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DM 12: Less specific undead sighting dialogue
Dialogue change so that when the undead loom in the mist, it now doesn't matter if they're actually undead or just bats/adepts.
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@ -301,7 +301,7 @@
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[then]
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[message]
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speaker=unit
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message= _ "What in the wide green world is this abomination?"
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message= _ "There's something there in the mist!"
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[/message]
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[/then]
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[/if]
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