From cf7f59b531e1f184816d6c90c70752e806e29ae3 Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Wed, 31 Jan 2007 13:03:59 +0000 Subject: [PATCH] split desciptions for mp maps into two parts, ...one for the text, one for recommended settings as requested by Viliam --- data/scenarios/multiplayer/2p_Blitz.cfg | 4 ++-- data/scenarios/multiplayer/2p_Charge.cfg | 4 ++-- data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg | 4 ++-- data/scenarios/multiplayer/2p_Den_of_Onis.cfg | 2 +- data/scenarios/multiplayer/2p_Hamlets.cfg | 2 +- data/scenarios/multiplayer/2p_Hornshark_Island.cfg | 2 +- data/scenarios/multiplayer/2p_Meteor_Lake.cfg | 2 +- data/scenarios/multiplayer/2p_Sablestone_Delta.cfg | 2 +- data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg | 2 +- data/scenarios/multiplayer/2p_Sullas_Ruins.cfg | 2 +- data/scenarios/multiplayer/3p_Island_of_the_Horatii.cfg | 2 +- data/scenarios/multiplayer/3p_Morituri.cfg | 2 +- data/scenarios/multiplayer/3p_Triple_Blitz.cfg | 2 +- data/scenarios/multiplayer/4p_Blue_Water_Province.cfg | 2 +- data/scenarios/multiplayer/4p_Castle_Hopping_Isle.cfg | 2 +- data/scenarios/multiplayer/4p_Clash.cfg | 2 +- data/scenarios/multiplayer/4p_Hamlets.cfg | 2 +- data/scenarios/multiplayer/4p_King_of_the_Hill.cfg | 2 +- data/scenarios/multiplayer/4p_Lagoon.cfg | 2 +- data/scenarios/multiplayer/4p_Loris_River.cfg | 2 +- data/scenarios/multiplayer/4p_Paths_of_Daggers.cfg | 2 +- data/scenarios/multiplayer/4p_Siege_Castles.cfg | 2 +- data/scenarios/multiplayer/4p_The_Wilderlands.cfg | 2 +- data/scenarios/multiplayer/6p_Amohsad_Caldera.cfg | 2 +- data/scenarios/multiplayer/6p_Crusaders_Field.cfg | 2 +- data/scenarios/multiplayer/8p_Morituri.cfg | 2 +- 26 files changed, 29 insertions(+), 29 deletions(-) diff --git a/data/scenarios/multiplayer/2p_Blitz.cfg b/data/scenarios/multiplayer/2p_Blitz.cfg index 3cccd8fe1c3..73396964844 100644 --- a/data/scenarios/multiplayer/2p_Blitz.cfg +++ b/data/scenarios/multiplayer/2p_Blitz.cfg @@ -1,12 +1,12 @@ # -# Duel map for super fast play. Recommended setting of 2g per village. +# Duel map for super fast play." + _ " Recommended setting of 2g per village. # [multiplayer] id=multiplayer_Blitz name= _ "2p - Blitz" map_data="{maps/multiplayer/2p_Blitz}" - description= _ "A duel map for super fast play. Recommended setting of 2 gold per village." + description= _ "A duel map for super fast play." + _ " Recommended setting of 2 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/2p_Charge.cfg b/data/scenarios/multiplayer/2p_Charge.cfg index 50b92407acb..8d79b4f7768 100644 --- a/data/scenarios/multiplayer/2p_Charge.cfg +++ b/data/scenarios/multiplayer/2p_Charge.cfg @@ -1,12 +1,12 @@ # -# Duel map for super fast play. Recommended setting of 2g per village. +# Duel map for super fast play." + _ " Recommended setting of 2g per village. # [multiplayer] id=multiplayer_Charge name= _ "2p - Charge" map_data="{maps/multiplayer/2p_Charge}" - description= _ "A duel map for super fast play. Recommended setting of 2 gold per village." + description= _ "A duel map for super fast play." + _ " Recommended setting of 2 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg b/data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg index dd0c7504bb3..ae6ec68d963 100644 --- a/data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg +++ b/data/scenarios/multiplayer/2p_Cynsaun_Battlefield.cfg @@ -1,12 +1,12 @@ # -# Duel map for super fast play. Recommended setting of 2g per village. +# Duel map for super fast play." + _ " Recommended setting of 2g per village. # [multiplayer] id=multiplayer_Cynsaun_Battlefield name= _ "2p - Cynsaun Battlefield" map_data="{maps/multiplayer/2p_Cynsaun_Battlefield}" - description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches. Recommended settings of 150 gold and 1 gold per village." + description= _ "There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + _ " Recommended settings of 150 gold and 1 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/2p_Den_of_Onis.cfg b/data/scenarios/multiplayer/2p_Den_of_Onis.cfg index a3c7450a82a..12e3a90fc06 100644 --- a/data/scenarios/multiplayer/2p_Den_of_Onis.cfg +++ b/data/scenarios/multiplayer/2p_Den_of_Onis.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Den_of_Onis name= _ "2p - Den of Onis" - description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet. Recommended setting of 2 gold per village." + description= _ "Danger lurks around every corner in this underground battlefield, a duel map where force and subterfuge meet." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Den_of_Onis}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/2p_Hamlets.cfg b/data/scenarios/multiplayer/2p_Hamlets.cfg index cb60310ac41..5c2e4c07b4b 100644 --- a/data/scenarios/multiplayer/2p_Hamlets.cfg +++ b/data/scenarios/multiplayer/2p_Hamlets.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Hamlets name= _ "2p - Hamlets" - description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village." + description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Hamlets}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/2p_Hornshark_Island.cfg b/data/scenarios/multiplayer/2p_Hornshark_Island.cfg index 822a5c369e2..cccad983103 100644 --- a/data/scenarios/multiplayer/2p_Hornshark_Island.cfg +++ b/data/scenarios/multiplayer/2p_Hornshark_Island.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Hornshark_Island name= _ "2p - Hornshark Island" - description= _ "Players must navigate the dispersive terrain of this small but topographically dense island. Recommended setting of 2 gold per village." + description= _ "Players must navigate the dispersive terrain of this small but topographically dense island." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Hornshark_Island}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/2p_Meteor_Lake.cfg b/data/scenarios/multiplayer/2p_Meteor_Lake.cfg index 3239bd38600..dac8a773e9e 100644 --- a/data/scenarios/multiplayer/2p_Meteor_Lake.cfg +++ b/data/scenarios/multiplayer/2p_Meteor_Lake.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Meteor_Lake name= _ "2p - Meteor Lake" - description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region. Recommended setting of 2 gold per village." + description= _ "Long ago, a great meteor fell from the heavens, leaving its mark on this coniferous region." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Meteor_Lake}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/2p_Sablestone_Delta.cfg b/data/scenarios/multiplayer/2p_Sablestone_Delta.cfg index 371796cf815..8f529bb7408 100644 --- a/data/scenarios/multiplayer/2p_Sablestone_Delta.cfg +++ b/data/scenarios/multiplayer/2p_Sablestone_Delta.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Sablestone_Delta name= _ "2p - Sablestone Delta" - description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers. Recommended setting of 2 gold per village." + description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Sablestone_Delta}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg b/data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg index 7de32c6ab56..655ba1e4d8a 100644 --- a/data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg +++ b/data/scenarios/multiplayer/2p_Silverhead_Crossing.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Silverhead_Crossing name= _ "2p - Silverhead Crossing" - description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map. Recommended setting of 2 gold per village." + description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Silverhead_Crossing}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/2p_Sullas_Ruins.cfg b/data/scenarios/multiplayer/2p_Sullas_Ruins.cfg index db704686cdf..efdd8d254a0 100644 --- a/data/scenarios/multiplayer/2p_Sullas_Ruins.cfg +++ b/data/scenarios/multiplayer/2p_Sullas_Ruins.cfg @@ -31,7 +31,7 @@ id=multiplayer_Sullas_Ruins name= _ "2p - Sullas Ruins" - description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire. Recommended setting of 2 gold per village." + description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/2p_Sullas_Ruins}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/3p_Island_of_the_Horatii.cfg b/data/scenarios/multiplayer/3p_Island_of_the_Horatii.cfg index 7eca5751b67..b6a219471f8 100644 --- a/data/scenarios/multiplayer/3p_Island_of_the_Horatii.cfg +++ b/data/scenarios/multiplayer/3p_Island_of_the_Horatii.cfg @@ -3,7 +3,7 @@ [multiplayer] id=multiplayer_Island_of_the_Horatii name= _ "3p - Island of the Horatii" - description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map. Recommended setting of 2 gold per village." + description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/3p_Island_of_the_Horatii}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/3p_Morituri.cfg b/data/scenarios/multiplayer/3p_Morituri.cfg index edb3fcff74a..17203723824 100644 --- a/data/scenarios/multiplayer/3p_Morituri.cfg +++ b/data/scenarios/multiplayer/3p_Morituri.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_3p_Morituri name= _ "3p - Morituri" - description= _ "Only one faction will emerge victorious from this tightly bordered three-player map. Recommended setting of 2 gold per village." + description= _ "Only one faction will emerge victorious from this tightly bordered three-player map." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/3p_Morituri}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/3p_Triple_Blitz.cfg b/data/scenarios/multiplayer/3p_Triple_Blitz.cfg index 1d8a93374ba..460c0ca3e3c 100644 --- a/data/scenarios/multiplayer/3p_Triple_Blitz.cfg +++ b/data/scenarios/multiplayer/3p_Triple_Blitz.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Triple_Blitz name= _ "3p - Triple Blitz" - description= _ "Three players come head to head on this water-cut battlefield. Recommended setting of 2 gold per village." + description= _ "Three players come head to head on this water-cut battlefield." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/3p_Triple_Blitz}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/4p_Blue_Water_Province.cfg b/data/scenarios/multiplayer/4p_Blue_Water_Province.cfg index 59a3d9cc636..ba0752ac5dd 100644 --- a/data/scenarios/multiplayer/4p_Blue_Water_Province.cfg +++ b/data/scenarios/multiplayer/4p_Blue_Water_Province.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Blue_Water_Province name= _ "4p - Blue Water Province" - description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice. Recommended setting of 2 gold per village." + description= _ "It has been said that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/4p_Blue_Water_Province}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/4p_Castle_Hopping_Isle.cfg b/data/scenarios/multiplayer/4p_Castle_Hopping_Isle.cfg index f57e553475d..4362bee5c58 100644 --- a/data/scenarios/multiplayer/4p_Castle_Hopping_Isle.cfg +++ b/data/scenarios/multiplayer/4p_Castle_Hopping_Isle.cfg @@ -4,7 +4,7 @@ id=multiplayer_Castle_Hopping_Isle name= _ "4p - Castle Hopping Isle" map_data="{maps/multiplayer/4p_Castle_Hopping_Isle}" - description= _ "Hop from castle to castle while fighting over a central isle. Recommended setting of 2 gold per village." + description= _ "Hop from castle to castle while fighting over a central isle." + _ " Recommended setting of 2 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/4p_Clash.cfg b/data/scenarios/multiplayer/4p_Clash.cfg index 6281c28e8ce..d7a402d267e 100644 --- a/data/scenarios/multiplayer/4p_Clash.cfg +++ b/data/scenarios/multiplayer/4p_Clash.cfg @@ -2,7 +2,7 @@ id=multiplayer_Clash name= _ "4p - Clash" map_data="{maps/multiplayer/4p_Clash}" - description= _ "Small map for 2 vs. 2. Recommended setting of 2 gold per village." + description= _ "Small map for 2 vs. 2." + _ " Recommended setting of 2 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/4p_Hamlets.cfg b/data/scenarios/multiplayer/4p_Hamlets.cfg index 310ec144749..4a15c24b6e4 100644 --- a/data/scenarios/multiplayer/4p_Hamlets.cfg +++ b/data/scenarios/multiplayer/4p_Hamlets.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_4p_Hamlets name= _ "4p - Hamlets" - description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Recommended setting of 2 gold per village." + description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/4p_Hamlets}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg b/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg index d8a3cdf1e89..5cb529b35ea 100644 --- a/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg +++ b/data/scenarios/multiplayer/4p_King_of_the_Hill.cfg @@ -4,7 +4,7 @@ id=multiplayer_King_of_the_Hill name= _ "4p - King of the Hill" map_data="{maps/multiplayer/4p_King_of_the_Hill}" - description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages. Recommended setting of 2 gold per village and 150 starting gold." + description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/4p_Lagoon.cfg b/data/scenarios/multiplayer/4p_Lagoon.cfg index 17c252969d2..ad59fd2986d 100644 --- a/data/scenarios/multiplayer/4p_Lagoon.cfg +++ b/data/scenarios/multiplayer/4p_Lagoon.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Lagoon name= _ "4p - Lagoon" - description= _ "Four factions contend for dominance over this watery settlement. Recommended setting of 1 gold per village." + description= _ "Four factions contend for dominance over this watery settlement." + _ " Recommended setting of 1 gold per village." map_data="{maps/multiplayer/4p_Lagoon}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/4p_Loris_River.cfg b/data/scenarios/multiplayer/4p_Loris_River.cfg index 546aff43b44..4d3f940bffe 100644 --- a/data/scenarios/multiplayer/4p_Loris_River.cfg +++ b/data/scenarios/multiplayer/4p_Loris_River.cfg @@ -4,7 +4,7 @@ id=multiplayer_Loris_River name= _ "4p - Loris River" map_data="{maps/multiplayer/4p_Loris_River}" - description= _ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages. Recommended setting of 2 gold per village." + description= _ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages." + _ " Recommended setting of 2 gold per village." {SECOND_WATCH} {DAWN} diff --git a/data/scenarios/multiplayer/4p_Paths_of_Daggers.cfg b/data/scenarios/multiplayer/4p_Paths_of_Daggers.cfg index fd8e1d4fc3a..2d91efde33e 100644 --- a/data/scenarios/multiplayer/4p_Paths_of_Daggers.cfg +++ b/data/scenarios/multiplayer/4p_Paths_of_Daggers.cfg @@ -4,7 +4,7 @@ id=multiplayer_Paths_of_Daggers name= _ "4p - Paths of Daggers" map_data="{maps/multiplayer/4p_Paths_of_Daggers}" - description= _ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA. Recommended setting of 2 gold per village, 28 villages." + description= _ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." + _ " Recommended setting of 2 gold per village, 28 villages." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/4p_Siege_Castles.cfg b/data/scenarios/multiplayer/4p_Siege_Castles.cfg index a98ae27948e..56cb902492a 100644 --- a/data/scenarios/multiplayer/4p_Siege_Castles.cfg +++ b/data/scenarios/multiplayer/4p_Siege_Castles.cfg @@ -4,7 +4,7 @@ id=multiplayer_Siege_Castles name= _ "4p - Siege Castles" map_data="{maps/multiplayer/4p_Siege_Castles}" - description= _ "40X30 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages. Recommended setting of 2 gold per village and 150 starting gold." + description= _ "40X30 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/4p_The_Wilderlands.cfg b/data/scenarios/multiplayer/4p_The_Wilderlands.cfg index 479ad671109..bbec3b65b29 100644 --- a/data/scenarios/multiplayer/4p_The_Wilderlands.cfg +++ b/data/scenarios/multiplayer/4p_The_Wilderlands.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_The_Wilderlands name= _ "4p - The Wilderlands" - description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses. Recommended setting of 1 gold per village." + description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village." map_data="{maps/multiplayer/4p_The_Wilderlands}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/6p_Amohsad_Caldera.cfg b/data/scenarios/multiplayer/6p_Amohsad_Caldera.cfg index 7973346ff08..0ffccd100a3 100644 --- a/data/scenarios/multiplayer/6p_Amohsad_Caldera.cfg +++ b/data/scenarios/multiplayer/6p_Amohsad_Caldera.cfg @@ -1,7 +1,7 @@ [multiplayer] id=multiplayer_Amohsad_Caldera name= _ "6p - Amohsad Caldera" - description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head. Recommended setting of 2 gold per village." + description= _ "Only a true tactician will survive in this deadly and confining battlefield, where six boxed-in armies come to a head." + _ " Recommended setting of 2 gold per village." map_data="{maps/multiplayer/6p_Amohsad_Caldera}" {DEFAULT_SCHEDULE} diff --git a/data/scenarios/multiplayer/6p_Crusaders_Field.cfg b/data/scenarios/multiplayer/6p_Crusaders_Field.cfg index 8dd8de454f8..2468955a901 100644 --- a/data/scenarios/multiplayer/6p_Crusaders_Field.cfg +++ b/data/scenarios/multiplayer/6p_Crusaders_Field.cfg @@ -2,7 +2,7 @@ id=multiplayer_Crusaders_Field name= _ "6p - Crusaders' Field" map_data="{maps/multiplayer/6p_Crusaders_Field}" - description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers. Recommended setting of 1 gold per village." + description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers." + _ " Recommended setting of 1 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} diff --git a/data/scenarios/multiplayer/8p_Morituri.cfg b/data/scenarios/multiplayer/8p_Morituri.cfg index 1f2fcf5b647..1ea42a87b73 100644 --- a/data/scenarios/multiplayer/8p_Morituri.cfg +++ b/data/scenarios/multiplayer/8p_Morituri.cfg @@ -2,7 +2,7 @@ id=multiplayer_8p_Morituri name= _ "8p - Morituri" map_data="{maps/multiplayer/8p_Morituri}" - description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish. Recommended setting of 2 gold per village." + description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish." + _ " Recommended setting of 2 gold per village." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST}