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fix compilation
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@ -289,7 +289,7 @@ LEVEL_RESULT playsingle_controller::play_scenario(const config& level)
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pump().fire(is_victory ? "local_victory" : "local_defeat");
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{ // Block for set_scontext_synced_base
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set_scontext_synced_base sync;
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pump().fire(proceed_to_next_level ? "victory" : "defeat");
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pump().fire(end_level.proceed_to_next_level ? "victory" : "defeat");
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pump().fire("scenario end");
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}
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if(end_level.proceed_to_next_level) {
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