split desciptions for mp maps into two parts,

...one for the text, one for recommended settings as requested by Viliam
This commit is contained in:
Nils Kneuper 2007-01-31 13:03:59 +00:00
parent 9fa7f4192a
commit cf7f59b531
26 changed files with 29 additions and 29 deletions

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@ -1,12 +1,12 @@
#
# Duel map for super fast play. Recommended setting of 2g per village.
# Duel map for super fast play." + _ " Recommended setting of 2g per village.
#
[multiplayer]
id=multiplayer_Blitz
name= _ "2p - Blitz"
map_data="{maps/multiplayer/2p_Blitz}"
description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
description= _ "A duel map for super fast play." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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#
# Duel map for super fast play. Recommended setting of 2g per village.
# Duel map for super fast play." + _ " Recommended setting of 2g per village.
#
[multiplayer]
id=multiplayer_Charge
name= _ "2p - Charge"
map_data="{maps/multiplayer/2p_Charge}"
description= _ "A duel map for super fast play. Recommended setting of 2 gold per village."
description= _ "A duel map for super fast play." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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#
# Duel map for super fast play. Recommended setting of 2g per village.
# Duel map for super fast play." + _ " Recommended setting of 2g per village.
#
[multiplayer]
id=multiplayer_Cynsaun_Battlefield
name= _ "2p - Cynsaun Battlefield"
map_data="{maps/multiplayer/2p_Cynsaun_Battlefield}"
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 gold and 1 gold per village."
description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + _ " Recommended settings of 150 gold and 1 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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[multiplayer]
id=multiplayer_Den_of_Onis
name= _ "2p - Den of Onis"
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet. Recommended setting of 2 gold per village."
description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Den_of_Onis}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Hamlets
name= _ "2p - Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village."
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hamlets}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Hornshark_Island
name= _ "2p - Hornshark Island"
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island. Recommended setting of 2 gold per village."
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Hornshark_Island}"
{DEFAULT_SCHEDULE}

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@ -1,7 +1,7 @@
[multiplayer]
id=multiplayer_Meteor_Lake
name= _ "2p - Meteor Lake"
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended setting of 2 gold per village."
description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Meteor_Lake}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Sablestone_Delta
name= _ "2p - Sablestone Delta"
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers. Recommended setting of 2 gold per village."
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sablestone_Delta}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Silverhead_Crossing
name= _ "2p - Silverhead Crossing"
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map. Recommended setting of 2 gold per village."
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Silverhead_Crossing}"
{DEFAULT_SCHEDULE}

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id=multiplayer_Sullas_Ruins
name= _ "2p - Sullas Ruins"
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire. Recommended setting of 2 gold per village."
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/2p_Sullas_Ruins}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Island_of_the_Horatii
name= _ "3p - Island of the Horatii"
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village."
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Island_of_the_Horatii}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_3p_Morituri
name= _ "3p - Morituri"
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map. Recommended setting of 2 gold per village."
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Morituri}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Triple_Blitz
name= _ "3p - Triple Blitz"
description= _ "Three players come head to head on this water-cut battlefield. Recommended setting of 2 gold per village."
description= _ "Three players come head to head on this water-cut battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/3p_Triple_Blitz}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Blue_Water_Province
name= _ "4p - Blue Water Province"
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended setting of 2 gold per village."
description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/4p_Blue_Water_Province}"
{DEFAULT_SCHEDULE}

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id=multiplayer_Castle_Hopping_Isle
name= _ "4p - Castle Hopping Isle"
map_data="{maps/multiplayer/4p_Castle_Hopping_Isle}"
description= _ "Hop from castle to castle while fighting over a central isle. Recommended setting of 2 gold per village."
description= _ "Hop from castle to castle while fighting over a central isle." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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id=multiplayer_Clash
name= _ "4p - Clash"
map_data="{maps/multiplayer/4p_Clash}"
description= _ "Small map for 2 vs. 2. Recommended setting of 2 gold per village."
description= _ "Small map for 2 vs. 2." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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[multiplayer]
id=multiplayer_4p_Hamlets
name= _ "4p - Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village."
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/4p_Hamlets}"
{DEFAULT_SCHEDULE}

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id=multiplayer_King_of_the_Hill
name= _ "4p - King of the Hill"
map_data="{maps/multiplayer/4p_King_of_the_Hill}"
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages. Recommended setting of 2 gold per village and 150 starting gold."
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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[multiplayer]
id=multiplayer_Lagoon
name= _ "4p - Lagoon"
description= _ "Four factions contend for dominance over this watery settlement. Recommended setting of 1 gold per village."
description= _ "Four factions contend for dominance over this watery settlement." + _ " Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_Lagoon}"
{DEFAULT_SCHEDULE}

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id=multiplayer_Loris_River
name= _ "4p - Loris River"
map_data="{maps/multiplayer/4p_Loris_River}"
description= _ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages. Recommended setting of 2 gold per village."
description= _ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages." + _ " Recommended setting of 2 gold per village."
{SECOND_WATCH}
{DAWN}

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id=multiplayer_Paths_of_Daggers
name= _ "4p - Paths of Daggers"
map_data="{maps/multiplayer/4p_Paths_of_Daggers}"
description= _ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA. Recommended setting of 2 gold per village, 28 villages."
description= _ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." + _ " Recommended setting of 2 gold per village, 28 villages."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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id=multiplayer_Siege_Castles
name= _ "4p - Siege Castles"
map_data="{maps/multiplayer/4p_Siege_Castles}"
description= _ "40X30 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages. Recommended setting of 2 gold per village and 150 starting gold."
description= _ "40X30 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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[multiplayer]
id=multiplayer_The_Wilderlands
name= _ "4p - The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses. Recommended setting of 1 gold per village."
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
map_data="{maps/multiplayer/4p_The_Wilderlands}"
{DEFAULT_SCHEDULE}

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[multiplayer]
id=multiplayer_Amohsad_Caldera
name= _ "6p - Amohsad Caldera"
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head. Recommended setting of 2 gold per village."
description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head." + _ " Recommended setting of 2 gold per village."
map_data="{maps/multiplayer/6p_Amohsad_Caldera}"
{DEFAULT_SCHEDULE}

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id=multiplayer_Crusaders_Field
name= _ "6p - Crusaders' Field"
map_data="{maps/multiplayer/6p_Crusaders_Field}"
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended setting of 1 gold per village."
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers." + _ " Recommended setting of 1 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

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id=multiplayer_8p_Morituri
name= _ "8p - Morituri"
map_data="{maps/multiplayer/8p_Morituri}"
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish. Recommended setting of 2 gold per village."
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish." + _ " Recommended setting of 2 gold per village."
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}