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LoW: Made wmllint quiet.
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@ -55,9 +55,11 @@
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y=10,11,12,13-15,16-17,18-19,20,21,22,23,24,25,26,27,28-29,30,31-32 ,33-36,37,38-39,40
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#enddef
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#wmllint: validate-off
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[side]
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side=2
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{OLURF}
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# wmllint: recognize Olurf
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canrecruit=yes
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{GOLD 150 120 120}
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persistent=yes
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@ -39,12 +39,13 @@
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{CHECK_CLEODIL}
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[/event]
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#wmllint: validate-off
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[side]
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side=2
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persistent=yes
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save_id=Landar
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{LANDAR}
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# no_leader=yes
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# wmllint: recognize Landar
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canrecruit=yes
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#ifdef EASY
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recruit=Elvish Archer, Elvish Fighter, Elvish Hero
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@ -66,31 +67,10 @@
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recruitment_pattern=fighter,mixed fighter,archer
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#endif
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[/ai]
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#TODO new ai parameters
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#[ai]
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# time_of_day=dusk,first_watch,second_watch
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# aggression=0.75
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# caution=0.0
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# grouping=no
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#[/ai]
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{GOLD 250 520 710}
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{INCOME 4 8 12}
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[/side]
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# [event]
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# name=prestart
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# {CHECK_LANDAR_STORE ()}
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# wmllint: recognize Landar
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# {VARIABLE landar_store.side 2}
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# [unstore_unit]
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# variable=landar_store # wmllint: recognize Landar
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# x=33
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# y=29
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#find_vacant=yes
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# [/unstore_unit]
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# {CLEAR_VARIABLE landar_store}
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# [/event]
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#wmllint: validate-on
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#divide the army in one to two
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[event]
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