DM 12: Less specific undead sighting dialogue

Dialogue change so that when the undead loom in the mist, it now doesn't matter if they're actually undead or just bats/adepts.
This commit is contained in:
Thom Diment 2020-02-29 15:03:53 +00:00 committed by sigurdfdragon
parent fb3cfd64f2
commit ddcaab3c50

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@ -301,7 +301,7 @@
[then]
[message]
speaker=unit
message= _ "What in the wide green world is this abomination?"
message= _ "There's something there in the mist!"
[/message]
[/then]
[/if]