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qualified TitleScreen button strings to avoid ambiguities
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@ -149,14 +149,14 @@ TITLE_RESULT show_title(display& screen, int* ntip)
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std::cerr << "drew version number\n";
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//members of this array must correspond to the enumeration TITLE_RESULT
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static const char* button_labels[] = { N_("Tutorial"),
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N_("Campaign"),
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N_("Multiplayer"),
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N_("Load"),
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N_("Language"),
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N_("Preferences"),
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N_("About"),
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N_("Quit") };
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static const char* button_labels[] = { N_("TitleScreen button|Tutorial"),
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N_("TitleScreen button|Campaign"),
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N_("TitleScreen button|Multiplayer"),
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N_("TitleScreen button|Load"),
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N_("TitleScreen button|Language"),
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N_("TitleScreen button|Preferences"),
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N_("TitleScreen button|About"),
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N_("TitleScreen button|Quit") };
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static const char* help_button_labels[] = { N_("Start a tutorial to familiarize yourself with the game"),
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N_("Start a new single player campaign"),
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N_("Play multiplayer (hotseat, LAN, or Internet), or a single scenario against the AI"),
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