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https://github.com/wesnoth/wesnoth
synced 2025-04-25 16:49:50 +00:00
Whitespace cleanup of lua files.
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parent
e3303e62b8
commit
d203b061f9
@ -117,7 +117,7 @@ end
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local old_show_dialog = gui.show_dialog
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function gui.show_dialog(dialog_wml, preshow, postshow)
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local res = old_show_dialog(
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dialog_wml,
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function(dialog)
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@ -33,7 +33,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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moving_unit:to_map(to_x, to_y)
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wesnoth.wml_actions.redraw{}
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end
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wesnoth.delay = wesnoth.deprecate_api('wesnoth.delay', 'wesnoth.interface.delay', 1, nil, wesnoth.interface.delay)
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wesnoth.float_label = wesnoth.deprecate_api('wesnoth.float_label', 'wesnoth.interface.float_label', 1, nil, wesnoth.interface.float_label)
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wesnoth.highlight_hex = wesnoth.deprecate_api('wesnoth.highlight_hex', 'wesnoth.interface.highlight_hex', 1, nil, wesnoth.interface.highlight_hex)
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@ -37,7 +37,7 @@ if wesnoth.kernel_type() ~= "Application Lua Kernel" then
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return base .. '^'
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end
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end
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function wesnoth.map.replace_overlay(code)
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local base, overlay = wesnoth.map.split_terrain_code(code)
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if overlay == nil or overlay == '' then -- A or A^
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@ -48,7 +48,7 @@ if wesnoth.kernel_type() ~= "Application Lua Kernel" then
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return '^' .. overlay
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end
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end
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function wesnoth.map.replace_both(code)
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local base, overlay = wesnoth.map.split_terrain_code(code)
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if base == '' then -- ^ or ^B
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@ -68,7 +68,7 @@ end
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if wesnoth.kernel_type() == "Game Lua Kernel" then
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local hex_mt = {__metatable = 'terrain hex reference'}
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function hex_mt.__index(self, key)
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if key == 'fogged' then
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return self:fogged_for(wesnoth.current.side)
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@ -100,7 +100,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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return hex_mt[key]
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end
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end
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function hex_mt.__newindex(self, key, val)
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if key == 'fogged' then
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self:set_fogged(wesnoth.current.side, val)
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@ -143,15 +143,15 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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rawset(self, key, val)
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end
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end
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function hex_mt:fogged_for(side)
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return wesnoth.map.is_fogged(side, self.x, self.y)
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end
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function hex_mt:shrouded_for(side)
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return wesnoth.map.is_shrouded(side, self.x, self.y)
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end
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function hex_mt:set_shrouded(side, val)
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if val then
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wesnoth.map.place_shroud(side, {val})
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@ -159,7 +159,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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wesnoth.map.remove_shroud(side, {val})
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end
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end
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function hex_mt:set_fogged(side, val)
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if val then
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wesnoth.map.place_fog(side, {val})
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@ -167,24 +167,24 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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wesnoth.map.remove_fog(side, {val})
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end
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end
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function hex_mt:label_for(who)
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return wesnoth.map.get_label(self.x, self.y, who)
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end
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function hex_mt:matches(filter)
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return wesnoth.map.matches(self.x, self.y, filter)
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end
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-- Backwards compatibility - length is always 2
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hex_mt.__len = wesnoth.deprecate_api('#location', 'nil', 3, '1.17', function() return 2 end, 'Using the length of a location as a validity test is no longer supported. You should represent an invalid location by nil instead.')
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function wesnoth.map.get(x, y)
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local loc, n = wesnoth.map.read_location(x, y)
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if n == 0 then error('Missing or invalid coordinate') end
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return setmetatable(loc, hex_mt)
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end
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local find_locations = wesnoth.map.find
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function wesnoth.map.find(cfg)
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local hexes = find_locations(cfg)
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@ -193,7 +193,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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end
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return hexes
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end
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wesnoth.terrain_mask = wesnoth.deprecate_api('wesnoth.terrain_mask', 'wesnoth.current.map:terrain_mask', 1, nil, function(...)
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wesnoth.current.map:terrain_mask(...)
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end)
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@ -233,7 +233,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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end,
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__pairs = function(_) return pairs(wesnoth.current.map.special_locations) end,
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}), 'Note: the length operator has been removed')
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wesnoth.place_shroud = wesnoth.deprecate_api('wesnoth.place_shroud', 'wesnoth.map.place_shroud', 1, nil, wesnoth.map.place_shroud)
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wesnoth.remove_shroud = wesnoth.deprecate_api('wesnoth.remove_shroud', 'wesnoth.map.remove_shroud', 1, nil, wesnoth.map.remove_shroud)
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wesnoth.is_shrouded = wesnoth.deprecate_api('wesnoth.is_shrouded', 'wesnoth.map.is_shrouded', 1, nil, wesnoth.map.is_shrouded)
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@ -2,7 +2,7 @@
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if wesnoth.kernel_type() == "Game Lua Kernel" then
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print("Creating persistent_tags table...")
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wesnoth.persistent_tags = setmetatable({}, {
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-- This just makes assignment of the read/write funtions more convenient
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__index = function(t,k)
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@ -29,7 +29,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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if type(side) == 'number' then side = wesnoth.sides[side] end
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return side.starting_location
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end
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wesnoth.get_side_variable = wesnoth.deprecate_api('wesnoth.get_side_variable', 'wesnoth.sides[].variables', 1, nil, wesnoth.get_side_variable)
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wesnoth.set_side_variable = wesnoth.deprecate_api('wesnoth.set_side_variable', 'wesnoth.sides[].variables', 1, nil, wesnoth.set_side_variable)
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wesnoth.get_starting_location = wesnoth.deprecate_api('wesnoth.get_starting_location', 'wesnoth.sides[].starting_location', 1, nil, wesnoth.get_starting_location)
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@ -43,7 +43,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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function wesnoth.units.resistance(...)
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return 100 - wesnoth.units.resistance_against(...)
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end
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wesnoth.match_unit = wesnoth.deprecate_api('wesnoth.match_unit', 'wesnoth.units.matches', 1, nil, wesnoth.units.matches)
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wesnoth.put_recall_unit = wesnoth.deprecate_api('wesnoth.put_recall_unit', 'wesnoth.units.to_recall', 1, nil, wesnoth.units.to_recall)
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wesnoth.put_unit = wesnoth.deprecate_api('wesnoth.put_unit', 'wesnoth.units.to_map', 1, nil, wesnoth.units.to_map)
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@ -185,7 +185,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
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function wml.error(m)
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error("~wml:" .. m, 0)
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end
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--- Calling wesnoth.fire isn't the same as calling wesnoth.wml_actions[name] due to the passed vconfig userdata
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--- which also provides "constness" of the passed wml object from the point of view of the caller.
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--- So please don't remove since it's not deprecated.
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@ -13,7 +13,7 @@ local u_pos_filter = function(u_id)
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end
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for i, dir in ipairs(hex_dirs) do
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if diversion_unit:matches {
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id = u_id,
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id = u_id,
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T.filter_adjacent {
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is_enemy = "yes",
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adjacent = dir,
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@ -26,7 +26,7 @@ local u_pos_filter = function(u_id)
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}
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} then
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output = "diverter"
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break
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break
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end
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end
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if output ~= "initial" then
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@ -67,7 +67,7 @@ local status_anim_update = function(is_undo)
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}
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end
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end
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-- find all units on map with ability = diversion and status.diversion = true
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local stop_candidates = wesnoth.units.find_on_map({
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ability = "diversion",
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@ -102,6 +102,6 @@ end
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on_event("moveto, die, recruit, recall", function()
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status_anim_update()
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end)
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@ -350,7 +350,7 @@ function wesnoth.wml_actions.message(cfg)
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elseif option.description then
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msg_text = tostring(option.description)
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end
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local opt = {
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label = option.label,
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description = msg_text,
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@ -358,7 +358,7 @@ function wesnoth.wml_actions.message(cfg)
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default = option.default,
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value = option.value
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}
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table.insert(options, opt)
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table.insert(option_events, {})
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@ -103,7 +103,7 @@ function wesnoth.wml_actions.modify_side(cfg)
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side.variables.__cfg = wml.merge(side.variables.__cfg, content, cfg.var_merge_mode or "replace")
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end
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end
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if cfg.switch_ai then
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side:switch_ai(cfg.switch_ai)
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end
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@ -113,7 +113,7 @@ function wesnoth.wml_actions.move_unit(cfg)
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local x2, y2 = current_unit.x, current_unit.y
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current_unit.x, current_unit.y = x, y
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current_unit:to_map()
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if unshroud then
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wesnoth.wml_actions.redraw {clear_shroud=true}
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end
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@ -124,7 +124,7 @@ function wesnoth.wml_actions.set_variable(cfg, variables)
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local ivalue, fvalue = math.modf(tonumber(cfg.fpart) or 0)
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variables[name] = fvalue
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end
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-- similarly, min and max operate on the list assigned to the variable
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-- and do not consider value already contained in the variable
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if cfg.min then
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@ -134,7 +134,7 @@ function wesnoth.wml_actions.set_variable(cfg, variables)
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end
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variables[name] = math.min(table.unpack(values))
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end
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if cfg.max then
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local values = cfg.max:split()
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for i = 1, #values do
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