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https://github.com/wesnoth/wesnoth
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updated British English translation
This commit is contained in:
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@ -8,7 +8,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: Finnish, Spanish
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* Updated translations: British English, Finnish, Spanish
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### Units
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### User interface
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### WML Engine
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|
@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2023-01-14 18:20-0600\n"
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"PO-Revision-Date: 2022-08-29 07:43+1000\n"
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"PO-Revision-Date: 2023-01-15 18:47+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -18,7 +18,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.3\n"
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"X-Generator: Poedit 3.0.1\n"
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#. [time]: id=underground
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#. [editor_times]: id=underground
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@ -715,41 +715,24 @@ msgstr ""
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:170
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#, fuzzy
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#| msgid "Editor Terrain-Overlay Graphics"
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msgid "Terrain Elevation Graphics"
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msgstr "Editor Terrain-Overlay Graphics"
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msgstr "Terrain Elevation Graphics"
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:171
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#, fuzzy
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#| msgid ""
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#| "editor^Maps generally look similar in the editor to their appearance in "
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#| "the game. There are a few exceptions, where different graphics are used "
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#| "in the editor; all the overlays described here are found in the terrain "
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#| "palette’s “special” group."
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msgid ""
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"A cosmetic elevation effect that looks a little different in the editor than "
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"in the game due to visual aids in the editor; all the overlays described "
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"here are found in the terrain palette’s “elevation” group."
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msgstr ""
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"Maps generally look similar in the editor to their appearance in the game. "
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"There are a few exceptions, where different graphics are used in the editor; "
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"all the overlays described here are found in the terrain palette’s “special” "
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"group."
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"A cosmetic elevation effect that looks a little different in the editor than "
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"in the game due to visual aids in the editor; all the overlays described "
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"here are found in the terrain palette’s “elevation” group."
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:174
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "<bold>text='Advanced'</bold>"
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msgid "editor^<bold>text='Direct Overlays'</bold>"
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msgstr ""
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"\n"
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"\n"
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"<bold>text='Advanced'</bold>"
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msgstr "<bold>text='Direct Overlays'</bold>"
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:176
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@ -761,24 +744,22 @@ msgid ""
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"map, where you will want to allow the use of other overlay terrains, you "
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"will want to combine these with the “markers” described in the next section."
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msgstr ""
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"Bluffs and Gulch\n"
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"\n"
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"The bluffs, gulches, and similar variations are much like a standard terrain "
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"overlay, and can simply be used that way. However, for larger areas of the "
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"map, where you will want to allow the use of other overlay terrains, you "
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"will want to combine these with the “markers” described in the next section."
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:181
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "<bold>text='Advanced'</bold>"
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msgid "editor^<bold>text='Elevation Floodfill'</bold>"
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msgstr ""
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"\n"
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"\n"
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"<bold>text='Advanced'</bold>"
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msgstr "<bold>text='Elevation Flood Fill'</bold>"
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:183
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msgid "Raised elevation on-map marker"
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msgstr ""
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msgstr "Raised elevation on-map marker"
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:184
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@ -797,6 +778,19 @@ msgid ""
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"Placing a high region next to a low region does not result in larger "
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"cliffs.\n"
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msgstr ""
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"Raised elevation editor palette icon\n"
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"\n"
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"To make a patch of terrain higher or lower, and still be able to use other "
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"overlay terrains such as trees, you will need to use these markers. Placing "
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"one of these arrows on the map will flood-fill the map with a colour-coded "
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"haze; neither the haze nor the arrow will be visible in game. The hazed area "
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"will have a border ledge, making it look higher or lower than the adjacent "
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"tiles.\n"
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"\n"
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"There are two high markers and two low markers, so it is possible to make "
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"terraces of up to five levels (lowest, lower, normal, higher, highest). "
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"Placing a high region next to a low region does not result in larger "
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"cliffs.\n"
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:191
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@ -818,6 +812,21 @@ msgid ""
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"The graphics used to represent the ledge borders are determined by the base "
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"terrain.\n"
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msgstr ""
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"<bold>text='How to Use'</bold>\n"
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"\n"
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"The marker arrows are not very useful by themselves, but the bluffs/gulch-"
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"type terrains can be used to contain the flood-filled area.\n"
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"\n"
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"An example use case would be:\n"
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"1. Select the Bluffs (^Qhh) from the editor palette and use single-hex paint "
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"tool to outline a big blob over an empty, all-grass map.\n"
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"2. Place a Marker High (^_mh) arrow on a tile inside the blob (not on the "
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"Bluffs border).\n"
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"3. The blob should all be raised now, and as long as you don't overwrite the "
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"Marker or Bluffs overlays, you can add other terrain overlays as needed.\n"
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"\n"
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"The graphics used to represent the ledge borders are determined by the base "
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"terrain.\n"
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#. [topic]: id=editor_terrain_elevation
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#: data/core/editor/help.cfg:202
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@ -827,6 +836,9 @@ msgid ""
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"filtering a location by elevation is not simple.' italic='yes' font_size=10 "
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"</format>"
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msgstr ""
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"<format>text='Note for UMC authors: The flood-filled tiles do not have their "
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"terrain codes changed, or any other properties affected, so filtering a "
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"location by elevation is not simple.' italic='yes' font_size=10 </format>"
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#. [topic]: id=editor_deprecated_overlay
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#: data/core/editor/help.cfg:207
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@ -6115,6 +6127,8 @@ msgid ""
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"Special Notes (1.14-style, please update to the new list format to avoid "
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"duplicates):"
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msgstr ""
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"Special Notes (1.14-style, please update to the new list format to avoid "
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"duplicates):"
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#. [trait]: id=loyal
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#: data/core/macros/traits.cfg:12
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2023-01-15 00:21 UTC\n"
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"PO-Revision-Date: 2022-03-21 11:08+1100\n"
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"PO-Revision-Date: 2023-01-15 18:48+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.3\n"
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"X-Generator: Poedit 3.0.1\n"
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#. [campaign]: id=Heir_To_The_Throne
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#: data/campaigns/Heir_To_The_Throne/_main.cfg:9
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@ -875,7 +875,7 @@ msgstr "The Isle of Alduin"
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#. a hint that the player has 3 scenarios before the first main test of their XP management
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#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:45
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msgid "You’ll need experienced troops at Elensefar."
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msgstr ""
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msgstr "You’ll need experienced troops at Elensefar."
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#. [side]: type=Orcish Warrior, id=Usadar Q'kai
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#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:72
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@ -914,6 +914,8 @@ msgid ""
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"If the orcs have come here, their forces at Elensefar must be even more "
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"numerous than I feared."
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msgstr ""
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"If the orcs have come here, their forces at Elensefar must be even more "
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"numerous than I feared."
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#. [message]: speaker=Delfador
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#. a hint for players who are expecting campaigns to have a steadily-rising difficulty curve.
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@ -923,19 +925,18 @@ msgid ""
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"reach Elensefar, then our journey is likely to end in sight of the city’s "
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"gates."
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msgstr ""
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"Konrad, training is important. If we only have inexperienced troops when we "
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"reach Elensefar, then our journey is likely to end in sight of the city’s "
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"gates."
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#. [message]: speaker=Delfador
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#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:216
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#, fuzzy
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#| msgid ""
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#| "I did not think the orcs would have come here. This island used to be so "
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#| "beautiful. We must recapture it! To arms!"
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msgid ""
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"This island is the place where I was born, and where I learned magic; it "
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"used to be so beautiful. We must recapture it! To arms!"
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msgstr ""
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"I did not think the orcs would have come here. This island used to be so "
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"beautiful. We must recapture it! To arms!"
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"This island is the place where I was born, and where I learned magic; it "
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"used to be so beautiful. We must recapture it! To arms!"
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#. [unit]: id=Elrian, type=Mage
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#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:229
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2023-01-14 18:20-0600\n"
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"PO-Revision-Date: 2022-11-20 19:21+1100\n"
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"PO-Revision-Date: 2023-01-15 18:49+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -2409,10 +2409,8 @@ msgstr "Authenticate"
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#. [label]
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#: data/gui/window/addon_auth.cfg:67
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#, fuzzy
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#| msgid "Rename"
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msgid "Username:"
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msgstr "Rename"
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msgstr "User Name:"
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#. [label]
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#: data/gui/window/addon_auth.cfg:99 data/gui/window/mp_create_game.cfg:1036
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@ -5441,10 +5439,8 @@ msgstr "Show unmoved orb"
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#. [grid]
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#: data/gui/window/select_orb_colors.cfg:147
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#, fuzzy
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#| msgid "Show partial moved orb"
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msgid "Show partially moved orb"
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msgstr "Show partial moved orb"
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msgstr "Show partially moved orb"
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#. [grid]
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#: data/gui/window/select_orb_colors.cfg:148
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@ -5452,11 +5448,13 @@ msgid ""
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"If a unit can move but can’t attack, show a two-color orb with the colors "
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"for partially and fully moved."
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msgstr ""
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"If a unit can move but can’t attack, show a two-colour orb with the colours "
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"for partially- and fully-moved."
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#. [grid]
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#: data/gui/window/select_orb_colors.cfg:148
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msgid "Use a two-color orb for disengaged units"
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msgstr ""
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msgstr "Use a two-colour orb for disengaged units"
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#. [grid]
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#: data/gui/window/select_orb_colors.cfg:150
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"POT-Creation-Date: 2023-01-14 18:20-0600\n"
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"PO-Revision-Date: 2022-08-29 07:46+1000\n"
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"PO-Revision-Date: 2023-01-15 18:50+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -19,7 +19,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.3\n"
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"X-Generator: Poedit 3.0.1\n"
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#. type: TH
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#: doc/man/wesnoth.6:16
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@ -514,23 +514,18 @@ msgstr ""
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#. type: TP
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#: doc/man/wesnoth.6:192
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#, fuzzy, no-wrap
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#| msgid "B<--log-to-file>"
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#, no-wrap
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msgid "B<--no-log-to-file>"
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msgstr "B<--log-to-file>"
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msgstr "B<--no-log-to-file>"
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#. type: Plain text
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#: doc/man/wesnoth.6:195
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#, fuzzy
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#| msgid ""
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#| "redirects logged output to a file. Log files are created in the logs "
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#| "directory under the userdata folder."
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msgid ""
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"prevents redirecting logged output to a file. Log files are created in the "
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"logs directory under the userdata folder."
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msgstr ""
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"redirects logged output to a file. Log files are created in the logs "
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"directory under the userdata folder."
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"prevents redirecting logged output to a file. Log files are created in the "
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"logs directory under the user-data folder."
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#. type: TP
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#: doc/man/wesnoth.6:195
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2023-01-15 00:20 UTC\n"
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"PO-Revision-Date: 2022-12-19 18:41+1100\n"
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"PO-Revision-Date: 2023-01-15 18:54+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -5772,17 +5772,13 @@ msgstr "fire"
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#. [unit_type]: id=Firebane Ant, race=monster
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#: data/core/units/monsters/Ant_Firebane.cfg:11
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#, fuzzy
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#| msgid "Fire Ant"
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msgid "Firebane Ant"
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msgstr "Fire Ant"
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msgstr "Firebane Ant"
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#. [unit_type]: id=Firebomb Ant, race=monster
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#: data/core/units/monsters/Ant_Firebomb.cfg:11
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#, fuzzy
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#| msgid "Fire Ant"
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msgid "Firebomb Ant"
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msgstr "Fire Ant"
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msgstr "Firebomb Ant"
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#. [unit_type]: id=Firebomb Ant, race=monster
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#: data/core/units/monsters/Ant_Firebomb.cfg:51
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@ -5793,21 +5789,19 @@ msgid ""
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"also makes them weak to physical attacks and they cannot sustain the fire as "
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"their health fails."
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msgstr ""
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"More developed and specialized Fire Ants can take different forms. The "
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"firebomb ants can produce and carry large quantities of their flammable "
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"spray in a swollen abdomen, which can make for a fearsome attack, but it "
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"also makes them weak to physical attacks and they cannot sustain the fire as "
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"their health fails."
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#. [unit_type]: id=Soldier Ant, race=monster
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#: data/core/units/monsters/Ant_Soldier.cfg:4
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#, fuzzy
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#| msgid "Fire Ant"
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msgid "Soldier Ant"
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msgstr "Fire Ant"
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msgstr "Soldier Ant"
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#. [unit_type]: id=Soldier Ant, race=monster
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#: data/core/units/monsters/Ant_Soldier.cfg:19
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#, fuzzy
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#| msgid ""
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#| "Giant Ants are common in almost any environment, from caverns deep under "
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#| "the earth to the tops of tall mountains. Though normally not hostile, "
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#| "they can bite at close range."
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msgid ""
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"Giant Ants are common in almost any environment, from caverns deep under the "
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"earth to the tops of tall mountains. Most common are the nondescript workers "
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@ -5815,8 +5809,9 @@ msgid ""
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"the fray."
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msgstr ""
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"Giant Ants are common in almost any environment, from caverns deep under the "
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"earth to the tops of tall mountains. Though normally not hostile, they can "
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"bite at close range."
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"earth to the tops of tall mountains. Most common are the non-nondescript "
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"workers and scouts, but in times of conflict, a more dangerous Soldier caste "
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"enters the fray."
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#. [unit_type]: id=Cave Bear, race=monster
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#: data/core/units/monsters/Bear.cfg:4
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@ -6019,13 +6014,6 @@ msgstr "Dragonfly"
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#. [unit_type]: id=Dragonfly, race=monster
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#: data/core/units/monsters/Dragonfly.cfg:27
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#, fuzzy
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#| msgid ""
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#| "The giant dragonflies seen in some of the swamps, rivers, and lakes "
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#| "around Wesnoth enjoy a longer life cycle than the smaller, more common "
|
||||
#| "types. The adult form can live indefiniately, slowly growing to a final "
|
||||
#| "moult. They are generally territorial, but can cooperate in small groups "
|
||||
#| "to confront common foes or large prey."
|
||||
msgid ""
|
||||
"The giant dragonflies seen in some of the swamps, rivers, and lakes around "
|
||||
"Wesnoth enjoy a longer life cycle than the smaller, more common types. The "
|
||||
@ -6041,15 +6029,13 @@ msgstr ""
|
||||
|
||||
#. [unit_type]: id=Grand Dragonfly, race=monster
|
||||
#: data/core/units/monsters/Dragonfly_Grand.cfg:5
|
||||
#, fuzzy
|
||||
#| msgid "Dragonfly"
|
||||
msgid "Grand Dragonfly"
|
||||
msgstr "Dragonfly"
|
||||
msgstr "Grand Dragonfly"
|
||||
|
||||
#. [unit_type]: id=Grand Dragonfly, race=monster
|
||||
#: data/core/units/monsters/Dragonfly_Grand.cfg:28
|
||||
msgid "Dragonflies that survive long enough grow into a final, grander form."
|
||||
msgstr ""
|
||||
msgstr "Dragonflies that survive long enough grow into a final, grander form."
|
||||
|
||||
#. [attack]: type=pierce
|
||||
#: data/core/units/monsters/Dragonfly_Grand.cfg:43
|
||||
@ -6065,12 +6051,6 @@ msgstr "Dragonfly Naiad"
|
||||
|
||||
#. [unit_type]: id=Dragonfly Naiad, race=monster
|
||||
#: data/core/units/monsters/Dragonfly_Naiad.cfg:58
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Young dragonflies live an aquatic life, mostly preying upon small fish or "
|
||||
#| "other insect nymphs. They can crawl over rocks and mud, but they need to "
|
||||
#| "stay submerged to breath, which explains why the giant dragonflies are "
|
||||
#| "usually found only near rivers, lakes, and coves."
|
||||
msgid ""
|
||||
"Young dragonflies live an aquatic life, mostly preying upon small fish or "
|
||||
"other insect nymphs. They can crawl over rocks and mud, but they need to "
|
||||
|
@ -9,7 +9,7 @@ msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2023-01-14 18:20-0600\n"
|
||||
"PO-Revision-Date: 2022-10-16 17:21+1100\n"
|
||||
"PO-Revision-Date: 2023-01-15 18:26+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
@ -4332,31 +4332,27 @@ msgstr "No planned advancement"
|
||||
|
||||
#. [test]: id={ID}
|
||||
#: data/test/macros/shroud.cfg:12
|
||||
#, fuzzy
|
||||
#| msgid "Unit List"
|
||||
msgid "Unit Test "
|
||||
msgstr "Unit List"
|
||||
msgstr "Unit Test "
|
||||
|
||||
#. [side]: type=Elvish Archer, id=alice
|
||||
#. [leader]: type=Elvish Archer, id=alice
|
||||
#: data/test/macros/shroud.cfg:24
|
||||
#: data/test/scenarios/manual_tests/test_relative_dir.cfg:41
|
||||
msgid "Alice"
|
||||
msgstr ""
|
||||
msgstr "Alice"
|
||||
|
||||
#. [side]: type=Orcish Grunt, id=bob
|
||||
#. [leader]: type=Orcish Grunt, id=bob
|
||||
#: data/test/macros/shroud.cfg:35
|
||||
#: data/test/scenarios/manual_tests/test_relative_dir.cfg:52
|
||||
#, fuzzy
|
||||
#| msgid "Bomb"
|
||||
msgid "Bob"
|
||||
msgstr "Bomb"
|
||||
msgstr "Bob"
|
||||
|
||||
#. [test]: id=test_relative_dir
|
||||
#: data/test/scenarios/manual_tests/test_relative_dir.cfg:27
|
||||
msgid "Unit Test test_relative_dir"
|
||||
msgstr ""
|
||||
msgstr "Unit Test test_relative_dir"
|
||||
|
||||
#. [action]: id=button-playreplay, type=image
|
||||
#: data/themes/_initial.cfg:412
|
||||
|
Loading…
x
Reference in New Issue
Block a user