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saves: Add a po comment to the string "replay".
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@ -233,6 +233,9 @@ std::string save_info::format_time_summary() const
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bool save_info_less_time::operator()(const save_info& a, const save_info& b) const
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bool save_info_less_time::operator()(const save_info& a, const save_info& b) const
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{
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{
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// This translatable string must be same one as in replay_savegame::create_initial_filename.
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// TODO: we really shouldn't be relying on translatable strings like this, especially since
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// old savefiles may have been created in a different language than the current UI language
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const std::string replay_str = " " + _("replay");
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const std::string replay_str = " " + _("replay");
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if(a.modified() > b.modified()) {
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if(a.modified() > b.modified()) {
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return true;
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return true;
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@ -544,6 +544,7 @@ replay_savegame::replay_savegame(saved_game &gamestate, const compression::forma
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std::string replay_savegame::create_initial_filename(unsigned int) const
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std::string replay_savegame::create_initial_filename(unsigned int) const
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{
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{
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// TRANSLATORS: This string is used as part of a filename, as in, "HttT-The Elves Besieged replay.gz"
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return formatter() << gamestate().classification().label << " " << _("replay");
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return formatter() << gamestate().classification().label << " " << _("replay");
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}
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}
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