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https://github.com/wesnoth/wesnoth
synced 2025-05-11 14:17:52 +00:00
updated config files to include tc for tsg images, too
please port to trunk once Mordante is ready with his branch
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@ -269,7 +269,7 @@
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#ifdef EASY
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[message]
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speaker=narrator
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image=gerrick/infantry-commander.png
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image="gerrick/infantry-commander.png~TC(1,magenta)"
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message= _ "Sir Gerrick is an infantry commander. He is a strong warrior in his own right, but when he is near less experienced troops, he makes their attack better too!"
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[/message]
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@ -339,12 +339,12 @@
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[/message]
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[message]
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speaker=narrator
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image=human-loyalists/bowman-ranged-7.png
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image="human-loyalists/bowman-ranged-7.png~TC(1,magenta)"
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message= _ "Bowmen have a strong ranged attack, and are very effective against units that lack a ranged attack, like Thieves and Thugs. They also carry a sword and can defend themselves against melee attacks."
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[/message]
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[message]
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speaker=narrator
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image=human-loyalists/spearman-defend.png
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image="human-loyalists/spearman-defend.png~TC(1,magenta)"
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message= _ "Spearmen have a strong melee attack, and are effective against most units. They also have a weak ranged attack. They form the backbone of the South Guard."
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[/message]
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[message]
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@ -475,7 +475,7 @@
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#ifdef EASY
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[message]
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speaker=narrator
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image=merfolk/hunter-defend.png
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image="merfolk/hunter-defend.png~TC(1,magenta)"
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message= _ "You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them in rivers and swamps and they will fight well! Put them on dry land and they're in trouble!"
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[/message]
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#endif
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@ -637,7 +637,7 @@
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[/scroll_to_unit]
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[message]
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speaker=narrator
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image=human-outlaws/bandit.png
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image="human-outlaws/bandit.png~TC(1,magenta)"
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message= _ "Remember, your job is to defeat Urza Mathin. He should be your main target. Archers will be especially effective against him, because he has no ranged attack. Surround him, and kill him!"
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[/message]
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[/then]
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@ -475,7 +475,7 @@
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#ifdef EASY
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[message]
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speaker=narrator
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image=units/human-magi/white-mage-magic1.png
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image="human-magi/white-mage-magic1.png~TC(1,magenta)"
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message= _ "Not only will Minister Hylas's Holy attack melt undead bones, but he can also heal wounded units near him."
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[/message]
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#endif
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@ -206,7 +206,7 @@
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[message]
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speaker=narrator
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image=human-loyalists/cavalryman-attack.png
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image="human-loyalists/cavalryman-attack.png~TC(1,magenta)"
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message= _ "You may now recruit Cavalrymen. They are fast and deadly on grassland, but weak in forests and hills. They can keep up with Deoran, so use them to guard him!"
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[/message]
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@ -206,12 +206,12 @@
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#ifdef EASY
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[message]
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speaker=narrator
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image=elves-wood/fighter-melee-2.png
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image="elves-wood/fighter-melee-2.png~TC(1,magenta)"
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message= _ "Elvish fighters are at home in the thick forests. They have both a sword and a bow and are deadly with both. They are quick and can hold their own against just about anything."
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[/message]
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[message]
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speaker=narrator
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image=elves-wood/shaman-heal7.png
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image="elves-wood/shaman-heal7.png~TC(1,magenta)"
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message= _ "Elvish Shamans are no match for most enemies in single combat. They do, however, heal units next to them every turn. Use them to bolster your weakening lines and heal wounded soldiers."
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[/message]
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#endif
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