removed an obsolete file

This commit is contained in:
Gunter Labes 2009-10-08 13:45:53 +00:00
parent bff3cdc8b6
commit dbf8e33ba1

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@ -1,923 +0,0 @@
## ai_controller
#version 0.9
# wmllint: no translatables
#please use in a post prestart event (for example: start)
#define AI_LOCATION ID NAME_STRING RADIUS X Y
[label]
text={NAME_STRING}
x,y={X},{Y}
[/label]
[set_variables]
name=ai_controller.locations
mode=append
[value]
x={X}
y={Y}
name={NAME_STRING}
id={ID}
range={RADIUS}
[/value]
[/set_variables]
#enddef
#define AI_CONTROLLER FRIEND_TEAM FRIEND_SIDES ENEMY_TEAM ENEMY_SIDES
[event]
name=prestart
[set_menu_item]
id=ai_controller_location
description= "define ai location" # wmllint: ignore
[command]
[message]
speaker=narrator
[text_input]
variable=ai_controller.location_input
label="Location name?" # wmllint: ignore
max_chars=10 # ?hmmm
#text=""
[/text_input]
image=wesnoth-icon.png
[/message]
[message]
speaker=narrator
[text_input]
variable=ai_controller.location_range
label="Range in Hexfields?" # wmllint: ignore
max_chars=3
[/text_input]
image=wesnoth-icon.png
[/message]
{AI_LOCATION selfdefined$ai_controller.location_input $ai_controller.location_input $ai_controller.location_range $x1 $y1}
{CLEAR_VARIABLE ai_controller.location_range}
{CLEAR_VARIABLE ai_controller.location_input}
[/command]
[/set_menu_item]
# [set_menu_item]
# id=ai_controller_enable
# description= "enable ai_controller" # wmllint: ignore no spellcheck
# [show_if]
# [not]
# [variable]
# name=ai_controller.in_command
# boolean_equals=true
# [/variable]
# [/not]
# [/show_if]
# [command]
# {VARIABLE ai_controller.in_command true}
# [/command]
# [/set_menu_item]
# [set_menu_item]
# id=ai_controller_disable
# description= "disable ai_controller" # wmllint: ignore no spellcheck
# [show_if]
# [variable]
# name=ai_controller.in_command
# boolean_equals=true
# [/variable]
# [/show_if]
# [command]
# {VARIABLE ai_controller.in_command false}
# [/command]
# [/set_menu_item]
[set_menu_item]
id=ai_controller_orders
description= "Give new orders" # wmllint: ignore
[show_if]
[have_unit]
canrecruit=yes
side={FRIEND_SIDES}
x=$x1
y=$y1
[/have_unit]
[/show_if]
[command]
[store_unit]
[filter]
x=$x1
y=$y1
[/filter]
variable=ai_controller.selected_leader
[/store_unit]
[if]
[variable]
name=ai_controller.selected_leader.side
equals=$side_number
[/variable]
[then]
[store_unit]
[filter]
canrecruit=yes
side={FRIEND_SIDES}
#team={FRIEND_TEAM}
[/filter]
variable=ai_controller.friend_leaders
[/store_unit]
{FOREACH ai_controller.friend_leaders friend}
[if]
[variable]
name=ai_controller.friend_leaders[$friend].side
not_equals=$ai_controller.selected_leader.side
[/variable]
[then]
[set_variables]
name=ai_controller.options
mode=append
[value]
message= "Command $ai_controller.friend_leaders[$friend].id" # wmllint: ignore
id="command_ally_$friend_leaders[$friend].id"
[command]
{VARIABLE_OP ai_controller.ai_side format $ai_controller.friend_leaders[$friend].side}
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/value]
[/set_variables]
[/then]
#[if]
# [variable]
# name=selected_leader.id
# not_equals=$friend_leaders[$friend].id
# [/variable]
# [then]
# {VARIABLE options[$friend].message "Protect $friend_leaders[$friend].id|!"}
# [/then]
# [else]
# {VARIABLE options[$friend].message "Your men shall protect yourself!"}
# [/else]
#[/if]
[/if]
{NEXT friend}
{CLEAR_VARIABLE friend}
[message]
id=$ai_controller.selected_leader.id
message= "Which ally should i command?" # wmllint: ignore
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
{CLEAR_VARIABLE ai_controller.options}
[/then]
[else]
{VARIABLE_OP ai_controller.ai_side format $ai_controller.selected_leader.side}
[fire_event]
name=ai_controller
[/fire_event]
[/else]
[/if]
[/command]
[/set_menu_item]
[/event]
[event]
name=start
#store all leaders
[store_unit]
[filter]
canrecruit=yes
#side={ENEMY_SIDES}
[/filter]
variable=ai_controller.all_leaders
[/store_unit]
# isn't working any more
# {FOREACH ai_controller.all_leaders leader}
# [set_variables]
# name=ai_controller.options
# mode=append
# [value]
# id="command_take_$all_leaders[$leader].id"
# message="Take the Keep of $all_leaders[$leader].id|!" # wmllint: ignore
# [command]
# [set_variables]
# name=ai_controller.ai_lists.side$ai_controller.ai_side|
# mode=append
# [ai]
# [leader_goal]
# value=5
# x=$ai_controller.all_leaders[$leader].x
# y=$ai_controller.all_leaders[$leader].y
# [/leader_goal]
# [/ai]
# [/set_variables]
# [fire_event]
# name=ai_controller
# [/fire_event]
# [/command]
# [/value]
# [/set_variables]
# {NEXT leader}
{CLEAR_VARIABLE ai_controller.all_leaders}
{CLEAR_VARIABLE ai_controller.leaders}
[/event]
[event]
name="ai_ask_value"
first_time_only=no
[message]
message= "How important is this command?" # wmllint: ignore
id=$ai_controller.current_leader.id
[option]
id="ai_ask_very"
message= "It is very important. (value 90)" # wmllint: ignore
[command]
{VARIABLE ai_controller.ai_value 90}
[/command]
[/option]
[option]
id="ai_ask_very"
message= "It is important. (value 50)" # wmllint: ignore
[command]
{VARIABLE ai_controller.ai_value 50}
[/command]
[/option]
[option]
id="ai_ask_very"
message= "It is not so important. (value 25)" # wmllint: ignore
[command]
{VARIABLE ai_controller.ai_value 25}
[/command]
[/option]
[option]
id="ai_ask_custom"
message= "It has the importance ..." # wmllint: ignore
[command]
[message]
speaker=narrator
[text_input]
variable=ai_controller.ai_value
label="value: " # wmllint: ignore
max_chars=2
text=20 # wmllint: ignore
[/text_input]
image=wesnoth-icon.png
[/message]
[/command]
[/option]
[/message]
[/event]
[event]
name=victory # when should i clear variables?
{CLEAR_VARIABLE ai_controller}
[/event]
[event]
name="ai_controller"
first_time_only=no
{CLEAR_VARIABLE ai_controller.options}
#debug output
#[message]
# message="ai trigered" # wmllint: ignore
#[/message]
#store enemy leaders
[store_unit]
[filter]
canrecruit=yes
side={ENEMY_SIDES}
[/filter]
variable=ai_controller.enemy_leaders
[/store_unit]
#store friends
[store_unit]
[filter]
canrecruit=yes
side={FRIEND_SIDES}
#team={FRIEND_TEAM}
[/filter]
variable=ai_controller.friend_leaders
[/store_unit]
#store the allied leader who is playing
[store_unit]
[filter]
side=$ai_controller.ai_side
canrecruit=yes
[/filter]
variable=ai_controller.current_leader
[/store_unit]
[set_variable]
name=ai_controller.current_orders
[join]
variable=ai_controller.ai_desc.side$ai_controller.ai_side|
key=description
separator="
@"
[/join]
[/set_variable]
[message]
# wmllint: display on
message= "Which kind of order do you want me to obey? # wmllint: ignore
@$ai_controller.current_orders"
id=$ai_controller.current_leader.id
# wmllint: display off
#[option]
# id=command_nothing
# message= "Stay with your current orders!" # wmllint: ignore
#[/option]
[option]
id=command_clear
message= "#I revoke all your commands!" # wmllint: ignore
[command]
{MODIFY_UNIT side=$ai_controller.ai_side goto_x "-999"}
{MODIFY_UNIT side=$ai_controller.ai_side goto_y "-999"}
{CLEAR_VARIABLE ai_controller.ai_lists.side$ai_controller.ai_side|}
{CLEAR_VARIABLE ai_controller.ai_desc.side$ai_controller.ai_side|}
# {VARIABLE ai_controller.goto.}
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/option]
# [option]
# id=command_empty
# message= "Forget your destination and listen to a new Command! (Move Commands must be cleaned)" # wmllint: ignore
# [command]
# [modify_side]
# side=$ai_controller.ai_side
# [ai]
# dummy=dummy # not sure if necessary
# [/ai]
# [/modify_side]
# [/command]
# [command]
# {MODIFY_UNIT side=$ai_controller.ai_side goto_x "-999"}
# [/command]
# [command]
# {MODIFY_UNIT side=$ai_controller.ai_side goto_y "-999"}
# [/command]
#
# [command]
# [message]
# message="Your orders are canceled!" # wmllint: ignore
# id=$ai_controller.current_leader.id
# [/message]
#
# [fire_event]
# name=ai_controller
# [/fire_event]
# [/command]
# [/option]
[option]
message= "Defeat an enemy Leader!" # wmllint: ignore
[command]
{FOREACH ai_controller.enemy_leaders enemy}
[set_variables]
name=ai_controller.options
mode=append
[value]
id="command_defeat_$ai_controller.enemy_leaders[$enemy].id"
message= "Defeat $ai_controller.enemy_leaders[$enemy].id|!" # wmllint: ignore
[command]
[fire_event]
name=ai_ask_value
[/fire_event]
[set_variables]
name=ai_controller.ai_lists.side$ai_controller.ai_side|
mode=append
[value]
[target]
value=$ai_controller.ai_value
[filter]
id=$ai_controller.enemy_leaders[$enemy].id
[/filter]
[/target]
[/value]
[/set_variables]
[set_variables]
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am already attacking $ai_controller.enemy_leaders[$enemy].id|!" # wmllint: ignore
[/value]
[/set_variables]
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/value]
[/set_variables]
{NEXT enemy}
{CLEAR_VARIABLE enemy}
[message]
id=$ai_controller.current_leader.id
message= "Which enemy Leaders do you want me to defeat?" # wmllint: ignore
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
[/command]
[/option]
[option]
message= "Protect an allied leader!" # wmllint: ignore
[command]
{FOREACH ai_controller.friend_leaders friend}
[set_variables]
name=ai_controller.options
mode=append
[value]
message= "Protect $ai_controller.friend_leaders[$friend].id" # wmllint: ignore
id="command_protect_$ai_controller.friend_leaders[$friend].id"
[command]
[fire_event]
name=ai_ask_value
[/fire_event]
[set_variables]
name=ai_controller.ai_lists.side$ai_controller.ai_side|
mode=append
[value]
[protect_unit]
value=5
radius=10
[filter]
id=$ai_controller.friend_leaders[$friend].id
[/filter]
[/protect_unit]
[/value]
[/set_variables]
[set_variables]
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am already protecting $ai_controller.friend_leaders[$friend].id" # wmllint: ignore
[/value]
[/set_variables]
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/value]
[/set_variables]
#[if]
# [variable]
# name=ai_controller.current_leader.id
# not_equals=ai_controller.$friend_leaders[$friend].id
# [/variable]
# [then]
# {VARIABLE ai_controller.options[$friend].message "Protect $friend_leaders[$friend].id|!"}
# [/then]
# [else]
# {VARIABLE ai_controller.options[$friend].message "Your men shall protect yourself!"}
# [/else]
#[/if]
{NEXT friend}
{CLEAR_VARIABLE friend}
[message]
message= "Which allied leader should i protect?" # wmllint: ignore
id=$ai_controller.current_leader.id
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
[/command]
[/option]
[option]
message="Defend a location!" # wmllint: ignore
[command]
{FOREACH ai_controller.locations location}
[set_variables]
name=ai_controller.options
mode=append
[value]
id="command_defend_$ai_controller.locations[$location].id"
message= "Defend the $ai_controller.locations[$location].name|!" # wmllint: ignore
[command]
[fire_event]
name=ai_ask_value
[/fire_event]
[set_variables]
name=ai_controller.ai_lists.side$ai_controller.ai_side|
mode=append
[value]
[protect_location]
x=$ai_controller.locations[$location].x
y=$ai_controller.locations[$location].y
value=$|ai_controller.value
radius=$ai_controller.locations[$location].radius
[/protect_location]
[/value]
[/set_variables]
[set_variables]
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am already defending $ai_controller.locations[$location].name|!" # wmllint: ignore
[/value]
[/set_variables]
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/value]
[/set_variables]
{NEXT location}
{CLEAR_VARIABLE location}
[message]
message= "Which location should i protect?" # wmllint: ignore
id=$ai_controller.current_leader.id
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
[/command]
[/option]
[option]
message= "Go to a location! (only the leader)" # wmllint: ignore
[command]
{FOREACH ai_controller.locations location}
[set_variables]
name=ai_controller.options
mode=append
[value]
id="command_goto_$ai_controller.locations[$location].id"
message="Goto the $ai_controller.locations[$location].name|!" # wmllint: ignore
[command]
[fire_event]
name=ai_ask_value
[/fire_event]
[set_variables]
name=$ai_controller.ai_lists.side$ai_controller.ai_side|
mode=append
[value]
[leader_goal]
x=$ai_controller.locations[$location].x
y=$ai_controller.locations[$location].y
value=$|ai_controller.value
[/leader_goal]
[/value]
[/set_variables]
[set_variables]
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am already going to $ai_controller.locations[$location].name|!" # wmllint: ignore
[/value]
[/set_variables]
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/value]
[/set_variables]
{NEXT location}
{CLEAR_VARIABLE location}
[message]
message= "To which location shall i move?" # wmllint: ignore
id=$ai_controller.current_leader.id
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
[/command]
[/option]
[option]
message= "Avoid a location!" # wmllint: ignore
[command]
{FOREACH ai_controller.locations location}
[set_variables]
name=ai_controller.options
mode=append
[value]
id="command_avoid_$ai_controller.locations[$location].id"
message= "Avoid the $ai_controller.locations[$location].name|!" # wmllint: ignore
[command]
[fire_event]
name=ai_ask_value
[/fire_event]
[set_variables]
name=ai_controller.ai_lists.side$ai_controller.ai_side|
mode=append
[value]
[avoid]
x=$ai_controller.locations[$location].x
y=$ai_controller.locations[$location].y
range=$ai_controller.locations[$location].range
value=$|ai_controller.value
[/avoid]
[/value]
[/set_variables]
[set_variables]
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am already ordered to avoid $ai_controller.locations[$location].name|!" # wmllint: ignore
[/value]
[/set_variables]
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/value]
[/set_variables]
{NEXT location}
{CLEAR_VARIABLE location}
[message]
message= "Which location shall i avoid?" # wmllint: ignore
id=$ai_controller.current_leader.id
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
[/command]
[/option]
# [option]
# message= "Take a keep!" # wmllint: ignore
# [command]
# {FOREACH options option}
# {VARIABLE options[$option].command.modify_side.side $ai_side}
#[set_variables]
# name=take_options
# mode=append
# [value]
# id="command_take_$ai_locations[$location].id"
# message="$ai_locations[$location].name|!" # wmllint: ignore
# [command]
# [modify_side]
# side=$ai_side
# [ai]
# [avoid]
# x=$ai_locations[$location].x
# y=$ai_locations[$location].y
# range=$ai_locations[$location].range
# value=5
# [/avoid]
# [/ai]
# [/modify_side]
# [/command]
# [/value]
#[/set_variables]
# {NEXT option}
# [message]
# message= "Which keep shall i take?" # wmllint: ignore
# id=$ai_controller.current_leader.id
# [insert_tag]
# name=option
# variable=ai_controller.take_options
# [/insert_tag]
# [/message]
# [/command]
# [/option]
#{FOREACH take_options option}
#{VARIABLE take_options[$option].command.modify_side.side $ai_side}
#[if]
# [variable]
# name=current_leader.id
# equals=$friend_leaders[$friend].id
# [/variable]
# [then]
# {VARIABLE protect_options[$friend].message "Protect $friend_leaders[$friend].id|!"}
# [/then]
# [else]
# {VARIABLE protect_options[$friend].message "Your men shall protect yourself!"}
# [/else]
#[/if]
#{NEXT option}
#{CLEAR_VARIABLE option}
[option]
message= "Send your army to a location!" # wmllint: ignore
[command]
{FOREACH ai_controller.locations location}
[set_variables]
name=ai_controller.options
mode=append
[value]
id="command_send_$ai_controller.locations[$location].id"
message="Move to the $ai_controller.locations[$location].name|!" # wmllint: ignore
[command]
[store_unit]
[filter]
side=$ai_controller.ai_side
[/filter]
variable=ai_controller.sidemembers
[/store_unit]
[set_variable]
name=i
value=0
[/set_variable]
[while]
[variable]
name=i
less_than=$|ai_controller.sidemembers.length
[/variable]
[do]
[set_variable]
name=ai_controller.sidemembers[$|i].goto_x
value=$ai_controller.locations[$location].x
[/set_variable]
[set_variable]
name=ai_controller.sidemembers[$|i].goto_y
value=$ai_controller.locations[$location].y
[/set_variable]
[unstore_unit]
variable=ai_controller.sidemembers[$|i]
[/unstore_unit]
[set_variable]
name=i
add=1
[/set_variable]
[/do]
[/while]
[clear_variable]
name=ai_controller.sidemembers
[/clear_variable]
{CLEAR_VARIABLE i}
[set_variables]
name=ai_controller.ai_desc.side$ai_controller.ai_side|
mode=append
[value]
description= "I am already ordered to send all men to $ai_controller.locations[$location].name|!" # wmllint: ignore
[/value]
[/set_variables]
[/command]
[/value]
[/set_variables]
{NEXT location}
[message]
message= "Which location shall i send my men to?" # wmllint: ignore
id=$ai_controller.current_leader.id
[insert_tag]
name=option
variable=ai_controller.options
[/insert_tag]
[/message]
[fire_event]
name=ai_controller
[/fire_event]
[/command]
[/option]
[option]
id=command_quit
message= "@I don't want to be in command any more! Take care of yourselves! (Disables AI_CONTROLLER)" # wmllint: ignore no spellcheck
[show_if]
[variable]
name=ai_controller.in_command
boolean_equals=true
[/variable]
[/show_if]
[command]
{VARIABLE ai_controller.in_command false}
[/command]
[/option]
[option]
id=command_execute
message= "@Execute my orders!" # wmllint: ignore
[command]
[modify_side]
side=$ai_controller.ai_side
[insert_tag]
name=ai
variable=$ai_controller.ai_lists.side$ai_controller.ai_side|
[/insert_tag]
[/modify_side]
[/command]
[/option]
[/message]
#{CLEAR_VARIABLE ai_controller.current_leader}
#{CLEAR_VARIABLE ai_controller.enemy_leaders}
#{CLEAR_VARIABLE ai_controller.friend_leaders}
#{CLEAR_VARIABLE ai_controller.defeat_options}
#{CLEAR_VARIABLE ai_controller.protect_options}
#{CLEAR_VARIABLE ai_controller.defend_options}
#{CLEAR_VARIABLE ai_controller.goto_options}
#{CLEAR_VARIABLE ai_controller.move_options}
# take_options is static and will be cleared at level end
{CLEAR_VARIABLE ai_controller.options}
[/event]
[event]
name="ai turn"
first_time_only=no
[store_side]
side=$side_number
variable=ai_controller.current_side
[/store_side]
[if]
[and]
[variable]
name=ai_controller.current_side.team_name
equals={FRIEND_TEAM}
[/variable]
[variable]
name=ai_controller.in_command
boolean_equals=true
[/variable]
[have_unit]
side=$side_number
canrecruit=yes
[/have_unit]
[/and]
[then]
{VARIABLE ai_controller.ai_side $side_number}
[fire_event]
name=ai_controller
[/fire_event]
[/then]
[/if]
[/event]
[event]
name=victory
{CLEAR_VARIABLE ai_controller}
#TODO disable the ai_controller context menu entries
[set_menu_item]
id=ai_controller_enable
[show_if]
[not]
[/not]
[/show_if]
[/set_menu_item]
[set_menu_item]
id=ai_controller_disable
[show_if]
[not]
[/not]
[/show_if]
[/set_menu_item]
[set_menu_item]
id=ai_controller_location
[show_if]
[not]
[/not]
[/show_if]
[/set_menu_item]
[/event]
#enddef