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Fix the healthy trait comment
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@ -105,7 +105,7 @@
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#enddef
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#define TRAIT_HEALTHY
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# Units with trait Healthy heal at 3HP per turn.
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# Units with trait Healthy heal at 4HP per turn when resting ang get 3 more HP.
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[trait]
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id=healthy
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male_name= _ "healthy"
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