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Fixed display of UMC castles...
(which were being overdrawn by regular human castles).
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@ -8,6 +8,9 @@ Version 1.9.2+svn:
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* Fixed the recursion of the scenario 4 bug.
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* Added the Elvish Horse Archer as alternative advancement for the scout
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* (Singleplayer only) Added the Dwarvish Runemaster as advancement for the fighter.
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* Graphics:
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* Terrain:
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* Fixed display of UMC castles (which were being overdrawn by regular human castles).
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Version 1.9.2:
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* Campaigns:
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@ -550,9 +550,6 @@
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# that all ruin<->non-ruin transitions are drawn
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{NEW:WALL Ch* (!,C*,K*) castle/ruin5}
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# For any non-encampment, non-dwarvish castle that's left use the regular human castle here
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{NEW:WALL !,Ce*,Ke*,Cu*,Ku*,!,C* (!,C*,K*) castle/castle}
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{NEW:WALL2_P (Khr,Khw,Khs) (C*) (!,Ch*,Kh*) 75 castle/ruinkeep1-castle}
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{NEW:WALL2 (Khr,Khw,Khs) (C*) (!,Ch*,Kh*) castle/keep-castle}
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@ -5,7 +5,9 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.9.2+svn:
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* Language and i18n:
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* Updated translations: Italian, Japanese.
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* Graphics:
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* Terrain:
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* Fixed display of UMC castles (which were being overdrawn by regular human castles).
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Version 1.9.2:
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* Campaigns:
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