remove some dead code "fill_mplevel_config"

This commit is contained in:
Chris Beck 2014-07-12 01:28:21 -04:00
parent ad7ef88a87
commit d4235f0589
2 changed files with 0 additions and 46 deletions

View File

@ -348,50 +348,6 @@ void loadgame::load_multiplayer_game()
check_version_compatibility();
}
void loadgame::fill_mplevel_config(config& level){
gamestate_.mp_settings().saved_game = true;
// If we have a start of scenario MP campaign scenario the snapshot
// is empty the starting position contains the wanted info.
#if 0
const config& start_data = !gamestate_.snapshot.empty() ? gamestate_.snapshot : gamestate_.replay_start();
#else
const config& start_data = gamestate_.get_starting_pos();
#endif
level.add_child("map", start_data.child_or_empty("map"));
level["id"] = start_data["id"];
level["name"] = start_data["name"];
level["completion"] = start_data["completion"];
level["next_underlying_unit_id"] = start_data["next_underlying_unit_id"];
// Probably not needed.
level["turn"] = start_data["turn_at"];
level["turn_at"] = start_data["turn_at"];
level.add_child("multiplayer", gamestate_.mp_settings().to_config());
//Start-of-scenario save
if(!gamestate_.is_mid_game_save()){
//For a start-of-scenario-save, write the data to the starting_pos and not the snapshot, since
//there should only be snapshots for midgame reloads
if (config &c = level.child("replay_start")) {
c.merge_with(start_data);
} else {
level.add_child("replay_start") = start_data;
}
level.add_child("snapshot") = config();
} else {
level.add_child("snapshot") = start_data;
level.add_child("replay_start") = gamestate_.replay_start();
}
level["random_seed"] = start_data["random_seed"];
level["random_calls"] = start_data["random_calls"];
// Adds the replay data, and the replay start, to the level,
// so clients can receive it.
level.add_child("replay") = gamestate_.replay_data;
level.add_child("statistics") = statistics::write_stats();
}
void loadgame::copy_era(config &cfg)
{
const config &replay_start = cfg.child("replay_start");

View File

@ -53,8 +53,6 @@ public:
, const std::string& difficulty);
/** Loading a game from within the multiplayer-create dialog. */
void load_multiplayer_game();
/** Populates the level-config for multiplayer from the loaded savegame information. */
void fill_mplevel_config(config& level);
/** Generate the gamestate out of the loaded game config. */
void set_gamestate();