mirror of
https://github.com/wesnoth/wesnoth
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changelog update
This commit is contained in:
parent
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commit
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@ -4,6 +4,7 @@ Version 1.1.13+svn:
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* fixed bad glitches in the map Rise of Wesnoth
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* graphics:
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* new better looking hexgrid
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* new special transition between chasm and dwarvish castle
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* language and i18n:
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* updated translations: Czech, French
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* multiplayer maps:
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@ -7,6 +7,10 @@
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# added.
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# * keep-of-$castle : castle being a tile letter. The corresponding tile is the
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# keep correspoding to the given castle tile
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#
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# when adding new probabilities update the commented line
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# the proper way to calculate the propabilities is described here
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# http://www.wesnoth.org/wiki/Terrain_Graphics_Probability
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# The following should be kept on top of the file
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{terrain-graphics}
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@ -39,6 +43,7 @@
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{FORESTADJCASTLE ] CnolWqQoKN 100 mushrooms-castle}
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{FORESTADJCASTLE m CnqQoKXN 100 mountains-castle}
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#33% 17% 5% 45%
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{FORESTADJ f csmJMwvabtXWl 33 forest_small}
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{FORESTADJ f csmJMwvabtXWl 25 forest3}
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{FORESTADJ f csmJMwvabtXWl 10 forest4}
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@ -68,7 +73,7 @@
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no_flag="overlay"
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set_flag="overlay"
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[/tile]
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[tile]
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pos=3
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type={NID}
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@ -148,43 +153,50 @@
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#enddef
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#Single hex mountain tiles (mountain + village)
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#33% 33% 33%
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{SHEX mb& overlay 33 mountains3}
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{SHEX mb& overlay 33 mountains2}
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{SHEX mb& overlay 50 mountains2}
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{SHEX mb& overlay 100 mountains}
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#Single hex normal forest tiles
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#33% 17% 5% 45%
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{SHEX f overlay 33 forest}
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{SHEX f overlay 25 forest3}
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{SHEX f overlay 10 forest4}
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{SHEX f overlay 100 forest2}
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#Single hex tropical forest tiles
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#33% 17% 5% 45%
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{SHEX T overlay 33 tropical-forest2}
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{SHEX T overlay 25 tropical-forest3}
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{SHEX T overlay 10 tropical-forest4}
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{SHEX T overlay 100 tropical-forest}
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#Single hex normal snow forest tiles
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#25% 25% 25% 25%
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{SHEX F overlay 25 snow-forest2}
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{SHEX F overlay 25 snow-forest3}
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{SHEX F overlay 25 snow-forest4}
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{SHEX F overlay 33 snow-forest3}
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{SHEX F overlay 50 snow-forest4}
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{SHEX F overlay 100 snow-forest}
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#Single hex Great-tree
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#33% 17% 50%
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{SHEX ? overlay 33 great-tree3}
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{SHEX ? overlay 25 great-tree2}
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{SHEX ? overlay 100 great-tree1}
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#Single hex underground mushroom forest tiles
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#20% 20% 20% 20% 20%
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{SHEX ] overlay 20 mushrooms2}
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{SHEX ] overlay 20 mushrooms3}
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{SHEX ] overlay 20 mushrooms4}
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{SHEX ] overlay 20 mushrooms5}
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{SHEX ] overlay 25 mushrooms3}
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{SHEX ] overlay 33 mushrooms4}
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{SHEX ] overlay 50 mushrooms5}
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{SHEX ] overlay 100 mushrooms}
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#Single hex Cave lit by Beam of Light
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#33% 33% 33%
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{SHEX ' overlay 33 cave-beam3}
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{SHEX ' overlay 33 cave-beam2}
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{SHEX ' overlay 50 cave-beam2}
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{SHEX ' overlay 100 cave-beam1}
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@ -235,6 +247,7 @@
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[/terrain_graphics]
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#enddef
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#33% 33% 33%
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{CLOUDS & cloud1_1 cloud1_2 cloud1_3 clouds 33}
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{CLOUDS & cloud1_1 cloud2_2 cloud1_3 clouds 50}
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{CLOUDS & cloud1_1 cloud3_2 cloud1_3 clouds 100}
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@ -246,27 +259,33 @@
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# top of both 'base' and 'overlay'
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#Single hex human villages (grassland, hills, mountains)
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#30% 30% 40%
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{SHEX v village 30 village-human}
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{SHEX v village 30 village-human2}
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{SHEX v village 43 village-human2}
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{SHEX v village 100 village-human3}
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{SHEX ab village 100 village-human4}
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#Single hex human villages (snow)
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#33% 33% 33%
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{SHEX V village 33 village-human-snow}
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{SHEX V village 33 village-human-snow2}
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{SHEX V village 50 village-human-snow2}
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{SHEX V village 100 village-human-snow3}
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{SHEX A village 100 village-human-snow4}
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#Single hex elven villages
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#10% 25% 25% 40%
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{SHEX t village 10 village-elven}
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{SHEX t village 25 village-elven3}
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{SHEX t village 25 village-elven4}
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{SHEX t village 28 village-elven3}
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{SHEX t village 38 village-elven4}
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{SHEX t village 100 village-elven2}
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#Single hex elven villages (snow)
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#10% 25% 25% 40%
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{SHEX e village 10 village-elven-snow}
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{SHEX e village 25 village-elven-snow3}
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{SHEX e village 25 village-elven-snow4}
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{SHEX e village 28 village-elven-snow3}
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{SHEX e village 38 village-elven-snow4}
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{SHEX e village 100 village-elven-snow2}
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#Single hex desert villages
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@ -274,12 +293,15 @@
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{SHEX U village 100 village-desert2}
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#Single hex underground villages
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#33% 33% 33%
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{SHEX D village 33 village-cave}
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{SHEX D village 33 village-cave2}
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{SHEX D village 50 village-cave2}
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{SHEX D village 100 village-cave3}
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{SHEX p village 100 village-dwarven}
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#Single hex swamp village
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#50% 50%
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{SHEX Y village 50 village-swampwater}
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{SHEX Y village 100 village-swampwater2}
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@ -309,116 +331,138 @@
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# > B A S E T E R R A I N S <
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#
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{TERRAIN_BASE_PROB u]' cave-floor4 10}
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{TERRAIN_BASE_PROB u]' cave-floor3 3}
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{TERRAIN_BASE_PROB u]' cave-floor2 15}
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{TERRAIN_BASE_PROB u]' cave-floor 10}
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{TERRAIN_BASE u]' cave-floor1}
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#10% 3% 13% 7% 67%
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{TERRAIN_BASE_PROB u]' cave-floor4 10}
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{TERRAIN_BASE_PROB u]' cave-floor3 3}
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{TERRAIN_BASE_PROB u]' cave-floor2 15}
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{TERRAIN_BASE_PROB u]' cave-floor 10}
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{TERRAIN_BASE u]' cave-floor1}
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{TERRAIN_BASE W cavewall}
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{TERRAIN_BASE W cavewall}
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{TERRAIN_BASE_PROB [ cave-hills-variation1 33}
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{TERRAIN_BASE_PROB [ cave-hills-variation2 33}
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{TERRAIN_BASE [ cave-hills-variation3}
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#33% 33% 33%
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{TERRAIN_BASE_PROB [ cave-hills-variation1 33}
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{TERRAIN_BASE_PROB [ cave-hills-variation2 50}
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{TERRAIN_BASE [ cave-hills-variation3}
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{TERRAIN_BASE_PROB h hills-variation1 33}
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{TERRAIN_BASE_PROB h hills-variation2 33}
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{TERRAIN_BASE h hills-variation3}
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#33% 33% 33%
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{TERRAIN_BASE_PROB h hills-variation1 33}
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{TERRAIN_BASE_PROB h hills-variation2 50}
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{TERRAIN_BASE h hills-variation3}
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{TERRAIN_BASE_PROB H snow-hills3 30}
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{TERRAIN_BASE_PROB H snow-hills2 30}
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{TERRAIN_BASE H snow-hills}
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#30% 30% 40%
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{TERRAIN_BASE_PROB H snow-hills3 30}
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{TERRAIN_BASE_PROB H snow-hills2 43}
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{TERRAIN_BASE H snow-hills}
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{TERRAIN_BASE_PROB SF snow2 30}
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{TERRAIN_BASE_PROB SF snow3 30}
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{TERRAIN_BASE SF snow}
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#30% 30% 40%
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{TERRAIN_BASE_PROB SF snow2 30}
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{TERRAIN_BASE_PROB SF snow3 43}
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{TERRAIN_BASE SF snow}
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{TERRAIN_BASE X chasm}
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{TERRAIN_BASE_PROB l lava3 33}
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{TERRAIN_BASE_PROB l lava2 50}
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{TERRAIN_BASE l lava}
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{TERRAIN_BASE X chasm}
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{TERRAIN_BASE_PROB g grassland-rocks1 2}
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{TERRAIN_BASE_PROB g grassland-rocks2 2}
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{TERRAIN_BASE_PROB g grassland-flowers1 3}
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{TERRAIN_BASE_PROB g grassland-flowers2 3}
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{TERRAIN_BASE_PROB gf? grassland-r1 10}
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{TERRAIN_BASE_PROB gf? grassland-r2 10}
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{TERRAIN_BASE_PROB gf? grassland-r3 10}
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{TERRAIN_BASE_PROB gf? grassland-r4 10}
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{TERRAIN_BASE_PROB gf? grassland-r5 10}
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{TERRAIN_BASE_PROB gf? grassland-r6 10}
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{TERRAIN_BASE_PROB gf? grassland-r7 10}
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{TERRAIN_BASE gf? grassland-r8}
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{TERRAIN_BASE_PROB l lava 33}
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{TERRAIN_BASE_PROB l lava2 50}
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{TERRAIN_BASE l lava3}
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#g 2% 2% 3% 3% 9% 9% 9% 9% 9% 9% 9% 27%
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{TERRAIN_BASE_PROB g grassland-rocks1 2}
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{TERRAIN_BASE_PROB g grassland-rocks2 2}
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{TERRAIN_BASE_PROB g grassland-flowers1 3}
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{TERRAIN_BASE_PROB g grassland-flowers2 3}
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#f? 10% 10% 10% 10% 10% 10% 10% 30%
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{TERRAIN_BASE_PROB gf? grassland-r1 10}
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{TERRAIN_BASE_PROB gf? grassland-r2 11}
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{TERRAIN_BASE_PROB gf? grassland-r3 13}
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{TERRAIN_BASE_PROB gf? grassland-r4 14}
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{TERRAIN_BASE_PROB gf? grassland-r5 17}
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{TERRAIN_BASE_PROB gf? grassland-r6 20}
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{TERRAIN_BASE_PROB gf? grassland-r7 25}
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{TERRAIN_BASE gf? grassland-r8}
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{TERRAIN_BASE_PROB GT savanna 33}
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{TERRAIN_BASE_PROB GT savanna2 50}
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{TERRAIN_BASE GT savanna3}
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{TERRAIN_BASE r dirt}
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{TERRAIN_BASE_PROB R road3 33}
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{TERRAIN_BASE_PROB R road2 33}
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{TERRAIN_BASE R road}
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{TERRAIN_BASE r dirt}
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#33% 33% 33%
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{TERRAIN_BASE_PROB R road3 33}
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{TERRAIN_BASE_PROB R road2 50}
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{TERRAIN_BASE R road}
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{TERRAIN_BASE E desert-road}
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{TERRAIN_BASE_PROB I desert-plant 2}
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{TERRAIN_BASE_PROB I desert-plant2 2}
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{TERRAIN_BASE_PROB I desert-plant3 2}
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{TERRAIN_BASE_PROB I desert2 25}
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{TERRAIN_BASE_PROB I desert3 25}
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{TERRAIN_BASE_PROB I desert4 5}
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{TERRAIN_BASE_PROB I desert5 5}
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{TERRAIN_BASE_PROB I desert6 5}
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{TERRAIN_BASE_PROB I desert7 5}
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{TERRAIN_BASE I desert}
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#2% 2% 2% 24% 24% 3% 3% 3% 3% 36%
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{TERRAIN_BASE_PROB I desert-plant 2}
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{TERRAIN_BASE_PROB I desert-plant2 2}
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{TERRAIN_BASE_PROB I desert-plant3 2}
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{TERRAIN_BASE_PROB I desert2 25}
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{TERRAIN_BASE_PROB I desert3 34}
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{TERRAIN_BASE_PROB I desert4 6}
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{TERRAIN_BASE_PROB I desert5 6}
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{TERRAIN_BASE_PROB I desert6 7}
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{TERRAIN_BASE_PROB I desert7 7}
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{TERRAIN_BASE I desert}
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{TERRAIN_BASE_PROB J desert-hills2 33}
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{TERRAIN_BASE_PROB J desert-hills3 33}
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{TERRAIN_BASE J desert-hills}
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#33% 33% 33%
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{TERRAIN_BASE_PROB J desert-hills2 33}
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{TERRAIN_BASE_PROB J desert-hills3 50}
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{TERRAIN_BASE J desert-hills}
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{TERRAIN_BASE_PROB M desert-mountain-peak1 25}
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{TERRAIN_BASE_PROB M desert-mountain-peak2 25}
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{TERRAIN_BASE_PROB M desert-mountain-peak3 25}
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{TERRAIN_BASE M desert-mountains}
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#25% 25% 25% 25%
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{TERRAIN_BASE_PROB M desert-mountain-peak1 25}
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{TERRAIN_BASE_PROB M desert-mountain-peak2 33}
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{TERRAIN_BASE_PROB M desert-mountain-peak3 50}
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{TERRAIN_BASE M desert-mountains}
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{TERRAIN_BASE P desert-oasis}
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{TERRAIN_BASE P desert-oasis}
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{TERRAIN_BASE_PROB d sand-rock1 10}
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{TERRAIN_BASE_PROB d sand-rock2 10}
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{TERRAIN_BASE_PROB d sand-rock3 10}
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{TERRAIN_BASE d sand}
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#10% 10% 10% 70%
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{TERRAIN_BASE_PROB d sand-rock1 10}
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{TERRAIN_BASE_PROB d sand-rock2 11}
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{TERRAIN_BASE_PROB d sand-rock3 13}
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{TERRAIN_BASE d sand}
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{TERRAIN_BASE_PROB i ice2 10}
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{TERRAIN_BASE_PROB i ice3 10}
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{TERRAIN_BASE_PROB i ice4 25}
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{TERRAIN_BASE_PROB i ice5 10}
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{TERRAIN_BASE_PROB i ice6 10}
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{TERRAIN_BASE i ice}
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{TERRAIN_BASE_PROB w swampwater-flowers1 8}
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{TERRAIN_BASE_PROB w swampwater-flowers2 8}
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{TERRAIN_BASE_PROB w swampwater-plant1 10}
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{TERRAIN_BASE_PROB w swampwater-plant2 10}
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{TERRAIN_BASE_PROB w swampwater2 33}
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{TERRAIN_BASE_PROB w swampwater3 50}
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{TERRAIN_BASE w swampwater}
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#8% 8% 8% 8% 23% 23% 23%
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{TERRAIN_BASE_PROB w swampwater-flowers1 8}
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{TERRAIN_BASE_PROB w swampwater-flowers2 9}
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{TERRAIN_BASE_PROB w swampwater-plant1 10}
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{TERRAIN_BASE_PROB w swampwater-plant2 11}
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{TERRAIN_BASE_PROB w swampwater2 33}
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{TERRAIN_BASE_PROB w swampwater3 50}
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{TERRAIN_BASE w swampwater}
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{TERRAIN_BASE_PROB c\|/ coast3 30}
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{TERRAIN_BASE_PROB c\|/ coast2 30}
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{TERRAIN_BASE c\|/ coast}
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#10% 10% 10% 10% 25% 35%
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{TERRAIN_BASE_PROB i ice2 10}
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{TERRAIN_BASE_PROB i ice3 11}
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{TERRAIN_BASE_PROB i ice5 13}
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{TERRAIN_BASE_PROB i ice6 14}
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{TERRAIN_BASE_PROB i ice4 42}
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{TERRAIN_BASE i ice}
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#set them to 33 for some irregulrity
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#33% 67%
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{TERRAIN_BASE_PROB k ford2 33}
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{TERRAIN_BASE k ford}
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{TERRAIN_BASE_PROB s ocean3 30}
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{TERRAIN_BASE_PROB s ocean2 30}
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{TERRAIN_BASE s ocean}
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#30% 30% 40%
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{TERRAIN_BASE_PROB c\|/ coast3 30}
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{TERRAIN_BASE_PROB c\|/ coast2 43}
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{TERRAIN_BASE c\|/ coast}
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#30% 30% 40%
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{TERRAIN_BASE_PROB s ocean3 30}
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{TERRAIN_BASE_PROB s ocean2 43}
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{TERRAIN_BASE s ocean}
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{TERRAIN_BASE ~ fog}
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#This one is to fill the "gaps" at the map edges. There are no
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#non-multihex mountains so hills fit better
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{TERRAIN_BASE mb hills-variation1}
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@ -462,8 +506,10 @@
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#added ruins
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{TERRAIN_BASE N castle}
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{TERRAIN_BASE Q sunken-ruin}
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#30% 30% 40%
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{TERRAIN_BASE_PROB q swampwater2 30}
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{TERRAIN_BASE_PROB q swampwater3 30}
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{TERRAIN_BASE_PROB q swampwater3 43}
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{TERRAIN_BASE q swampwater}
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#{TERRAIN_BASE O orccastle}
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@ -493,6 +539,7 @@
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# Not disabled for now because it messes with the new cliff
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{DISABLE_TRANSITIONS N} #we want transitions...makes ruins look overgrown...
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#17% 17% 17% 17% 17% 17%
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{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin5-convex 17}
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{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin4-convex 20}
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{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin3-convex 25}
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@ -500,6 +547,7 @@
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{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 ruin1-convex 50}
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{TERRAIN_ADJACENT_CORNER_PROB N !NQqCK !NQqCK 52,76 castle-convex 100}
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#17% 17% 17% 17% 17% 17%
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{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin5-concave 17}
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{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin4-concave 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin3-concave 25}
|
||||
@ -507,20 +555,25 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 ruin1-concave 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !NQqCK N NQqC 56,68 castle-concave 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K N NQqC 54,72 ruinkeep1-inside 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K N NQqC 54,72 keep-inside 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 54,72 keep-of-N ruinkeep1-wall 75}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-N keep-wall 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK N 54,72 ruinkeep1-wall-0 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK N 52,72 keep-wall-0 100}
|
||||
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K N !NQqCK 54,72 ruinkeep1-wall-1 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K N !NQqCK 56,76 keep-wall-1 100}
|
||||
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 54,72 keep-of-N ruinkeep1-keep 75}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-N keep-keep 100}
|
||||
|
||||
@ -528,6 +581,7 @@
|
||||
# sunken ruined castle
|
||||
#{DISABLE_TRANSITIONS Q}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q wcs wcs 52,76 sunken-ruin5-convex 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q wcs wcs 52,76 sunken-ruin4-convex 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q wcs wcs 52,76 sunken-ruin3-convex 25}
|
||||
@ -535,13 +589,15 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q wcs wcs 52,76 sunken-ruin1-convex 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q wcs wcs 52,76 sunken-ruin-convex 100}
|
||||
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin5-concave 16}
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin5-concave 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin4-concave 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin3-concave 25}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin2-concave 33}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin1-concave 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs Q qQNC 56,68 sunken-ruin-concave 100}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin5-convex 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin4-convex 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin3-convex 25}
|
||||
@ -549,6 +605,7 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 ruin1-convex 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Q !qQNCK !qQNCK 52,76 castle-convex 100}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin5-concave 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin4-concave 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin3-concave 25}
|
||||
@ -556,24 +613,30 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 ruin1-concave 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK Q qQNC 56,68 castle-concave 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K Q NQqC 54,72 sunken-ruinkeep1-inside 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K Q NQqC 54,72 sunkenkeep-inside 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-Q sunken-ruinkeep1-wall 75}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-Q sunkenkeep-wall 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK Q 52,72 sunken-ruinkeep1-wall-0 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK Q 52,72 sunkenkeep-wall-0 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K Q !NQqCK 56,76 sunken-ruinkeep1-wall-1 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K Q !NQqCK 56,76 sunkenkeep-wall-1 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-Q sunken-ruinkeep1-keep 75}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-Q sunkenkeep-keep 100}
|
||||
|
||||
# swamp ruined castle
|
||||
#{DISABLE_TRANSITIONS q}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q wcs wcs 52,76 ruin5-convex 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q wcs wcs 52,76 ruin4-convex 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q wcs wcs 52,76 ruin3-convex 25}
|
||||
@ -581,6 +644,7 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q wcs wcs 52,76 ruin1-convex 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q wcs wcs 52,76 ruin-convex 100}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs q qQNC 56,68 ruin5-concave 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs q qQNC 56,68 ruin4-concave 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs q qQNC 56,68 ruin3-concave 25}
|
||||
@ -588,7 +652,7 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs q qQNC 56,68 ruin1-concave 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB wcs q qQNC 56,68 ruin-concave 100}
|
||||
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin5-convex 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin4-convex 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin3-convex 25}
|
||||
@ -596,6 +660,7 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 ruin1-convex 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB q !qQNCK !qQNCK 52,76 castle-convex 100}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin5-concave 17}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin4-concave 20}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin3-concave 25}
|
||||
@ -603,18 +668,23 @@
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 ruin1-concave 50}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB !qQNCK q qQNC 56,68 castle-concave 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K q NQqC 54,72 ruinkeep1-inside 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K q NQqC 54,72 keep-inside 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-q ruinkeep1-wall 75}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K !NQqCK !NQqCK 52,76 keep-of-q keep-wall 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK q 52,72 ruinkeep1-wall-0 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K !NQqCK q 52,72 keep-wall-0 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K q !NQqCK 56,76 ruinkeep1-wall-1 75}
|
||||
{TERRAIN_ADJACENT_CORNER_PROB K q !NQqCK 56,76 keep-wall-1 100}
|
||||
|
||||
#75% 25%
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-q ruinkeep1-keep 75}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1_PROB K K !K 56,76 keep-of-q keep-keep 100}
|
||||
|
||||
@ -627,20 +697,34 @@
|
||||
{TERRAIN_ADJACENT_CORNER !nK n K 52,76 encampment-concave}
|
||||
|
||||
# Cave and dwarven castles
|
||||
{DISABLE_TRANSITIONS X}
|
||||
{DISABLE_TRANSITIONS W}
|
||||
{DISABLE_TRANSITIONS o}
|
||||
{TERRAIN_ADJACENT_CORNER W !WoK !WoK 52,76 cavewall-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !WoK W W 56,68 cavewall-concave}
|
||||
{TERRAIN_ADJACENT_CORNER o !WoK !WoK 52,76 dwarven-castle-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !WoK o o 56,68 dwarven-castle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1 K !WoK !WoK 52,76 keep-of-o dwarven-castle-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !WoK K o 56,68 dwarven-castle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER !WoK o K 56,68 dwarven-castle-concave}
|
||||
|
||||
{TERRAIN_ADJACENT_CORNER o !WoKXl !WoKXl 52,76 dwarven-castle-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !WoKXl o o 56,68 dwarven-castle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1 K !WoKXl !WoKXl 52,76 keep-of-o dwarven-castle-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !WoKXl K o 56,68 dwarven-castle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER !WoKXl o K 56,68 dwarven-castle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER oK W W 52,76 dwarven-castle-wall-convex}
|
||||
{TERRAIN_ADJACENT_CORNER W oK oK 56,68 dwarven-castle-wall-concave}
|
||||
{TERRAIN_ADJACENT_CORNER oK W !WoK 54,68 dwarven-castle-wall-cw}
|
||||
{TERRAIN_ADJACENT_CORNER oK !WoK W 54,68 dwarven-castle-wall-ccw}
|
||||
|
||||
#castle-chasm transitions
|
||||
{TERRAIN_ADJACENT_CORNER o X X 52,76 chasm-dcastle-convex}
|
||||
{TERRAIN_ADJACENT_CORNER X o o 56,68 chasm-dcastle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1 K X X 52,76 keep-of-o chasm-dcastle-convex}
|
||||
{TERRAIN_ADJACENT_CORNER X K o 56,68 chasm-dcastle-concave}
|
||||
{TERRAIN_ADJACENT_CORNER X o K 56,68 chasm-dcastle-concave}
|
||||
|
||||
{TERRAIN_ADJACENT_CORNER o !XKol X 52,76 chasm-dcastle-ccw}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1 K !XKol X 52,76 keep-of-o chasm-dcastle-ccw}
|
||||
{TERRAIN_ADJACENT_CORNER o X !XKol 52,76 chasm-dcastle-cw}
|
||||
{TERRAIN_ADJACENT_CORNER_FLAG1 K X !XKol 52,76 keep-of-o chasm-dcastle-cw}
|
||||
|
||||
# Orcish castle
|
||||
#{DISABLE_TRANSITIONS O}
|
||||
#{TERRAIN_ADJACENT_CORNER O !O !O 54,72 orccastle-convex}
|
||||
@ -651,9 +735,8 @@
|
||||
#{TERRAIN_ADJACENT_CORNER -50 K !OK O <name>}
|
||||
|
||||
# Chasm
|
||||
{DISABLE_TRANSITIONS X}
|
||||
{TERRAIN_ADJACENT_CORNER X !X !X 52,76 chasm-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !X X X 56,68 chasm-concave}
|
||||
{TERRAIN_ADJACENT_CORNER X !XKo !XKo 52,76 chasm-convex}
|
||||
{TERRAIN_ADJACENT_CORNER !XKo X X 56,68 chasm-concave}
|
||||
|
||||
|
||||
# Castle decorations and castle floors. Those must always be after the castles
|
||||
@ -676,7 +759,7 @@
|
||||
{TERRAIN_ADJACENT_CUSTOM -151 mb& !mbXhCKNnoQW mountains transition2}
|
||||
{TERRAIN_ADJACENT -160 M !MX desert-mountains}
|
||||
|
||||
|
||||
|
||||
{TERRAIN_ADJACENT -170 HA kscZ\|/wY snow-hills-to-water}
|
||||
{TERRAIN_ADJACENT -171 HA h snow-hills-to-hills}
|
||||
{TERRAIN_ADJACENT -172 HA !HAXha snow-hills}
|
||||
@ -722,4 +805,4 @@
|
||||
{TERRAIN_ADJACENT -560 Q !QN coast}
|
||||
{TERRAIN_ADJACENT -570 !N N grassland}
|
||||
|
||||
{TERRAIN_BASE_DEFAULT void}
|
||||
{TERRAIN_BASE_DEFAULT void}
|
||||
|
Loading…
x
Reference in New Issue
Block a user