updated outlaw descriptions, based on Jetryl's originals

This commit is contained in:
András Salamon 2005-07-24 16:04:26 +00:00
parent c43fc26f79
commit da3d29984b
7 changed files with 24 additions and 12 deletions

View File

@ -24,7 +24,9 @@ advanceto=null
cost=50
usage=fighter
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround and backstab an opponent, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
get_hit_sound=groan.wav
[death]
[frame]
@ -125,7 +127,9 @@ experience=100
cost=50
usage=fighter
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround and backstab an opponent, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
get_hit_sound=female-hit.wav
[attack]
name=dagger

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@ -23,7 +23,7 @@ alignment=chaotic
advanceto=null
cost=33
usage=fighter
unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and killing at night. Wearing brown cloaks and black hoods, they steal from the peasants who live near them when not fighting against invaders."
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=groan.wav
[death]
[frame]

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@ -14,7 +14,7 @@ alignment=chaotic
advanceto=Outlaw
cost=14
usage=scout
unit_description= _ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for places and people to rob."
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
get_hit_sound=groan.wav
[attack]
name=club
@ -80,7 +80,7 @@ get_hit_sound=groan.wav
advanceto=Outlaw
cost=14
usage=scout
unit_description= _ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for places and people to rob."
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
get_hit_sound=female-hit.wav
[attack]
name=club

View File

@ -23,7 +23,7 @@ alignment=chaotic
advanceto=null
cost=40
usage=mixed fighter
unit_description= _ "Outlaws fight better at night."
unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
get_hit_sound=groan.wav
[attack]
name=mace
@ -104,7 +104,7 @@ experience=100
advanceto=null
cost=40
usage=mixed fighter
unit_description= _ "Outlaws fight better at night. Female Outlaws look good while doing it."
unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
get_hit_sound=female-hit.wav
[attack]

View File

@ -15,7 +15,9 @@ advanceto=Assassin
cost=30
usage=fighter
ability=skirmisher
unit_description= _ "Rogues are masters of agility and can move right past an enemy, ignoring any zones of control. Master thieves, they too have the backstab ability, which allows them to do double damage if an ally of theirs is on the opposite side of an enemy they are attacking."
unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
Special Notes: while a unit with the same allegiance as the rogue distracts an enemy, the rogue may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[attack]
name=dagger
@ -75,7 +77,9 @@ get_hit_sound=groan.wav
cost=30
usage=fighter
ability=skirmisher
unit_description= _ "Rogues are masters of agility and can move right past an enemy, ignoring any zones of control. Master thieves, they too have the backstab ability, which allows them to do double damage if an ally of theirs is on the opposite side of an enemy they are attacking."
unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
Special Notes: while a unit with the same allegiance as the rogue distracts an enemy, the rogue may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=female-hit.wav
[attack]
name=dagger

View File

@ -15,7 +15,9 @@ alignment=chaotic
advanceto=Rogue
cost=13
usage=fighter
unit_description= _ "Thieves are deft of foot and elusive, making them difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on the opposite side of an enemy they are attacking. Being of chaotic disposition, Thieves fight better at night than day."
unit_description= _ "For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
Special Notes: while a unit with the same allegiance as the thief distracts an enemy, the thief may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[defend]
hits=no
@ -116,7 +118,9 @@ get_hit_sound=groan.wav
advanceto=Rogue
cost=13
usage=fighter
unit_description= _ "Thieves are deft of foot and elusive, making them difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on the opposite side of an enemy they are attacking. Being of chaotic disposition, Thieves fight better at night than day."
unit_description= _ "For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a "fair fight".
Special Notes: while a unit with the same allegiance as the thief distracts an enemy, the thief may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=female-hit.wav
[defend]

View File

@ -14,7 +14,7 @@ alignment=chaotic
advanceto=Bandit
cost=13
usage=fighter
unit_description= _ "Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They quickly become thugs as a means of sustenance. Regardless of their background, they all share a similar characteristic: they beat victims with large clubs."
unit_description= _ "Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They quickly become thugs as a means of sustenance. Regardless of their background, they all share the practice of beating their victims with large clubs."
get_hit_sound=groan.wav
[attack]
name=club