Fix lightbeam and fireball missile animation start timings.

This commit is contained in:
Lari Nieminen 2008-02-23 17:10:10 +00:00
parent 9775f180d5
commit d49131d099

View File

@ -448,6 +448,9 @@
#define MISSILE_FRAME_LIGHT_BEAM
# Animate a beam of light coming down from the heavens.
missile_start_time=-245
[if]
direction=n,ne,nw
@ -695,6 +698,8 @@
#define MISSILE_FRAME_FIREBALL
# Animate a projectile for a fireball attack.
missile_start_time=-350
[if]
direction=n,ne,nw
hits=yes