Simplified code by removing string casts.

This commit is contained in:
Guillaume Melquiond 2010-04-05 06:01:37 +00:00
parent 997731d771
commit daa3bddf28

View File

@ -2256,7 +2256,7 @@ WML_HANDLER_FUNCTION(store_starting_location, /*event_info*/, cfg)
resources::game_map->write_terrain(loc, loc_store);
if (resources::game_map->is_village(loc)) {
int side = village_owner(loc, *resources::teams) + 1;
loc_store["owner_side"] = str_cast(side);
loc_store["owner_side"] = side;
}
}
@ -2295,7 +2295,7 @@ WML_HANDLER_FUNCTION(store_villages, /*event_info*/, cfg)
j->write(loc_store);
resources::game_map->write_terrain(*j, loc_store);
int side = village_owner(*j, *resources::teams) + 1;
loc_store["owner_side"] = str_cast(side);
loc_store["owner_side"] = side;
}
}
varinfo.vars->clear_children(varinfo.key);
@ -2322,7 +2322,7 @@ WML_HANDLER_FUNCTION(store_locations, /*event_info*/, cfg)
resources::game_map->write_terrain(*j, loc_store);
if (resources::game_map->is_village(*j)) {
int side = village_owner(*j, *resources::teams) + 1;
loc_store["owner_side"] = str_cast(side);
loc_store["owner_side"] = side;
}
}
}