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DiD S12: Allow campaign to end on the third repetition
As players who haven't figured out certain strategies might have too much trouble beating the third repetition. Also waiting until the fourth repetition may be too long and have players question what's going on.
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@ -95,7 +95,7 @@
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condition=lose
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description= _ "Destruction of Mal Keshar"
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[show_if]
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{VARIABLE_CONDITIONAL timesForever less_than_equal_to 3}
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{VARIABLE_CONDITIONAL timesForever less_than_equal_to 2}
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[/show_if]
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[/objective]
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@ -104,7 +104,7 @@
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condition=win
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description= _ "Destruction of Mal Keshar"
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[show_if]
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{VARIABLE_CONDITIONAL timesForever greater_than_equal_to 4}
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{VARIABLE_CONDITIONAL timesForever greater_than_equal_to 3}
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[/show_if]
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[/objective]
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@ -467,9 +467,9 @@
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[/filter]
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[if]
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{VARIABLE_CONDITIONAL timesForever greater_than_equal_to 4}
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{VARIABLE_CONDITIONAL timesForever greater_than_equal_to 3}
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# after the third repetition, we'll let the campaign really end
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# after a few repetitions, we'll let the campaign really end
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# when Malin dies
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[then]
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[role]
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@ -607,7 +607,7 @@
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[/endlevel]
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[/then]
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# Normal defeat condition before the fourth timesForever
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# Normal defeat condition before sufficient repetitions
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[else]
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{HERODEATH_MALIN_LICH}
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[/else]
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