qualified TitleScreen button strings to avoid ambiguities

This commit is contained in:
Yann Dirson 2004-08-19 21:15:33 +00:00
parent ebe0f8a751
commit d96e937344

View File

@ -149,14 +149,14 @@ TITLE_RESULT show_title(display& screen, int* ntip)
std::cerr << "drew version number\n";
//members of this array must correspond to the enumeration TITLE_RESULT
static const char* button_labels[] = { N_("Tutorial"),
N_("Campaign"),
N_("Multiplayer"),
N_("Load"),
N_("Language"),
N_("Preferences"),
N_("About"),
N_("Quit") };
static const char* button_labels[] = { N_("TitleScreen button|Tutorial"),
N_("TitleScreen button|Campaign"),
N_("TitleScreen button|Multiplayer"),
N_("TitleScreen button|Load"),
N_("TitleScreen button|Language"),
N_("TitleScreen button|Preferences"),
N_("TitleScreen button|About"),
N_("TitleScreen button|Quit") };
static const char* help_button_labels[] = { N_("Start a tutorial to familiarize yourself with the game"),
N_("Start a new single player campaign"),
N_("Play multiplayer (hotseat, LAN, or Internet), or a single scenario against the AI"),