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https://github.com/wesnoth/wesnoth
synced 2025-05-16 18:31:32 +00:00
Simplify some overcomplicated and slightly incorrect WML.
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89ca8b65bb
commit
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@ -60,16 +60,8 @@
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recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock Trooper
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#endif
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[ai]
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#ifdef EASY
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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#ifdef HARD
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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aggression=0.75
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Aggression=0.75
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caution=0.1
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# AI will attack a weak unit with a max of 3, 4, 5 units
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@ -182,15 +174,7 @@
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recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman, Shock Trooper
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#endif
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[ai]
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#ifdef EASY
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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#ifdef HARD
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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recruitment_pattern=scout, fighter, archer
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aggression=0.6
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caution=0.25
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passive_leader=yes
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@ -232,15 +216,15 @@
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#endif
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[ai]
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#ifdef EASY
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recruitment_pattern=scout, fighter, archer, mixed fighter
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recruitment_pattern=scout, fighter, archer
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#endif
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#ifdef NORMAL
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recruitment_pattern=scout, fighter, archer, mixed fighter
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recruitment_pattern=scout, fighter, archer
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#endif
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#ifdef HARD
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recruitment_pattern=scout, fighter, archer, mixed fighter
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recruitment_pattern=scout, fighter, archer
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#endif
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aggression=0.6
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