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https://github.com/wesnoth/wesnoth
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Rename image::get_image_size() to image::get_size().
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@ -1520,7 +1520,7 @@ void display::render_image(int x, int y, const display::drawing_layer drawing_la
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bool hreverse, bool greyscale, int32_t alpha,
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color_t blendto, double blend_ratio, double submerged, bool vreverse)
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{
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const point image_size = image::get_image_size(i_locator);
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const point image_size = image::get_size(i_locator);
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if (!image_size.x || !image_size.y) {
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return;
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}
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@ -84,7 +84,7 @@ void terrain_layers::pre_show(window& window)
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const int tz = game_config::tile_size;
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SDL_Rect r {0,0,tz,tz};
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const point img_size = image::get_image_size(img.get_filename());
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const point img_size = image::get_size(img.get_filename());
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// calculate which part of the image the terrain engine uses
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if(loc_cut.valid()) {
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@ -44,7 +44,7 @@ image::image(const implementation::builder_image& builder)
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point image::calculate_best_size() const
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{
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point image_size = ::image::get_image_size(::image::locator{get_label()});
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point image_size = ::image::get_size(::image::locator{get_label()});
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if(image_size.x == 0 || image_size.y == 0) {
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DBG_GUI_L << LOG_HEADER << " empty image return default.\n";
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@ -909,7 +909,7 @@ surface get_hexmask()
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return get_surface(terrain_mask, UNSCALED);
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}
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point get_image_size(const locator& i_locator)
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point get_size(const locator& i_locator)
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{
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const surface s(get_surface(i_locator));
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if (s != nullptr) {
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@ -295,7 +295,7 @@ surface get_hexmask();
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* If the image is not yet in the surface cache, it will be loaded and cached.
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*
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*/
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point get_image_size(const locator& i_locator);
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point get_size(const locator& i_locator);
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/**
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* Checks if an image fits into a single hex.
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@ -46,7 +46,7 @@ static int intf_get_image_size(lua_State *L)
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char const *m = luaL_checkstring(L, 1);
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image::locator img(m);
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if(!img.file_exists()) return 0;
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const point s = get_image_size(img);
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const point s = get_size(img);
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lua_pushinteger(L, s.x);
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lua_pushinteger(L, s.y);
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return 2;
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@ -285,7 +285,7 @@ void unit_drawer::redraw_unit (const unit & u) const
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int yoff;
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if(cfg_offset_x.empty() && cfg_offset_y.empty()) {
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const point s = scaled_to_zoom(
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image::get_image_size(u.default_anim_image())
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image::get_size(u.default_anim_image())
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);
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xoff = !s.x ? 0 : (hex_size - s.x)/2;
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yoff = !s.y ? 0 : (hex_size - s.x)/2;
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@ -516,7 +516,7 @@ void unit_frame::redraw(const int frame_time, bool on_start_time, bool in_scope_
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point image_size {0, 0};
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if(!image_loc.is_void() && !image_loc.get_filename().empty()) { // invalid diag image, or not diagonal
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image_size = image::get_image_size(image_loc);
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image_size = image::get_size(image_loc);
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}
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const int d2 = display::get_singleton()->hex_size() / 2;
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@ -679,7 +679,7 @@ std::set<map_location> unit_frame::get_overlaped_hex(const int frame_time, const
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int w = 0, h = 0;
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if(!image_loc.is_void() && !image_loc.get_filename().empty()) {
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const point s = image::get_image_size(image_loc);
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const point s = image::get_size(image_loc);
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w = s.x;
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h = s.y;
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}
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@ -757,7 +757,7 @@ SDL_Rect menu::style::item_size(const std::string& item) const {
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const std::string str = *it;
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if (!str.empty() && str[0] == IMAGE_PREFIX) {
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const std::string image_name(str.begin()+1,str.end());
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const point image_size = image::get_image_size(image_name);
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const point image_size = image::get_size(image_name);
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if (image_size.x && image_size.y) {
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int w = image_size.x;
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int h = image_size.y;
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@ -55,7 +55,7 @@ scrollbar::scrollbar(CVideo &video)
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, full_height_(0)
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, scroll_rate_(1)
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{
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const point img_size(image::get_image_size(scrollbar_mid));
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const point img_size(image::get_size(scrollbar_mid));
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if (img_size.x && img_size.y) {
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set_width(img_size.x);
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