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## ai_controller
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#version 0.9
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# wmllint: no translatables
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#please use in a post prestart event (for example: start)
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#define AI_LOCATION ID NAME_STRING RADIUS X Y
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[label]
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text={NAME_STRING}
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x,y={X},{Y}
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[/label]
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[set_variables]
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name=ai_controller.locations
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mode=append
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[value]
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x={X}
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y={Y}
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name={NAME_STRING}
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id={ID}
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range={RADIUS}
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[/value]
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[/set_variables]
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#enddef
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#define AI_CONTROLLER FRIEND_TEAM FRIEND_SIDES ENEMY_TEAM ENEMY_SIDES
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[event]
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name=prestart
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[set_menu_item]
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id=ai_controller_location
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description= "define ai location" # wmllint: ignore
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[command]
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[message]
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speaker=narrator
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[text_input]
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variable=ai_controller.location_input
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label="Location name?" # wmllint: ignore
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max_chars=10 # ?hmmm
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#text=""
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[/text_input]
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image=wesnoth-icon.png
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[/message]
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[message]
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speaker=narrator
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[text_input]
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variable=ai_controller.location_range
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label="Range in Hexfields?" # wmllint: ignore
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max_chars=3
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[/text_input]
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image=wesnoth-icon.png
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[/message]
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{AI_LOCATION selfdefined$ai_controller.location_input $ai_controller.location_input $ai_controller.location_range $x1 $y1}
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{CLEAR_VARIABLE ai_controller.location_range}
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{CLEAR_VARIABLE ai_controller.location_input}
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[/command]
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[/set_menu_item]
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# [set_menu_item]
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# id=ai_controller_enable
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# description= "enable ai_controller" # wmllint: ignore no spellcheck
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# [show_if]
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# [not]
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# [variable]
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# name=ai_controller.in_command
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# boolean_equals=true
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# [/variable]
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# [/not]
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# [/show_if]
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# [command]
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# {VARIABLE ai_controller.in_command true}
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# [/command]
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# [/set_menu_item]
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# [set_menu_item]
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# id=ai_controller_disable
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# description= "disable ai_controller" # wmllint: ignore no spellcheck
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# [show_if]
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# [variable]
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# name=ai_controller.in_command
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# boolean_equals=true
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# [/variable]
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# [/show_if]
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# [command]
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# {VARIABLE ai_controller.in_command false}
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# [/command]
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# [/set_menu_item]
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[set_menu_item]
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id=ai_controller_orders
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description= "Give new orders" # wmllint: ignore
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[show_if]
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[have_unit]
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canrecruit=yes
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side={FRIEND_SIDES}
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x=$x1
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y=$y1
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[/have_unit]
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[/show_if]
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[command]
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[store_unit]
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[filter]
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x=$x1
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y=$y1
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[/filter]
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variable=ai_controller.selected_leader
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[/store_unit]
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[if]
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[variable]
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name=ai_controller.selected_leader.side
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equals=$side_number
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[/variable]
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[then]
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[store_unit]
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[filter]
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canrecruit=yes
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side={FRIEND_SIDES}
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#team={FRIEND_TEAM}
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[/filter]
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variable=ai_controller.friend_leaders
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[/store_unit]
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{FOREACH ai_controller.friend_leaders friend}
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[if]
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[variable]
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name=ai_controller.friend_leaders[$friend].side
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not_equals=$ai_controller.selected_leader.side
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[/variable]
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[then]
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[set_variables]
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name=ai_controller.options
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mode=append
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[value]
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message= "Command $ai_controller.friend_leaders[$friend].id" # wmllint: ignore
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id="command_ally_$friend_leaders[$friend].id"
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[command]
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{VARIABLE_OP ai_controller.ai_side format $ai_controller.friend_leaders[$friend].side}
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[fire_event]
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name=ai_controller
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[/fire_event]
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[/command]
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[/value]
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[/set_variables]
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[/then]
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#[if]
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# [variable]
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# name=selected_leader.id
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# not_equals=$friend_leaders[$friend].id
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# [/variable]
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# [then]
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# {VARIABLE options[$friend].message "Protect $friend_leaders[$friend].id|!"}
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# [/then]
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# [else]
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# {VARIABLE options[$friend].message "Your men shall protect yourself!"}
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# [/else]
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#[/if]
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[/if]
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{NEXT friend}
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{CLEAR_VARIABLE friend}
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[message]
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id=$ai_controller.selected_leader.id
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message= "Which ally should i command?" # wmllint: ignore
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[insert_tag]
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name=option
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variable=ai_controller.options
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[/insert_tag]
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[/message]
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{CLEAR_VARIABLE ai_controller.options}
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[/then]
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[else]
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{VARIABLE_OP ai_controller.ai_side format $ai_controller.selected_leader.side}
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[fire_event]
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name=ai_controller
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[/fire_event]
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[/else]
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[/if]
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[/command]
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[/set_menu_item]
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[/event]
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[event]
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name=start
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#store all leaders
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[store_unit]
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[filter]
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canrecruit=yes
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#side={ENEMY_SIDES}
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[/filter]
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variable=ai_controller.all_leaders
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[/store_unit]
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# isn't working any more
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# {FOREACH ai_controller.all_leaders leader}
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# [set_variables]
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# name=ai_controller.options
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# mode=append
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# [value]
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# id="command_take_$all_leaders[$leader].id"
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# message="Take the Keep of $all_leaders[$leader].id|!" # wmllint: ignore
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# [command]
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# [set_variables]
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# name=ai_controller.ai_lists.side$ai_controller.ai_side|
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# mode=append
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# [ai]
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# [leader_goal]
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# value=5
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# x=$ai_controller.all_leaders[$leader].x
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# y=$ai_controller.all_leaders[$leader].y
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# [/leader_goal]
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# [/ai]
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# [/set_variables]
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# [fire_event]
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# name=ai_controller
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# [/fire_event]
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# [/command]
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# [/value]
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# [/set_variables]
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# {NEXT leader}
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{CLEAR_VARIABLE ai_controller.all_leaders}
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{CLEAR_VARIABLE ai_controller.leaders}
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[/event]
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[event]
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name="ai_ask_value"
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first_time_only=no
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[message]
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message= "How important is this command?" # wmllint: ignore
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id=$ai_controller.current_leader.id
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[option]
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id="ai_ask_very"
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message= "It is very important. (value 90)" # wmllint: ignore
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[command]
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{VARIABLE ai_controller.ai_value 90}
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[/command]
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[/option]
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[option]
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id="ai_ask_very"
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message= "It is important. (value 50)" # wmllint: ignore
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[command]
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{VARIABLE ai_controller.ai_value 50}
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[/command]
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[/option]
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[option]
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id="ai_ask_very"
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message= "It is not so important. (value 25)" # wmllint: ignore
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[command]
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{VARIABLE ai_controller.ai_value 25}
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[/command]
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[/option]
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[option]
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id="ai_ask_custom"
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message= "It has the importance ..." # wmllint: ignore
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[command]
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[message]
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speaker=narrator
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[text_input]
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variable=ai_controller.ai_value
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label="value: " # wmllint: ignore
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max_chars=2
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text=20 # wmllint: ignore
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[/text_input]
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image=wesnoth-icon.png
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[/message]
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[/command]
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[/option]
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[/message]
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[/event]
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[event]
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name=victory # when should i clear variables?
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{CLEAR_VARIABLE ai_controller}
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[/event]
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[event]
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name="ai_controller"
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first_time_only=no
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{CLEAR_VARIABLE ai_controller.options}
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#debug output
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#[message]
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# message="ai trigered" # wmllint: ignore
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#[/message]
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#store enemy leaders
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[store_unit]
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[filter]
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canrecruit=yes
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side={ENEMY_SIDES}
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[/filter]
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variable=ai_controller.enemy_leaders
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[/store_unit]
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#store friends
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[store_unit]
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[filter]
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canrecruit=yes
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side={FRIEND_SIDES}
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#team={FRIEND_TEAM}
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[/filter]
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variable=ai_controller.friend_leaders
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[/store_unit]
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#store the allied leader who is playing
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[store_unit]
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[filter]
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side=$ai_controller.ai_side
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canrecruit=yes
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[/filter]
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variable=ai_controller.current_leader
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[/store_unit]
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[set_variable]
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name=ai_controller.current_orders
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[join]
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variable=ai_controller.ai_desc.side$ai_controller.ai_side|
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key=description
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separator="
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@"
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[/join]
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[/set_variable]
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[message]
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# wmllint: display on
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message= "Which kind of order do you want me to obey? # wmllint: ignore
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@$ai_controller.current_orders"
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id=$ai_controller.current_leader.id
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# wmllint: display off
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#[option]
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# id=command_nothing
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# message= "Stay with your current orders!" # wmllint: ignore
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#[/option]
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[option]
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id=command_clear
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message= "#I revoke all your commands!" # wmllint: ignore
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[command]
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{MODIFY_UNIT side=$ai_controller.ai_side goto_x "-999"}
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{MODIFY_UNIT side=$ai_controller.ai_side goto_y "-999"}
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{CLEAR_VARIABLE ai_controller.ai_lists.side$ai_controller.ai_side|}
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{CLEAR_VARIABLE ai_controller.ai_desc.side$ai_controller.ai_side|}
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# {VARIABLE ai_controller.goto.}
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[fire_event]
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name=ai_controller
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[/fire_event]
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[/command]
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[/option]
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# [option]
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# id=command_empty
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# message= "Forget your destination and listen to a new Command! (Move Commands must be cleaned)" # wmllint: ignore
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# [command]
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# [modify_side]
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# side=$ai_controller.ai_side
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# [ai]
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# dummy=dummy # not sure if necessary
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# [/ai]
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# [/modify_side]
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# [/command]
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# [command]
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# {MODIFY_UNIT side=$ai_controller.ai_side goto_x "-999"}
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# [/command]
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# [command]
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# {MODIFY_UNIT side=$ai_controller.ai_side goto_y "-999"}
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# [/command]
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#
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# [command]
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# [message]
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# message="Your orders are canceled!" # wmllint: ignore
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# id=$ai_controller.current_leader.id
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# [/message]
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#
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# [fire_event]
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# name=ai_controller
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# [/fire_event]
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# [/command]
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# [/option]
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[option]
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message= "Defeat an enemy Leader!" # wmllint: ignore
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[command]
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{FOREACH ai_controller.enemy_leaders enemy}
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[set_variables]
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name=ai_controller.options
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mode=append
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[value]
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id="command_defeat_$ai_controller.enemy_leaders[$enemy].id"
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message= "Defeat $ai_controller.enemy_leaders[$enemy].id|!" # wmllint: ignore
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[command]
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[fire_event]
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name=ai_ask_value
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[/fire_event]
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[set_variables]
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name=ai_controller.ai_lists.side$ai_controller.ai_side|
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mode=append
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[value]
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[target]
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value=$ai_controller.ai_value
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[filter]
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id=$ai_controller.enemy_leaders[$enemy].id
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[/filter]
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[/target]
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[/value]
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[/set_variables]
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[set_variables]
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name=ai_controller.ai_desc.side$ai_controller.ai_side|
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mode=append
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[value]
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description= "I am already attacking $ai_controller.enemy_leaders[$enemy].id|!" # wmllint: ignore
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[/value]
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[/set_variables]
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[fire_event]
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name=ai_controller
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[/fire_event]
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[/command]
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[/value]
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[/set_variables]
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{NEXT enemy}
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{CLEAR_VARIABLE enemy}
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[message]
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id=$ai_controller.current_leader.id
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message= "Which enemy Leaders do you want me to defeat?" # wmllint: ignore
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[insert_tag]
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name=option
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variable=ai_controller.options
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[/insert_tag]
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[/message]
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[/command]
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[/option]
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[option]
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message= "Protect an allied leader!" # wmllint: ignore
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[command]
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{FOREACH ai_controller.friend_leaders friend}
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[set_variables]
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name=ai_controller.options
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mode=append
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[value]
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message= "Protect $ai_controller.friend_leaders[$friend].id" # wmllint: ignore
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id="command_protect_$ai_controller.friend_leaders[$friend].id"
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[command]
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[fire_event]
|
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name=ai_ask_value
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[/fire_event]
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[set_variables]
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name=ai_controller.ai_lists.side$ai_controller.ai_side|
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mode=append
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[value]
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[protect_unit]
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value=5
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radius=10
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[filter]
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id=$ai_controller.friend_leaders[$friend].id
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[/filter]
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[/protect_unit]
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[/value]
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[/set_variables]
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[set_variables]
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name=ai_controller.ai_desc.side$ai_controller.ai_side|
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mode=append
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[value]
|
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description= "I am already protecting $ai_controller.friend_leaders[$friend].id" # wmllint: ignore
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[/value]
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[/set_variables]
|
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|
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[fire_event]
|
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name=ai_controller
|
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[/fire_event]
|
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[/command]
|
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[/value]
|
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[/set_variables]
|
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#[if]
|
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# [variable]
|
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# name=ai_controller.current_leader.id
|
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# not_equals=ai_controller.$friend_leaders[$friend].id
|
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# [/variable]
|
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# [then]
|
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# {VARIABLE ai_controller.options[$friend].message "Protect $friend_leaders[$friend].id|!"}
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# [/then]
|
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# [else]
|
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# {VARIABLE ai_controller.options[$friend].message "Your men shall protect yourself!"}
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# [/else]
|
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#[/if]
|
||||
|
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{NEXT friend}
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{CLEAR_VARIABLE friend}
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||||
|
||||
[message]
|
||||
message= "Which allied leader should i protect?" # wmllint: ignore
|
||||
id=$ai_controller.current_leader.id
|
||||
[insert_tag]
|
||||
name=option
|
||||
variable=ai_controller.options
|
||||
[/insert_tag]
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
message="Defend a location!" # wmllint: ignore
|
||||
[command]
|
||||
{FOREACH ai_controller.locations location}
|
||||
[set_variables]
|
||||
name=ai_controller.options
|
||||
mode=append
|
||||
[value]
|
||||
id="command_defend_$ai_controller.locations[$location].id"
|
||||
message= "Defend the $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[command]
|
||||
[fire_event]
|
||||
name=ai_ask_value
|
||||
[/fire_event]
|
||||
|
||||
[set_variables]
|
||||
name=ai_controller.ai_lists.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
[protect_location]
|
||||
x=$ai_controller.locations[$location].x
|
||||
y=$ai_controller.locations[$location].y
|
||||
value=$|ai_controller.value
|
||||
radius=$ai_controller.locations[$location].radius
|
||||
[/protect_location]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
|
||||
[set_variables]
|
||||
name=ai_controller.ai_desc.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
description= "I am already defending $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[/value]
|
||||
[/set_variables]
|
||||
|
||||
|
||||
[fire_event]
|
||||
name=ai_controller
|
||||
[/fire_event]
|
||||
|
||||
[/command]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
|
||||
{NEXT location}
|
||||
{CLEAR_VARIABLE location}
|
||||
|
||||
[message]
|
||||
message= "Which location should i protect?" # wmllint: ignore
|
||||
id=$ai_controller.current_leader.id
|
||||
[insert_tag]
|
||||
name=option
|
||||
variable=ai_controller.options
|
||||
[/insert_tag]
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
message= "Go to a location! (only the leader)" # wmllint: ignore
|
||||
[command]
|
||||
{FOREACH ai_controller.locations location}
|
||||
[set_variables]
|
||||
name=ai_controller.options
|
||||
mode=append
|
||||
[value]
|
||||
id="command_goto_$ai_controller.locations[$location].id"
|
||||
message="Goto the $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[command]
|
||||
[fire_event]
|
||||
name=ai_ask_value
|
||||
[/fire_event]
|
||||
[set_variables]
|
||||
name=$ai_controller.ai_lists.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
[leader_goal]
|
||||
x=$ai_controller.locations[$location].x
|
||||
y=$ai_controller.locations[$location].y
|
||||
value=$|ai_controller.value
|
||||
[/leader_goal]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
|
||||
[set_variables]
|
||||
name=ai_controller.ai_desc.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
description= "I am already going to $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[/value]
|
||||
[/set_variables]
|
||||
|
||||
[fire_event]
|
||||
name=ai_controller
|
||||
[/fire_event]
|
||||
[/command]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
{NEXT location}
|
||||
{CLEAR_VARIABLE location}
|
||||
|
||||
[message]
|
||||
message= "To which location shall i move?" # wmllint: ignore
|
||||
id=$ai_controller.current_leader.id
|
||||
[insert_tag]
|
||||
name=option
|
||||
variable=ai_controller.options
|
||||
[/insert_tag]
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
message= "Avoid a location!" # wmllint: ignore
|
||||
[command]
|
||||
{FOREACH ai_controller.locations location}
|
||||
[set_variables]
|
||||
name=ai_controller.options
|
||||
mode=append
|
||||
[value]
|
||||
id="command_avoid_$ai_controller.locations[$location].id"
|
||||
message= "Avoid the $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[command]
|
||||
[fire_event]
|
||||
name=ai_ask_value
|
||||
[/fire_event]
|
||||
[set_variables]
|
||||
name=ai_controller.ai_lists.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
[avoid]
|
||||
x=$ai_controller.locations[$location].x
|
||||
y=$ai_controller.locations[$location].y
|
||||
range=$ai_controller.locations[$location].range
|
||||
value=$|ai_controller.value
|
||||
[/avoid]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
[set_variables]
|
||||
name=ai_controller.ai_desc.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
description= "I am already ordered to avoid $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[/value]
|
||||
[/set_variables]
|
||||
[fire_event]
|
||||
name=ai_controller
|
||||
[/fire_event]
|
||||
[/command]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
{NEXT location}
|
||||
{CLEAR_VARIABLE location}
|
||||
|
||||
[message]
|
||||
message= "Which location shall i avoid?" # wmllint: ignore
|
||||
id=$ai_controller.current_leader.id
|
||||
[insert_tag]
|
||||
name=option
|
||||
variable=ai_controller.options
|
||||
[/insert_tag]
|
||||
[/message]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
# [option]
|
||||
# message= "Take a keep!" # wmllint: ignore
|
||||
# [command]
|
||||
# {FOREACH options option}
|
||||
# {VARIABLE options[$option].command.modify_side.side $ai_side}
|
||||
#[set_variables]
|
||||
# name=take_options
|
||||
# mode=append
|
||||
# [value]
|
||||
# id="command_take_$ai_locations[$location].id"
|
||||
# message="$ai_locations[$location].name|!" # wmllint: ignore
|
||||
# [command]
|
||||
# [modify_side]
|
||||
# side=$ai_side
|
||||
# [ai]
|
||||
# [avoid]
|
||||
# x=$ai_locations[$location].x
|
||||
# y=$ai_locations[$location].y
|
||||
# range=$ai_locations[$location].range
|
||||
# value=5
|
||||
# [/avoid]
|
||||
# [/ai]
|
||||
# [/modify_side]
|
||||
# [/command]
|
||||
# [/value]
|
||||
#[/set_variables]
|
||||
# {NEXT option}
|
||||
|
||||
# [message]
|
||||
# message= "Which keep shall i take?" # wmllint: ignore
|
||||
# id=$ai_controller.current_leader.id
|
||||
# [insert_tag]
|
||||
# name=option
|
||||
# variable=ai_controller.take_options
|
||||
# [/insert_tag]
|
||||
# [/message]
|
||||
# [/command]
|
||||
# [/option]
|
||||
|
||||
#{FOREACH take_options option}
|
||||
#{VARIABLE take_options[$option].command.modify_side.side $ai_side}
|
||||
#[if]
|
||||
# [variable]
|
||||
# name=current_leader.id
|
||||
# equals=$friend_leaders[$friend].id
|
||||
# [/variable]
|
||||
# [then]
|
||||
# {VARIABLE protect_options[$friend].message "Protect $friend_leaders[$friend].id|!"}
|
||||
# [/then]
|
||||
# [else]
|
||||
# {VARIABLE protect_options[$friend].message "Your men shall protect yourself!"}
|
||||
# [/else]
|
||||
#[/if]
|
||||
#{NEXT option}
|
||||
#{CLEAR_VARIABLE option}
|
||||
|
||||
|
||||
[option]
|
||||
message= "Send your army to a location!" # wmllint: ignore
|
||||
[command]
|
||||
{FOREACH ai_controller.locations location}
|
||||
[set_variables]
|
||||
name=ai_controller.options
|
||||
mode=append
|
||||
[value]
|
||||
id="command_send_$ai_controller.locations[$location].id"
|
||||
message="Move to the $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[command]
|
||||
[store_unit]
|
||||
[filter]
|
||||
side=$ai_controller.ai_side
|
||||
[/filter]
|
||||
variable=ai_controller.sidemembers
|
||||
[/store_unit]
|
||||
[set_variable]
|
||||
name=i
|
||||
value=0
|
||||
[/set_variable]
|
||||
[while]
|
||||
[variable]
|
||||
name=i
|
||||
less_than=$|ai_controller.sidemembers.length
|
||||
[/variable]
|
||||
[do]
|
||||
[set_variable]
|
||||
name=ai_controller.sidemembers[$|i].goto_x
|
||||
value=$ai_controller.locations[$location].x
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=ai_controller.sidemembers[$|i].goto_y
|
||||
value=$ai_controller.locations[$location].y
|
||||
[/set_variable]
|
||||
[unstore_unit]
|
||||
variable=ai_controller.sidemembers[$|i]
|
||||
[/unstore_unit]
|
||||
[set_variable]
|
||||
name=i
|
||||
add=1
|
||||
[/set_variable]
|
||||
|
||||
[/do]
|
||||
[/while]
|
||||
[clear_variable]
|
||||
name=ai_controller.sidemembers
|
||||
[/clear_variable]
|
||||
{CLEAR_VARIABLE i}
|
||||
[set_variables]
|
||||
name=ai_controller.ai_desc.side$ai_controller.ai_side|
|
||||
mode=append
|
||||
[value]
|
||||
description= "I am already ordered to send all men to $ai_controller.locations[$location].name|!" # wmllint: ignore
|
||||
[/value]
|
||||
[/set_variables]
|
||||
[/command]
|
||||
[/value]
|
||||
[/set_variables]
|
||||
{NEXT location}
|
||||
|
||||
[message]
|
||||
message= "Which location shall i send my men to?" # wmllint: ignore
|
||||
id=$ai_controller.current_leader.id
|
||||
[insert_tag]
|
||||
name=option
|
||||
variable=ai_controller.options
|
||||
[/insert_tag]
|
||||
[/message]
|
||||
[fire_event]
|
||||
name=ai_controller
|
||||
[/fire_event]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
|
||||
|
||||
[option]
|
||||
id=command_quit
|
||||
message= "@I don't want to be in command any more! Take care of yourselves! (Disables AI_CONTROLLER)" # wmllint: ignore no spellcheck
|
||||
[show_if]
|
||||
[variable]
|
||||
name=ai_controller.in_command
|
||||
boolean_equals=true
|
||||
[/variable]
|
||||
[/show_if]
|
||||
[command]
|
||||
{VARIABLE ai_controller.in_command false}
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[option]
|
||||
id=command_execute
|
||||
message= "@Execute my orders!" # wmllint: ignore
|
||||
[command]
|
||||
[modify_side]
|
||||
side=$ai_controller.ai_side
|
||||
[insert_tag]
|
||||
name=ai
|
||||
variable=$ai_controller.ai_lists.side$ai_controller.ai_side|
|
||||
[/insert_tag]
|
||||
[/modify_side]
|
||||
[/command]
|
||||
[/option]
|
||||
|
||||
[/message]
|
||||
|
||||
#{CLEAR_VARIABLE ai_controller.current_leader}
|
||||
#{CLEAR_VARIABLE ai_controller.enemy_leaders}
|
||||
#{CLEAR_VARIABLE ai_controller.friend_leaders}
|
||||
#{CLEAR_VARIABLE ai_controller.defeat_options}
|
||||
#{CLEAR_VARIABLE ai_controller.protect_options}
|
||||
#{CLEAR_VARIABLE ai_controller.defend_options}
|
||||
#{CLEAR_VARIABLE ai_controller.goto_options}
|
||||
#{CLEAR_VARIABLE ai_controller.move_options}
|
||||
# take_options is static and will be cleared at level end
|
||||
|
||||
{CLEAR_VARIABLE ai_controller.options}
|
||||
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name="ai turn"
|
||||
first_time_only=no
|
||||
|
||||
[store_side]
|
||||
side=$side_number
|
||||
variable=ai_controller.current_side
|
||||
[/store_side]
|
||||
|
||||
[if]
|
||||
[and]
|
||||
[variable]
|
||||
name=ai_controller.current_side.team_name
|
||||
equals={FRIEND_TEAM}
|
||||
[/variable]
|
||||
|
||||
[variable]
|
||||
name=ai_controller.in_command
|
||||
boolean_equals=true
|
||||
[/variable]
|
||||
|
||||
[have_unit]
|
||||
side=$side_number
|
||||
canrecruit=yes
|
||||
[/have_unit]
|
||||
[/and]
|
||||
|
||||
[then]
|
||||
{VARIABLE ai_controller.ai_side $side_number}
|
||||
|
||||
[fire_event]
|
||||
name=ai_controller
|
||||
[/fire_event]
|
||||
[/then]
|
||||
[/if]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=victory
|
||||
{CLEAR_VARIABLE ai_controller}
|
||||
|
||||
#TODO disable the ai_controller context menu entries
|
||||
[set_menu_item]
|
||||
id=ai_controller_enable
|
||||
[show_if]
|
||||
[not]
|
||||
[/not]
|
||||
[/show_if]
|
||||
[/set_menu_item]
|
||||
|
||||
[set_menu_item]
|
||||
id=ai_controller_disable
|
||||
[show_if]
|
||||
[not]
|
||||
[/not]
|
||||
[/show_if]
|
||||
[/set_menu_item]
|
||||
|
||||
[set_menu_item]
|
||||
id=ai_controller_location
|
||||
[show_if]
|
||||
[not]
|
||||
[/not]
|
||||
[/show_if]
|
||||
[/set_menu_item]
|
||||
|
||||
[/event]
|
||||
#enddef
|
Loading…
x
Reference in New Issue
Block a user