From dd04a9e4397ebb68ce377d8aa2ce5e70d4601dc9 Mon Sep 17 00:00:00 2001 From: "Ignacio R. Morelle" Date: Fri, 31 Jan 2014 21:51:04 -0300 Subject: [PATCH] Add Cave Path terrain to the flat group --- changelog | 1 + data/core/terrain.cfg | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/changelog b/changelog index 0f7270f7e44..f21e235e8eb 100644 --- a/changelog +++ b/changelog @@ -12,6 +12,7 @@ Version 1.11.8+dev: * Added Impassable Overlay and Unwalkable Overlay terrains to the obstacle group. * Added Snowy Human City village terrain to the frozen group. + * Added Cave Path terrain to the flat group. * Language and i18n: * Updated translations: Portuguese, Scottish Gaelic * Lua API: diff --git a/data/core/terrain.cfg b/data/core/terrain.cfg index ba06513852d..c65d1c76f1f 100644 --- a/data/core/terrain.cfg +++ b/data/core/terrain.cfg @@ -836,7 +836,7 @@ Most units receive 20 to 40% defense in sand." editor_name= _ "Cave Path" string=Ur aliasof=Gt - editor_group=cave + editor_group=cave, flat [/terrain_type] [terrain_type]