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SotA: Clear variables when no longer needed
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@ -500,7 +500,7 @@ We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up int
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[redraw][/redraw]
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[clear_variable]
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name=rastabahn_stored, rastabahn_harmed, location
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name=rastabahn_stored, rastabahn_harmed, location, holy_waters
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[/clear_variable]
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[endlevel]
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result=victory
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@ -288,6 +288,9 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
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[/insert_tag]
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[/modifications]
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[/unit]
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[clear_variable]
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name=rastabahn_stored
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[/clear_variable]
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{DELAY}
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@ -183,7 +183,7 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
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[/do]
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[/repeat]
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[clear_variable]
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name=dwarf_type
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name=dwarf_type, location
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[/clear_variable]
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[item]
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@ -425,6 +425,9 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
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[/filter]
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variable=alerting_unit
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[/store_unit]
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[clear_variable]
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name=can_see_the_king
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[/clear_variable]
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[fire_event]
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name=get_more_gold
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[/fire_event]
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@ -488,11 +491,17 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
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range=vision
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variable=clear_shroud
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[/store_reachable_locations]
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[clear_variable]
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name=alerting_unit
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[/clear_variable]
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[remove_shroud]
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side=1
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find_in=clear_shroud
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[/remove_shroud]
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[redraw][/redraw]
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[clear_variable]
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name=clear_shroud
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[/clear_variable]
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[message]
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speaker=Golbanduth
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@ -533,6 +542,9 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
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find_in=clear_shroud
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[/remove_shroud]
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[redraw][/redraw]
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[clear_variable]
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name=clear_shroud
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[/clear_variable]
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[move_unit]
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id=porter
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