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Code simplification;...
...it's not necessary for snapshots to copy the parent member.
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@ -547,7 +547,6 @@ void game_state::write_snapshot(config& cfg) const
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{
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log_scope("write_game");
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cfg["label"] = label;
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cfg["parent"] = parent;
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cfg["history"] = history;
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cfg["abbrev"] = abbrev;
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cfg["version"] = game_config::version;
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