Having this scenario possible but unbalanced is better...

...than having it impossible, and I'm not even sure if i'll get to
balancing before next version. So i'm committing making it possible
first.
This commit is contained in:
Joseph Simmons 2005-02-28 23:34:13 +00:00
parent aa0af43d77
commit dbccc308f5

View File

@ -105,7 +105,7 @@ Defeat:
[unit]
description=Engineer
user_description= _ "Engineer"
type=Mage
type=Red Mage
x,y=18,5
side=1
[/unit]
@ -131,19 +131,15 @@ Defeat:
[/message]
[message]
description=Engineer
message= _ "Fifty gold pieces."
message= _ "I aint charging gold - I wants protecshun from these undead! They's d'stroy'd m' home, and there's nowhere safe f'r me to go!"
[/message]
[message]
description=Gweddry
message= _ "Very well, but you only get it once the bridge is down."
message= _ "Very well, we'll protect you from the undead. But we can't help you until we get across this river. Now lets go!"
[/message]
[message]
description=Engineer
message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r 'ere. That's where my eq'pment is."
[/message]
[message]
description=Dacyn
message= _ "All right, now everyone across the bridge! Anyone left on this side when the bridge is exploded will be left to their own devices!"
message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is."
[/message]
[item]
image=items/signpost.png
@ -170,138 +166,105 @@ Defeat:
[command]
[message]
description=Engineer
message= _ "I believe you owe me some money first."
message= _ "Alright! Blast'n time!"
[/message]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=500
[/delay]
[sound]
name=fire.wav
[/sound]
[message]
description=Gweddry
message= _ "Here it is. Now blow up the bridge!"
speaker=narrator
message= _ "BOOM!!!"
[/message]
[store_gold]
side=1
variable=gold
[/store_gold]
[terrain]
x=8
y=16-19
letter=c
[/terrain]
[if]
[variable]
name=gold
greater_than=49
[/variable]
[then]
[message]
description=Engineer
message= _ "Alright! Blast'n time!"
[/message]
[gold]
amount=-50
[/gold]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=200
[/delay]
[sound]
name=gunshot.wav
[/sound]
[delay]
time=500
[/delay]
[sound]
name=fire.wav
[/sound]
[message]
speaker=narrator
message= _ "BOOM!!!"
[/message]
[terrain]
x=8
y=16-19
letter=c
[/terrain]
[if]
[have_unit]
description=Gweddry
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Gweddry
message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[if]
[have_unit]
description=Dacyn
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Dacyn
message= _ "You idiot! You left me north of the bridge!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[if]
[have_unit]
description=Owaec
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Owaec
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[kill]
x=0-31
y=0-20
side=1
fire_event=yes
animate=yes
[/kill]
[message]
description=Gweddry
message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."
[/message]
[message]
description=Engineer
message= _ "I ain't goin' to be going with yah. Best o' luck t'yah!"
[/message]
[kill]
description=Engineer
[/kill]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/then]
[have_unit]
description=Gweddry
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Engineer
message="Ya can't afford it. Try again later."
description=Gweddry
message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
{CLEAR_VARIABLE gold}
[/if]
[if]
[have_unit]
description=Dacyn
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Dacyn
message= _ "You idiot! You left me north of the bridge!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[if]
[have_unit]
description=Owaec
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Owaec
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[kill]
x=0-31
y=0-20
side=1
fire_event=yes
animate=yes
[/kill]
[message]
description=Gweddry
message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."
[/message]
[message]
description=Engineer
message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/command]
[/option]
[option]
@ -332,10 +295,7 @@ Defeat:
[/message]
[message]
description=Engineer
message= _ "What? Y'got no need a me se'vices? I quit!"
message= _ "Verah' well. I'm still gonna foll'w you, thou'. Still need to su'vive!"
[/message]
[kill]
description=Engineer
[/kill]
[/event]
[/scenario]