From d9716ca162ca4cdc779761bcb233e1d75a90f1ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andreas=20L=C3=B6f?= Date: Sat, 5 Mar 2016 09:38:22 +1300 Subject: [PATCH] Update release notes and changelog This updates the release notes and changelog to reflect the latest state of the work I've been doing. --- RELEASE_NOTES | 9 ++++----- changelog | 20 +++++++++++--------- 2 files changed, 15 insertions(+), 14 deletions(-) diff --git a/RELEASE_NOTES b/RELEASE_NOTES index 8af0ed819d4..0394e8e540c 100644 --- a/RELEASE_NOTES +++ b/RELEASE_NOTES @@ -51,12 +51,11 @@ KNOWN BUGS [*]The MP server has trouble with Local player types in campaigns (bug [bug]21965[/bug]). We have decided to postpone dealing with this. In the meantime, you might try assigning such sides to the host, or running multiple instances of Wesnoth. [*][put_to_recall_list] doesn't put the unit to the recall list. [/list] -[*]Doubled-up GUI1 dialogs don't redraw the secondary in SDL2 (bug [bug]24294[/bug]). -[*]Window state handling inconsistent across different OSes in SDL2 builds (bug [bug]24270[/bug]). -[*]Area under Objectives not redrawn on resize (bug [bug]24261[/bug]). -[*]Menu and Action buttons disappear on resize (bug [bug]24260[/bug]). [*]Wesnoth does not exist on the panel (bug [bug]24202[/bug]). -[*]SDL2 build handled input incorrectly once window focus is lost when menus are open (bug [bug]24212[/bug]). +[*]"Name of Game" bleeds onto "Player/Type" label when leaving/entering the app (bug [bug]24437[/bug]). +[*]Inconsistent transparency on credits screen (bug [bug]24428[/bug]). +[*]options become black on hover (bug [bug]24478[/bug]). +[*]Dialog In Replay Clearing Issue (bug [bug]24491[/bug]). [/raissue] [raissue="Carried over from 1.12.x"] diff --git a/changelog b/changelog index 2480dc916bf..6f75dba1be7 100644 --- a/changelog +++ b/changelog @@ -2,19 +2,21 @@ Version 1.13.2+dev: * Greatly improved SDL 2 support. SDL 2 is now used by default build when building. This fixes the following bugs, among others: * Bug #18112: Color cursors cause slow mouse movement at menus - * Bug #20332: Cursor not mapping correctly on Retina display when in Windowed - mode - * Bug #24138: SDL 2 crash on resize after starting a game and returning to - the title screen - * Bug #23908: SDL 2 SDL_BlitSurface causes crashes - * Bug #23821: Text input is broken in GUI1 under SDL 2 + * Bug #19666: When I resize windows during dialog I lose the menu buttons + * Bug #20332: Cursor not mapping correctly on Retina display when in Windowed mode * Bug #23820: SDL 2 alpha blending issues + * Bug #23821: Text input is broken in GUI1 under SDL 2 + * Bug #23908: SDL 2 SDL_BlitSurface causes crashes * Bug #23918: UI graphics garbled on OS X 10.11 El Capitan - * Bug #24214: SDL 2 build handles fullscreen toggle badly * Bug #23934: Resize actions are laggy + * Bug #24138: SDL 2 crash on resize after starting a game and returning to the title screen * Bug #24209: Screen becomes black upon minimise and restore - * Bug #24213: SDL 2 build leaves menu items stuck if window dimensions - change while open + * Bug #24213: SDL 2 build leaves menu items stuck if window dimensions change while open + * Bug #24214: SDL 2 build handles fullscreen toggle badly + * Bug #24260: Menu and Action buttons disappear on resize + * Bug #24261: Area under Objectives not redrawn on resize + * Bug #24294: Doubled-up GUI1 dialogs don't redraw the secondary in SDL2 + * Bug #24477: Segfault when launching Credits * Campaigns: * Liberty: * Added some animations for the Rogue Mage line.