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https://github.com/wesnoth/wesnoth
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Fix storyscreen buttons occasionally...
...disappearing by setting them to be drawn in "volatile" mode.
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@ -4,6 +4,7 @@ Version 1.7.7+svn:
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* User interface:
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* Instead of "crashing" upon invalid markup try to show the raw text
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* Found a better fix for truncating the campaign description (bug #14328)
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* Fix storyscreen buttons occasionally disappearing (bug #13779)
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Version 1.7.7:
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* AI:
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@ -6,6 +6,9 @@ Version 1.7.7+svn:
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* Language and translations:
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* Updated translations: Hungarian.
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* User interface:
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* Fixed storyscreen buttons occasionally disappearing.
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Version 1.7.7:
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* AI:
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@ -171,6 +171,9 @@ void part_ui::prepare_geometry()
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next_button_.set_location(buttons_x_, buttons_y_ - 30);
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skip_button_.set_location(buttons_x_, buttons_y_);
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#endif
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next_button_.set_volatile(true);
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skip_button_.set_volatile(true);
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}
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void part_ui::prepare_floating_images()
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