Bring back the "beg button" in the tiny gui mode

This commit is contained in:
Karol Nowak 2007-02-20 20:12:47 +00:00
parent 491f9bd942
commit cfaf73bf6a

View File

@ -305,11 +305,9 @@ TITLE_RESULT show_title(display& screen, config& tips_of_day, int* ntip)
gui::button next_tip_button(screen.video(),_("More"),button::TYPE_PRESS,"lite_small");
gui::button help_tip_button(screen.video(),_("Help"),button::TYPE_PRESS,"lite_small");
#ifndef USE_TINY_GUI
// FIXME: Translatable string is here because we WILL put text in before 1.2!
gui::button beg_button(screen.video(),("Help Wesnoth"),button::TYPE_IMAGE,"menu-button",button::MINIMUM_SPACE);
beg_button.set_help_string(_("Help Wesnoth by sending us information"));
#endif
if(tips_of_day.empty()) {
tips_of_day = get_tips_of_day();
@ -320,11 +318,9 @@ TITLE_RESULT show_title(display& screen, config& tips_of_day, int* ntip)
draw_tip_of_day(screen, tips_of_day, ntip, style, &next_tip_button, &help_tip_button, &main_dialog_area, tip_of_day_restorer);
#ifndef USE_TINY_GUI
const int pad = game_config::title_tip_padding;
beg_button.set_location(screen.x() - pad - beg_button.location().w,
screen.y() - pad - beg_button.location().h);
#endif
events::raise_draw_event();
LOG_DP << "drew buttons dialog\n";
@ -355,11 +351,9 @@ TITLE_RESULT show_title(display& screen, config& tips_of_day, int* ntip)
if(help_tip_button.pressed()) {
return SHOW_HELP;
}
#ifndef USE_TINY_GUI
if(beg_button.pressed()) {
return BEG_FOR_UPLOAD;
}
#endif
events::raise_process_event();
events::raise_draw_event();