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Fix lightbeam and fireball missile animation start timings.
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@ -448,6 +448,9 @@
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#define MISSILE_FRAME_LIGHT_BEAM
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# Animate a beam of light coming down from the heavens.
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missile_start_time=-245
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[if]
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direction=n,ne,nw
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@ -695,6 +698,8 @@
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#define MISSILE_FRAME_FIREBALL
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# Animate a projectile for a fireball attack.
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missile_start_time=-350
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[if]
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direction=n,ne,nw
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hits=yes
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