Simplify some overcomplicated and slightly incorrect WML.

This commit is contained in:
Eric S. Raymond 2008-11-25 23:53:51 +00:00
parent 89ca8b65bb
commit db1acd42b3

View File

@ -60,16 +60,8 @@
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock Trooper
#endif
[ai]
#ifdef EASY
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
#ifdef NORMAL
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
#ifdef HARD
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
aggression=0.75
Aggression=0.75
caution=0.1
# AI will attack a weak unit with a max of 3, 4, 5 units
@ -182,15 +174,7 @@
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, Bowman, Longbowman, Shock Trooper
#endif
[ai]
#ifdef EASY
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
#ifdef NORMAL
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
#ifdef HARD
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
recruitment_pattern=scout, fighter, archer
aggression=0.6
caution=0.25
passive_leader=yes
@ -232,15 +216,15 @@
#endif
[ai]
#ifdef EASY
recruitment_pattern=scout, fighter, archer, mixed fighter
recruitment_pattern=scout, fighter, archer
#endif
#ifdef NORMAL
recruitment_pattern=scout, fighter, archer, mixed fighter
recruitment_pattern=scout, fighter, archer
#endif
#ifdef HARD
recruitment_pattern=scout, fighter, archer, mixed fighter
recruitment_pattern=scout, fighter, archer
#endif
aggression=0.6