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https://github.com/wesnoth/wesnoth
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Having this scenario possible but unbalanced is better...
...than having it impossible, and I'm not even sure if i'll get to balancing before next version. So i'm committing making it possible first.
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@ -105,7 +105,7 @@ Defeat:
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[unit]
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description=Engineer
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user_description= _ "Engineer"
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type=Mage
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type=Red Mage
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x,y=18,5
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side=1
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[/unit]
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@ -131,19 +131,15 @@ Defeat:
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[/message]
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[message]
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description=Engineer
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message= _ "Fifty gold pieces."
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message= _ "I aint charging gold - I wants protecshun from these undead! They's d'stroy'd m' home, and there's nowhere safe f'r me to go!"
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[/message]
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[message]
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description=Gweddry
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message= _ "Very well, but you only get it once the bridge is down."
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message= _ "Very well, we'll protect you from the undead. But we can't help you until we get across this river. Now lets go!"
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[/message]
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[message]
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description=Engineer
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message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r 'ere. That's where my eq'pment is."
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[/message]
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[message]
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description=Dacyn
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message= _ "All right, now everyone across the bridge! Anyone left on this side when the bridge is exploded will be left to their own devices!"
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message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is."
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[/message]
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[item]
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image=items/signpost.png
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@ -170,138 +166,105 @@ Defeat:
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[command]
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[message]
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description=Engineer
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message= _ "I believe you owe me some money first."
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message= _ "Alright! Blast'n time!"
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[/message]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=200
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[/delay]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=200
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[/delay]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=500
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[/delay]
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[sound]
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name=fire.wav
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[/sound]
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[message]
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description=Gweddry
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message= _ "Here it is. Now blow up the bridge!"
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speaker=narrator
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message= _ "BOOM!!!"
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[/message]
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[store_gold]
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side=1
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variable=gold
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[/store_gold]
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[terrain]
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x=8
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y=16-19
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letter=c
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[/terrain]
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[if]
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[variable]
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name=gold
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greater_than=49
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[/variable]
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[then]
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[message]
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description=Engineer
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message= _ "Alright! Blast'n time!"
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[/message]
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[gold]
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amount=-50
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[/gold]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=200
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[/delay]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=200
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[/delay]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=500
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[/delay]
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[sound]
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name=fire.wav
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[/sound]
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[message]
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speaker=narrator
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message= _ "BOOM!!!"
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[/message]
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[terrain]
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x=8
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y=16-19
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letter=c
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[/terrain]
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[if]
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[have_unit]
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description=Gweddry
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Gweddry
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message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[if]
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[have_unit]
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description=Dacyn
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Dacyn
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message= _ "You idiot! You left me north of the bridge!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[if]
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[have_unit]
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description=Owaec
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Owaec
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message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[kill]
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x=0-31
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y=0-20
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side=1
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fire_event=yes
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animate=yes
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[/kill]
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[message]
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description=Gweddry
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message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."
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[/message]
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[message]
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description=Engineer
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message= _ "I ain't goin' to be going with yah. Best o' luck t'yah!"
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[/message]
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[kill]
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description=Engineer
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[/kill]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/then]
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[have_unit]
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description=Gweddry
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Engineer
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message="Ya can't afford it. Try again later."
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description=Gweddry
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message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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{CLEAR_VARIABLE gold}
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[/if]
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[if]
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[have_unit]
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description=Dacyn
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Dacyn
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message= _ "You idiot! You left me north of the bridge!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[if]
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[have_unit]
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description=Owaec
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Owaec
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message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[kill]
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x=0-31
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y=0-20
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side=1
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fire_event=yes
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animate=yes
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[/kill]
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[message]
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description=Gweddry
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message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."
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[/message]
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[message]
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description=Engineer
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message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/command]
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[/option]
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[option]
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@ -332,10 +295,7 @@ Defeat:
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[/message]
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[message]
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description=Engineer
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message= _ "What? Y'got no need a me se'vices? I quit!"
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message= _ "Verah' well. I'm still gonna foll'w you, thou'. Still need to su'vive!"
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[/message]
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[kill]
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description=Engineer
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[/kill]
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[/event]
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[/scenario]
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