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Fixes bug #8748 (Ethiliel not showing up in TSG->Vengeance)
and lets cross fingers i didn't break anything else.
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@ -111,6 +111,7 @@ Version 1.3.1+svn:
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a high or negative amount of hitpoints (bug #6154, bug #7955, bug #8541)
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-1 hitpoints will still cause a crash.
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* fix skirmisher filtered by terrain not working properly.
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* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
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Version 1.3.1:
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* Campaignd
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@ -143,7 +143,7 @@ void get_player_info(const config& cfg, game_state& gamestate, std::string save_
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//if there are additional starting units on this side
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const config::child_list& starting_units = cfg.get_children("unit");
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if ( (starting_units.begin() != starting_units.end()) && (player) ){
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if ( (starting_units.begin() != starting_units.end()) && player && (gamestate.version < "1.2.2") ){
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player->available_units.clear();
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}
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for(config::child_list::const_iterator su = starting_units.begin(); su != starting_units.end(); ++su) {
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