mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-22 21:47:18 +00:00
Better hatchet sounds,
wired to all units using a hatchet as well as for the bolas of desert elves. The changes to the UtBS units are untested. Left the old hatchet projectiles and sound in for backwards support for now.
This commit is contained in:
parent
f6654cb147
commit
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11
changelog
11
changelog
@ -42,6 +42,9 @@ Version 1.3.1+svn:
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* added animated windmill, fancy and damaged tents, icepack, and shipwreck
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* added animated windmill, fancy and damaged tents, icepack, and shipwreck
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* fix problems with colour cursor in fullscreen (slow speed, bug #7555 and bug #6052).
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* fix problems with colour cursor in fullscreen (slow speed, bug #7555 and bug #6052).
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* new color cursors
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* new color cursors
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* sound
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* new or improved sounds: hatchet
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* sounds for user interface events
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* language and i18n:
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* language and i18n:
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* updated manual: French
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* updated manual: French
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* updated translations: Bulgarian, Czech, Danish, Dutch, French, German,
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* updated translations: Bulgarian, Czech, Danish, Dutch, French, German,
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@ -94,9 +97,9 @@ Version 1.3.1+svn:
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which the attack engine didn't expect (bug #8814)
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which the attack engine didn't expect (bug #8814)
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* new key for [time], sound=, to specify a list of sounds that can play
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* new key for [time], sound=, to specify a list of sounds that can play
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when ToD changes
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when ToD changes
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* more powerful [filter_location], now accepts radius=, [not], and
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* more powerful [filter_location], now accepts radius=, [not], and
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[filter] to match units at the location
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[filter] to match units at the location
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* added [deprecated_message] so WML can also trigger the deprecated
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* added [deprecated_message] so WML can also trigger the deprecated
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messages; used to tag macros scheduled for removal
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messages; used to tag macros scheduled for removal
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* user interface:
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* user interface:
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* new sounds for user interface events
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* new sounds for user interface events
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@ -131,8 +134,8 @@ Version 1.3.1+svn:
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multiplayer (bug #8762)
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multiplayer (bug #8762)
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* Performance : wml compression is done in the helper threads instead of
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* Performance : wml compression is done in the helper threads instead of
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the main thread
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the main thread
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* Added some protection against crashing when attacking with units with
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* Added some protection against crashing when attacking with units with
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a high or negative amount of hitpoints (bug #6154, bug #7955, bug #8541)
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a high or negative amount of hitpoints (bug #6154, bug #7955, bug #8541)
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* fix skirmisher filtered by terrain not working properly.
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* fix skirmisher filtered by terrain not working properly.
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* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
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* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
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* with a move attack action if the moveto event moves the defender Wesnoth
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* with a move attack action if the moveto event moves the defender Wesnoth
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@ -73,27 +73,38 @@
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icon=attacks/bolas.png
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icon=attacks/bolas.png
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[animation]
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[animation]
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[missile_frame]
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[missile_frame]
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begin=-100
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begin=-150
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end=0
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end=0
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image=projectiles/bola-n.png
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image=projectiles/bola-n.png
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image_diagonal=projectiles/bola-ne.png
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image_diagonal=projectiles/bola-ne.png
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[/missile_frame]
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[/missile_frame]
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[if]
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hits=yes
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[frame]
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begin=-300
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end=-200
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image=newelves/desert-elvish-hunter-ranged-1.png
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sound=hatchet.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-300
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end=-200
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image=newelves/desert-elvish-hunter-ranged-1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-400
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begin=-200
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end=-250
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end=-100
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image=newelves/desert-elvish-hunter-ranged-1.png
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sound=hatchet.ogg
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[/frame]
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[frame]
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begin=-250
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end=-150
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image=newelves/desert-elvish-hunter-ranged-2.png
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image=newelves/desert-elvish-hunter-ranged-2.png
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[/frame]
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[/frame]
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[frame]
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[frame]
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begin=-150
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begin=-100
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end=0
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end=0
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image=newelves/desert-elvish-hunter-ranged-3.png
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image=newelves/desert-elvish-hunter-ranged-3.png
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sound=firearrow.wav
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[/frame]
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[/frame]
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[/animation]
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[/animation]
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[/attack]
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[/attack]
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@ -83,7 +83,7 @@ Special Notes: The skirmish ability allows the rogue to ignore enemy units' zone
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icon=attacks/bolas.png
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icon=attacks/bolas.png
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[animation]
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[animation]
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[missile_frame]
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[missile_frame]
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begin=-100
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begin=-150
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end=0
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end=0
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image=projectiles/bola-n.png
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image=projectiles/bola-n.png
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image_diagonal=projectiles/bola-ne.png
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image_diagonal=projectiles/bola-ne.png
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@ -93,12 +93,24 @@ Special Notes: The skirmish ability allows the rogue to ignore enemy units' zone
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end=-375
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end=-375
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image=newelves/desert-elvish-prowler-ranged1.png
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image=newelves/desert-elvish-prowler-ranged1.png
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[/frame]
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[/frame]
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[frame]
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[if]
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begin=-375
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hits=yes
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end=-250
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[frame]
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image=newelves/desert-elvish-prowler-ranged2.png
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begin=-375
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sound=hatchet.ogg
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end=-250
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[/frame]
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image=newelves/desert-elvish-prowler-ranged2.png
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sound=hatchet.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-375
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end=-250
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image=newelves/desert-elvish-prowler-ranged2.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-250
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begin=-250
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end=-125
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end=-125
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@ -113,7 +125,6 @@ Special Notes: The skirmish ability allows the rogue to ignore enemy units' zone
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begin=-100
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begin=-100
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end=0
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end=0
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image=newelves/desert-elvish-prowler-ranged4.png
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image=newelves/desert-elvish-prowler-ranged4.png
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sound=firearrow.wav
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[/frame]
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[/frame]
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[/animation]
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[/animation]
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[/attack]
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[/attack]
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@ -76,17 +76,29 @@ The skirmish ability allows the rogue to ignore enemy units' zones of control an
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icon=attacks/bolas.png
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icon=attacks/bolas.png
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[animation]
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[animation]
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[missile_frame]
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[missile_frame]
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begin=-100
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begin=-150
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end=0
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end=0
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image=projectiles/bola-n.png
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image=projectiles/bola-n.png
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image_diagonal=projectiles/bola-ne.png
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image_diagonal=projectiles/bola-ne.png
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[/missile_frame]
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[/missile_frame]
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[frame]
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[if]
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begin=-300
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hits=yes
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end=-150
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[frame]
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image=newelves/desert-elvish-sentinel-ranged-1.png
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begin=-300
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sound=hatchet.ogg
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end=-150
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[/frame]
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image=newelves/desert-elvish-sentinel-ranged-1.png
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sound=hatchet.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-300
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end=-150
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image=newelves/desert-elvish-sentinel-ranged-1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-150
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begin=-150
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end=-100
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end=-100
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@ -96,7 +108,6 @@ The skirmish ability allows the rogue to ignore enemy units' zones of control an
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begin=-100
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begin=-100
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end=0
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end=0
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image=newelves/desert-elvish-sentinel-ranged-2.png
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image=newelves/desert-elvish-sentinel-ranged-2.png
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sound=firearrow.wav
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[/frame]
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[/frame]
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[/animation]
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[/animation]
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[/attack]
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[/attack]
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@ -69,7 +69,7 @@
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sound={SOUND_LIST:MISS}
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sound={SOUND_LIST:MISS}
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[/frame]
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[/frame]
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[/else]
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[/else]
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# FIXME: This animation frame is missing
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# FIXME: This animation frame is missing
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#[frame]
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#[frame]
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# begin=100
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# begin=100
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# end=200
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# end=200
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@ -85,18 +85,25 @@
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damage=11
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damage=11
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number=3
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number=3
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[animation]
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[animation]
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[missile_frame]
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{MISSILE_FRAME_HATCHET}
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begin=50
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[if]
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end=150
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hits=yes
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image=projectiles/hatchet-n.png
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[frame]
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image_diagonal=projectiles/hatchet-ne.png
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begin=-250
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[/missile_frame]
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end=-100
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[frame]
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image=dwarf-pathfinder-ranged1.png
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begin=-200
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sound=hatchet.wav
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end=-100
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[/frame]
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image=dwarf-pathfinder-ranged1.png
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[/if]
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sound=hatchet.ogg
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[else]
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[/frame]
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hits=no
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[frame]
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begin=-250
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end=-100
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image=dwarf-pathfinder-ranged1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-100
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begin=-100
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end=0
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end=0
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@ -72,18 +72,25 @@
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damage=8
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damage=8
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number=3
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number=3
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[animation]
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[animation]
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[missile_frame]
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{MISSILE_FRAME_HATCHET}
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begin=50
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[if]
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end=150
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hits=yes
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image=projectiles/hatchet-n.png
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[frame]
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image_diagonal=projectiles/hatchet-ne.png
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begin=-250
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[/missile_frame]
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end=-100
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[frame]
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image=dwarf-pathfinder-ranged1.png
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begin=-200
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sound=hatchet.wav
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end=-100
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[/frame]
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image=dwarf-pathfinder-ranged1.png
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[/if]
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sound=hatchet.ogg
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[else]
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[/frame]
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hits=no
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[frame]
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begin=-250
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end=-100
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image=dwarf-pathfinder-ranged1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-100
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begin=-100
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end=0
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end=0
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@ -62,18 +62,25 @@
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damage=8
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damage=8
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number=2
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number=2
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[animation]
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[animation]
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[missile_frame]
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{MISSILE_FRAME_HATCHET}
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begin=-150
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[if]
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end=-50
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hits=yes
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image=projectiles/hatchet-n.png
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[frame]
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image_diagonal=projectiles/hatchet-ne.png
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begin=-250
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[/missile_frame]
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end=-100
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[frame]
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image=dwarf-scout-ranged1.png
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begin=-200
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sound=hatchet.wav
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end=-100
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[/frame]
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image=dwarf-scout-ranged1.png
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[/if]
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sound=hatchet.ogg
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[else]
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[/frame]
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hits=no
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[frame]
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begin=-250
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end=-100
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image=dwarf-scout-ranged1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-100
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begin=-100
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end=0
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end=0
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@ -90,30 +90,36 @@
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[missile_frame]
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[missile_frame]
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begin=-150
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begin=-150
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end=0
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end=0
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image=projectiles/stone.png
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image=projectiles/bola-n.png
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image_diagonal=projectiles/stone.png
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image_diagonal=projectiles/bola-ne.png
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[/missile_frame]
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[/missile_frame]
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[if]
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hits=yes
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[frame]
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begin=-300
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end=-200
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image=newelves/nym-ranged-1.png
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sound=hatchet.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-300
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end=-200
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image=newelves/nym-ranged-1.png
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sound=hatchet-miss.wav
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[/frame]
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[/else]
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[frame]
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[frame]
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begin=-400
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begin=-200
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end=-250
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image=newelves/nym-ranged-1.png
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sound=hatchet.ogg
|
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[/frame]
|
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[frame]
|
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begin=-250
|
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end=-150
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image=newelves/nym-ranged-2.png
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[/frame]
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[frame]
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begin=-150
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end=-100
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end=-100
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image=newelves/nym-ranged-3.png
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image=newelves/nym-ranged-2.png
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[/frame]
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[/frame]
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[frame]
|
[frame]
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begin=-100
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begin=-100
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end=0
|
end=0
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image=newelves/nym-ranged-3.png
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image=newelves/nym-ranged-3.png
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sound=firearrow.wav
|
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[/frame]
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[/frame]
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[/animation]
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[/animation]
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[/attack]
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[/attack]
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|
@ -94,30 +94,36 @@
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[missile_frame]
|
[missile_frame]
|
||||||
begin=-150
|
begin=-150
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||||||
end=0
|
end=0
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||||||
image=projectiles/stone.png
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image=projectiles/bola-n.png
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||||||
image_diagonal=projectiles/stone.png
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image_diagonal=projectiles/bola-ne.png
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[/missile_frame]
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[/missile_frame]
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|
[if]
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|
hits=yes
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[frame]
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begin=-300
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end=-200
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|
image=newelves/nym-ranged-1.png
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sound=hatchet.wav
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[/frame]
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[/if]
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[else]
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hits=no
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|
[frame]
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|
begin=-300
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end=-200
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image=newelves/nym-ranged-1.png
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sound=hatchet-miss.wav
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|
[/frame]
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[/else]
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[frame]
|
[frame]
|
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begin=-400
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begin=-200
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end=-250
|
|
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image=newelves/nym-ranged-1.png
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sound=hatchet.ogg
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[/frame]
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[frame]
|
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begin=-250
|
|
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end=-150
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image=newelves/nym-ranged-2.png
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[/frame]
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[frame]
|
|
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begin=-150
|
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end=-100
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end=-100
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image=newelves/nym-ranged-3.png
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image=newelves/nym-ranged-2.png
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[/frame]
|
[/frame]
|
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[frame]
|
[frame]
|
||||||
begin=-100
|
begin=-100
|
||||||
end=0
|
end=0
|
||||||
image=newelves/nym-ranged-3.png
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image=newelves/nym-ranged-3.png
|
||||||
sound=firearrow.wav
|
|
||||||
[/frame]
|
[/frame]
|
||||||
[/animation]
|
[/animation]
|
||||||
[/attack]
|
[/attack]
|
||||||
|
@ -93,30 +93,36 @@
|
|||||||
[missile_frame]
|
[missile_frame]
|
||||||
begin=-150
|
begin=-150
|
||||||
end=0
|
end=0
|
||||||
image=projectiles/stone.png
|
image=projectiles/bola-n.png
|
||||||
image_diagonal=projectiles/stone.png
|
image_diagonal=projectiles/bola-ne.png
|
||||||
[/missile_frame]
|
[/missile_frame]
|
||||||
|
[if]
|
||||||
|
hits=yes
|
||||||
|
[frame]
|
||||||
|
begin=-300
|
||||||
|
end=-200
|
||||||
|
image=newelves/nym-ranged-1.png
|
||||||
|
sound=hatchet.wav
|
||||||
|
[/frame]
|
||||||
|
[/if]
|
||||||
|
[else]
|
||||||
|
hits=no
|
||||||
|
[frame]
|
||||||
|
begin=-300
|
||||||
|
end=-200
|
||||||
|
image=newelves/nym-ranged-1.png
|
||||||
|
sound=hatchet-miss.wav
|
||||||
|
[/frame]
|
||||||
|
[/else]
|
||||||
[frame]
|
[frame]
|
||||||
begin=-400
|
begin=-200
|
||||||
end=-250
|
|
||||||
image=newelves/nym-ranged-1.png
|
|
||||||
sound=hatchet.ogg
|
|
||||||
[/frame]
|
|
||||||
[frame]
|
|
||||||
begin=-250
|
|
||||||
end=-150
|
|
||||||
image=newelves/nym-ranged-2.png
|
|
||||||
[/frame]
|
|
||||||
[frame]
|
|
||||||
begin=-150
|
|
||||||
end=-100
|
end=-100
|
||||||
image=newelves/nym-ranged-3.png
|
image=newelves/nym-ranged-2.png
|
||||||
[/frame]
|
[/frame]
|
||||||
[frame]
|
[frame]
|
||||||
begin=-100
|
begin=-100
|
||||||
end=0
|
end=0
|
||||||
image=newelves/nym-ranged-3.png
|
image=newelves/nym-ranged-3.png
|
||||||
sound=firearrow.wav
|
|
||||||
[/frame]
|
[/frame]
|
||||||
[/animation]
|
[/animation]
|
||||||
[/attack]
|
[/attack]
|
||||||
|
@ -106,39 +106,25 @@
|
|||||||
damage=10
|
damage=10
|
||||||
number=2
|
number=2
|
||||||
[animation]
|
[animation]
|
||||||
hits=no
|
{MISSILE_FRAME_HATCHET}
|
||||||
[missile_frame]
|
[if]
|
||||||
begin=-150
|
hits=yes
|
||||||
end=0
|
[frame]
|
||||||
image="projectiles/hatchet-n.png"
|
begin=-250
|
||||||
image_diagonal="projectiles/hatchet-ne.png"
|
end=-100
|
||||||
[/missile_frame]
|
image="units/dwarves/lord-defend.png"
|
||||||
[frame]
|
sound=hatchet.wav
|
||||||
begin=-250
|
[/frame]
|
||||||
end=-100
|
[/if]
|
||||||
image="units/dwarves/lord-defend.png"
|
[else]
|
||||||
sound=hatchet.ogg
|
hits=no
|
||||||
[/frame]
|
[frame]
|
||||||
[frame]
|
begin=-250
|
||||||
begin=-100
|
end=-100
|
||||||
end=0
|
image="units/dwarves/lord-defend.png"
|
||||||
image="units/dwarves/lord-ranged.png"
|
sound=hatchet-miss.wav
|
||||||
[/frame]
|
[/frame]
|
||||||
[/animation]
|
[/else]
|
||||||
[animation]
|
|
||||||
hits=yes
|
|
||||||
[missile_frame]
|
|
||||||
begin=-100
|
|
||||||
end=0
|
|
||||||
image="projectiles/hatchet-n.png"
|
|
||||||
image_diagonal="projectiles/hatchet-ne.png"
|
|
||||||
[/missile_frame]
|
|
||||||
[frame]
|
|
||||||
begin=-250
|
|
||||||
end=-100
|
|
||||||
image="units/dwarves/lord-defend.png"
|
|
||||||
sound=hatchet.ogg
|
|
||||||
[/frame]
|
|
||||||
[frame]
|
[frame]
|
||||||
begin=-100
|
begin=-100
|
||||||
end=0
|
end=0
|
||||||
|
BIN
images/projectiles/hatchet-1.png
Normal file
BIN
images/projectiles/hatchet-1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
images/projectiles/hatchet-2.png
Normal file
BIN
images/projectiles/hatchet-2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
images/projectiles/hatchet-3.png
Normal file
BIN
images/projectiles/hatchet-3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
images/projectiles/hatchet-4.png
Normal file
BIN
images/projectiles/hatchet-4.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
@ -42,6 +42,12 @@ Version 1.3.1+svn:
|
|||||||
* Submerged units are no longer drowned when zooming.
|
* Submerged units are no longer drowned when zooming.
|
||||||
* Fixed problems with colour cursor in fullscreen.
|
* Fixed problems with colour cursor in fullscreen.
|
||||||
|
|
||||||
|
* Sound
|
||||||
|
* New or revised sound effects: hatchet.
|
||||||
|
* Interface actions such as pressing a button, toggling a checkbox or
|
||||||
|
opening a menu (among others) will now emit small sounds.
|
||||||
|
* Experimental ambient sounds for when night falls and morning arrives.
|
||||||
|
|
||||||
* Units changes and balancing:
|
* Units changes and balancing:
|
||||||
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
||||||
resistance.
|
resistance.
|
||||||
@ -133,6 +139,11 @@ Version 1.3.1:
|
|||||||
* Units with a hide ability now properly show where they're hidden and
|
* Units with a hide ability now properly show where they're hidden and
|
||||||
the mouseover also gives the right indication.
|
the mouseover also gives the right indication.
|
||||||
|
|
||||||
|
* Sound
|
||||||
|
* New or revised sound effects: morning star, holy magic.
|
||||||
|
* Added an advanced sound tab to preferences, allowing one to specify the
|
||||||
|
values used for sample rate and buffer size.
|
||||||
|
|
||||||
* Language and translations
|
* Language and translations
|
||||||
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
||||||
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
||||||
@ -164,11 +175,6 @@ Version 1.3.1:
|
|||||||
* Lowered the multiplayer lobby lag.
|
* Lowered the multiplayer lobby lag.
|
||||||
* Wesbowl: the respawned units are fully healed again.
|
* Wesbowl: the respawned units are fully healed again.
|
||||||
|
|
||||||
* Sound
|
|
||||||
* New or revised sound effects: morning star, holy magic.
|
|
||||||
* Added an advanced sound tab to preferences, allowing one to specify the
|
|
||||||
values used for sample rate and buffer size.
|
|
||||||
|
|
||||||
* Terrain system
|
* Terrain system
|
||||||
* The entire underlaying system has been converted to a new system (this
|
* The entire underlaying system has been converted to a new system (this
|
||||||
might render some user-made content broken, read this forum thread for
|
might render some user-made content broken, read this forum thread for
|
||||||
|
BIN
sounds/hatchet-miss.wav
Normal file
BIN
sounds/hatchet-miss.wav
Normal file
Binary file not shown.
BIN
sounds/hatchet.wav
Normal file
BIN
sounds/hatchet.wav
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user