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https://github.com/wesnoth/wesnoth
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First (non-OO) attempt at abstracting out a popup-transient window.
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@ -39,6 +39,12 @@
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namespace {
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static void popup_transient(display& screen,
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const std::string& caption, const std::string& message)
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{
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gui::show_dialog(screen, NULL, caption, message, gui::MESSAGE);
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}
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class statistics_dialog : public gui::dialog
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{
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public:
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@ -477,10 +483,10 @@ namespace events{
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try {
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recorder.save_game(label, snapshot, gamestate_.starting_pos);
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if(dialog_type != gui::NULL_DIALOG) {
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gui::show_dialog(*gui_,NULL,_("Saved"),_("The game has been saved"));
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popup_transient(*gui_,_("Saved"),_("The game has been saved"));
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}
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} catch(game::save_game_failed&) {
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gui::show_dialog(*gui_,NULL,_("Error"),_("The game could not be saved"),gui::MESSAGE);
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popup_transient(*gui_,_("Error"),_("The game could not be saved"));
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//do not bother retrying, since the user can just try to save the game again
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};
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} else if(res == 2) {
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@ -611,7 +617,7 @@ namespace events{
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recorder.save_game(label + "-" + _("Auto-Save") + lexical_cast<std::string>(turn), snapshot, starting_pos);
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}
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} catch(game::save_game_failed&) {
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gui::show_dialog(*gui_,NULL,"",_("Could not auto save the game. Please save the game manually."),gui::MESSAGE);
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popup_transient(*gui_,"",_("Could not auto save the game. Please save the game manually."));
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//do not bother retrying, since the user can just save the game
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}
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end = SDL_GetTicks();
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@ -720,7 +726,7 @@ namespace events{
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}
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if(sample_units.empty()) {
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gui::show_dialog(*gui_,NULL,"",_("You have no units available to recruit."),gui::MESSAGE);
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popup_transient(*gui_,"",_("You have no units available to recruit."));
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return;
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}
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@ -1866,7 +1872,7 @@ namespace events{
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gamestate_.set_variable(name,value);
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}
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} else if(game_config::debug && cmd == "show_var") {
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gui::show_dialog(*gui_,NULL,"",gamestate_.get_variable(data),gui::MESSAGE);
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popup_transient(*gui_,"",gamestate_.get_variable(data));
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} else if(game_config::debug && cmd == "unit") {
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const unit_map::iterator i = current_unit(mousehandler);
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if(i != units_.end()) {
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