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https://github.com/wesnoth/wesnoth
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Units are defined without [base_unit] tag (#9413)
Dark Horse, White Horse, Sand Scamperer, and Sand Scuttler are now defined without [base_unit] tag.
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@ -12,17 +12,30 @@
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[unit_type]
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id=Dark Horse
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name= _ "Dark Horse"
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[base_unit]
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id=Bay Horse
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[/base_unit]
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profile="portraits/monsters/dark-horse.webp"
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race=horse
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generate_name=no
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image="units/monsters/horse/horse.png{HORSE_BLACK_IPF}"
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profile="portraits/monsters/dark-horse.webp"
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hitpoints=30
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movement_type=mounted
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movement=8
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experience=24
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level=1
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alignment=chaotic
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advances_to=Black Horse
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cost=16
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usage=scout
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gender=male,female
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ignore_race_traits=yes
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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{TRAIT_QUICK}
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description=_ "Dark Horses are wild animals, but they seem to take an odd interest in the civilized races. They leave no signs of their passage, but they have been noticed scouting camps and outposts during the night."
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die_sound=horse-die.ogg
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[defense]
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forest=50
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hills=50
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[/defense]
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[resistance]
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blade=100
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pierce=120
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@ -30,14 +43,6 @@
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cold=90
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arcane=100
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[/resistance]
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[defense]
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forest=50
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hills=50
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[/defense]
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advances_to=Black Horse
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alignment=chaotic
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movement=8
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description=_ "Dark Horses are wild animals, but they seem to take an odd interest in the civilized races. They leave no signs of their passage, but they have been noticed scouting camps and outposts during the night."
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_BLACK_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_BLACK_IPF}" {SOUND_LIST:HORSE_HIT} }
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[attack]
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name=hooves
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@ -12,19 +12,22 @@
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[unit_type]
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id=White Horse
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name= _ "White Horse"
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[base_unit]
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id=Bay Horse
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[/base_unit]
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race=horse
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generate_name=no
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image="units/monsters/horse/horse.png{HORSE_WHITE_IPF}"
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profile="portraits/monsters/white-horse.webp"
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hitpoints=31
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experience=50
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advances_to=null
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{AMLA_DEFAULT}
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movement_type=woodland
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movement=9
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experience=50
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level=1
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=16
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usage=scout
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description=_ "Some horses have a white color, and they are merely white horses. But there exist a special breed, found only in the wild woods, that are White Horses. As if blessed by the faerie world, they have a grace and agility not found in their more common relatives."
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_WHITE_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_WHITE_IPF}" {SOUND_LIST:HORSE_HIT} }
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die_sound=horse-die.ogg
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[defense]
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forest=40
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village=60
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@ -34,6 +37,7 @@
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impact=100
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arcane=100
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[/resistance]
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{DEFENSE_ANIM "units/monsters/horse/horse-defend-2.png{HORSE_WHITE_IPF}" "units/monsters/horse/horse-defend-1.png{HORSE_WHITE_IPF}" {SOUND_LIST:HORSE_HIT} }
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[attack]
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name=hooves
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description=_"hooves"
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@ -5,16 +5,13 @@
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[unit_type]
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id=Sand Scamperer
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[base_unit]
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id=Giant Scorpling
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[/base_unit]
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name= _ "Sand Scamperer"
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race=monster
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image="units/monsters/scorpion/scorpling.png{SAND_SCAMPERER_IPF}"
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small_profile="portraits/monsters/scamperer.webp~FL()~CROP(0,82,400,318)"
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profile="portraits/monsters/scamperer.webp~RIGHT()"
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image="units/monsters/scorpion/scorpling.png{SAND_SCAMPERER_IPF}"
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undead_variation=sand_scorpion
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description= _ "This impressive creature swiftly moves through the scorching desert sand. Its body is covered in a thick, sand-colored exoskeleton absorbing any impact damage. However, it is also highly flammable and vulnerable to arcane energy, making fire and magic-based attacks the most effective way to take this venomous critter down."
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hitpoints=27
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movement_type=scuttlefoot
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[resistance]
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blade=90
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pierce=90
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@ -23,9 +20,38 @@
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cold=120
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arcane=150
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[/resistance]
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movement=6
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experience=20
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level=0
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alignment=neutral
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advances_to=Sand Scuttler
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cost=12
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usage=fighter
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undead_variation=sand_scorpion
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description= _ "This impressive creature swiftly moves through the scorching desert sand. Its body is covered in a thick, sand-colored exoskeleton absorbing any impact damage. However, it is also highly flammable and vulnerable to arcane energy, making fire and magic-based attacks the most effective way to take this venomous critter down."
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die_sound=hiss-big.wav
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{DEFENSE_ANIM "units/monsters/scorpion/scorpling-defend2.png{SAND_SCAMPERER_IPF}" "units/monsters/scorpion/scorpling-defend1.png{SAND_SCAMPERER_IPF}" hiss.wav }
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[attack]
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name=sting
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description=_"sting"
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type=pierce
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range=melee
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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damage=5
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defense_weight=4.0
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number=1
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[/attack]
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[attack]
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name=pincers
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description=_"pincers"
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type=impact
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range=melee
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damage=2
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number=4
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[/attack]
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[attack_anim]
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[filter_attack]
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name=pincers
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@ -2,15 +2,11 @@
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[unit_type]
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id=Sand Scuttler
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[base_unit]
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id=Giant Scorpion
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[/base_unit]
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name= _ "Sand Scuttler"
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race=monster
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image="units/monsters/scorpion/sand-scuttler.png"
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small_profile="portraits/monsters/scuttler.webp~FL()"
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profile="portraits/monsters/scuttler.webp~RIGHT()"
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image="units/monsters/scorpion/sand-scuttler.png"
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undead_variation=sand_scorpion
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description= _ "Making their homes in sandy dunes, these critters are an odd mix of mundane creature and elemental beast. Though usually timid, Sand Scuttlers sometimes attack unwary travelers, especially when startled."
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[standing_anim]
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start_time=0
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direction=s,sw,se
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@ -26,6 +22,7 @@
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[/frame]
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[/standing_anim]
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hitpoints=40
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movement_type=scuttlefoot
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[resistance]
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blade=90
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pierce=90
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@ -34,8 +31,39 @@
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cold=120
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arcane=150
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[/resistance]
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movement=8
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experience=50
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level=1
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=17
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undead_variation=sand_scorpion
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usage=fighter
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description= _ "Making their homes in sandy dunes, these critters are an odd mix of mundane creature and elemental beast. Though usually timid, Sand Scuttlers sometimes attack unwary travelers, especially when startled."
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die_sound=hiss-big.wav
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{DEFENSE_ANIM_DIRECTIONAL "units/monsters/scorpion/sand-scuttler-defend2.png" "units/monsters/scorpion/sand-scuttler-defend1.png" "units/monsters/scorpion/sand-scuttler-ne-defend2.png" "units/monsters/scorpion/sand-scuttler-ne-defend1.png" hiss.wav }
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[attack]
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name=sting
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description=_"sting"
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type=pierce
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range=melee
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[specials]
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{WEAPON_SPECIAL_POISON}
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[/specials]
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damage=9
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defense_weight=4.0
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number=1
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[/attack]
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[attack]
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name=pincers
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description=_"pincers"
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type=impact
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range=melee
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damage=4
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number=4
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[/attack]
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[attack_anim]
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[filter_attack]
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name=pincers
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