mirror of
https://github.com/wesnoth/wesnoth
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update British English translation
This commit is contained in:
parent
4a789560e4
commit
e2ab18768c
@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-08-08 13:32+0200\n"
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"PO-Revision-Date: 2005-08-08 17:38+0200\n"
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"PO-Revision-Date: 2005-08-12 18:36+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -289,30 +289,32 @@ msgid ""
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"On top of the energy bar shown next to each unit of yours is an orb. For "
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"units you control, this orb is:"
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msgstr ""
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"On top of the energy bar shown next to each unit of yours is an orb. For "
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"units you control, this orb is:"
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#: data/help.cfg:105
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msgid "green if it hasn't moved this turn,"
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msgstr ""
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msgstr "green if it hasn't moved this turn,"
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#: data/help.cfg:106
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msgid "yellow if it has moved, but could still move further or attack, or"
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msgstr ""
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msgstr "yellow if it has moved, but could still move further or attack, or"
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#: data/help.cfg:107
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msgid "red if it has used all its movement this turn."
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msgstr ""
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msgstr "red if it has used all its movement this turn."
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#: data/help.cfg:108
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msgid "The orb is blue if the unit is an ally you do not control."
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msgstr ""
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msgstr "The orb is blue if the unit is an ally you do not control."
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#: data/help.cfg:109
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msgid "Enemy units have no orb on top of their energy bar."
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msgstr ""
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msgstr "Enemy units have no orb on top of their energy bar."
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#: data/help.cfg:114
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msgid "Hitpoints and Experience"
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msgstr ""
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msgstr "Hitpoints and Experience"
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#: data/help.cfg:115
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msgid ""
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@ -321,6 +323,10 @@ msgid ""
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"experience points (XP). A freshly recruited unit starts with no experience "
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"points, and gains experience by fighting enemies."
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msgstr ""
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"Each unit has a certain number of hitpoints (HP). If the hitpoints of a unit "
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"drop below 1, the unit dies. Each unit also has a certain number of "
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"experience points (XP). A freshly recruited unit starts with no experience "
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"points, and gains experience by fighting enemies."
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#: data/help.cfg:116
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msgid ""
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@ -328,6 +334,9 @@ msgid ""
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"using two numbers (the current value and the maximum value the unit can "
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"have)."
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msgstr ""
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"The hitpoints and experience points are both indicated in the status pane "
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"using two numbers (the current value and the maximum value the unit can "
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"have)."
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#: data/help.cfg:117
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msgid ""
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@ -336,6 +345,10 @@ msgid ""
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"experience bar, which turns white as the unit is about to "
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"<ref>dst=experience_and_advancement text=advance</ref>."
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msgstr ""
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"The hitpoints are also indicated by an energy bar next to each unit, which "
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"is green, yellow or red. A unit with at least 1 experience point has a blue "
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"experience bar, which turns white as the unit is about to "
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"<ref>dst=experience_and_advancement text=advance</ref>."
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#: data/help.cfg:122 src/help.cpp:1197
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msgid "Movement"
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@ -458,7 +471,6 @@ msgstr ""
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"<header>text='Order and number of strikes'</header>"
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#: data/help.cfg:139
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -472,12 +484,12 @@ msgid ""
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msgstr ""
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"\n"
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"\n"
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"The attacker gets the first attack, then the defender retaliates. Each "
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"attack either hits, doing a given amount of damage, or misses, doing no "
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"damage at all. Attacks alternate until each unit has used up all of its "
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"attacks. The number of attacks a unit has varies; for instance, an Elvish "
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"fighter with a 5-4 attack may attack 4 times, each successful hit dealing 5 "
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"damage, while an Orcish Grunt with a 9-2 attack can only attack 2 times (but "
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"The attacker gets the first strike, then the defender retaliates. Each "
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"strike either hits, doing a given amount of damage, or misses, doing no "
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"damage at all. Strikes alternate until each unit has used up all of its "
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"strikes. The number of strikes a unit has varies; for instance, an Elvish "
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"fighter with a 5-4 attack may strike 4 times, each successful strike dealing "
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"5 damage, while an Orcish Grunt with a 9-2 attack can only strike twice (but "
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"at 9 damage for each hit)."
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#: data/help.cfg:141
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@ -541,7 +553,6 @@ msgstr ""
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"<header>text=Damage</header>"
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#: data/help.cfg:149
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -555,12 +566,13 @@ msgid ""
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msgstr ""
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"\n"
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"\n"
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"Each blow which hits causes a base amount of damage depending on the attack "
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"type. For instance, an Elvish Fighter with a 5-4 attack does 5 base damage. "
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"This is usually modified by two things: <ref>dst=damage_types_and_resistance "
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"text=Resistance</ref> and <ref>dst=time_of_day text='Time of Day'</ref>. To "
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"see how base damage is modified by the circumstances, select "
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"<italic>text='Damage Calculations'</italic> in the attack selection menu."
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"Each strike which hits causes a base amount of damage depending on the "
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"attack type. For instance, an Elvish Fighter with a 5-4 attack does 5 base "
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"damage. This is usually modified by two things: "
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"<ref>dst=damage_types_and_resistance text=Resistance</ref> and "
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"<ref>dst=time_of_day text='Time of Day'</ref>. To see how base damage is "
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"modified by the circumstances, select <italic>text='Damage Calculations'</"
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"italic> in the attack selection menu."
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#: data/help.cfg:151
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msgid ""
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@ -629,7 +641,6 @@ msgstr ""
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"damage."
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#: data/help.cfg:163
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -639,7 +650,7 @@ msgid ""
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msgstr ""
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"\n"
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"\n"
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"If an attack is determined to hit, it will always do at least 1 point of "
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"If a strike is determined to hit, it will always do at least 1 point of "
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"damage. This applies even if the defender has 100% resistance to the damage "
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"type."
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@ -648,20 +659,16 @@ msgid "Time of Day"
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msgstr "Time of Day"
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#: data/help.cfg:172
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#, fuzzy
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msgid ""
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"The time of day affects the damage of certain units as follows:\n"
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" Lawful units get +25% damage in daytime, and -25% damage at night\n"
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" Chaotic units get +25% damage at night, and -25% in daytime\n"
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" Neutral units are unaffected by the time of day."
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msgstr ""
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"\n"
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"\n"
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"The time of day affects the damage of certain units as follows -\n"
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"\n"
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"Lawful units get +25% damage in daytime, and -25% damage at night.\n"
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"Chaotic units get +25% damage at night, and -25% in daytime.\n"
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"Neutral units are unaffected by the time of day."
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"The time of day affects the damage of certain units as follows:\n"
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" Lawful units get +25% damage in daytime, and -25% damage at night.\n"
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" Chaotic units get +25% damage at night, and -25% in daytime.\n"
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" Neutral units are unaffected by the time of day."
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#: data/help.cfg:175
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msgid ""
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@ -759,13 +766,23 @@ msgid ""
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"number of units, for example the Necrophage, will actually heal with AMLA "
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"effects. Most units just gain the bonus to the Maximum HP."
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msgstr ""
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"\n"
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"\n"
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"While most units have three levels, not all do. Occasional units (such as "
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"<ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached "
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"its maximum level, it may have an After Maximum Level Advancement (AMLA) "
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"available to it. The AMLA will modify the unit each time the unit reaches "
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"the experience goal, but the unit will remain the same level. The typical "
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"AMLA effect is for the unit to raise the maximum HP by 3 for every 100 XP "
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"gained. Note that only a small number of units, for example the Necrophage, "
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"will actually heal with AMLA effects. Most units just gain the bonus to the "
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"Maximum HP."
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#: data/help.cfg:199
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msgid "Healing"
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msgstr "Healing"
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#: data/help.cfg:200
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#, fuzzy
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msgid ""
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"In combat, your units will inevitably take damage. When a unit "
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"<ref>dst=experience_and_advancement text=advances</ref>, it will heal fully. "
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@ -773,9 +790,11 @@ msgid ""
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"not. Wesnoth offers several other ways for your units to heal, all of which "
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"take place at the beginning of your turn, before you take action."
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msgstr ""
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"In combat, your units will inevitably take damage. Wesnoth offers several "
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"ways for your units to heal, all of which take place at the beginning of "
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"your turn, before you take action."
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"In combat, your units will inevitably take damage. When a unit "
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"<ref>dst=experience_and_advancement text=advances</ref>, it will heal fully. "
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"This can happen as you finish fighting an enemy, whether it is your turn or "
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"not. Wesnoth offers several other ways for your units to heal, all of which "
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"take place at the beginning of your turn, before you take action."
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#: data/help.cfg:202
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msgid ""
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@ -824,7 +843,6 @@ msgstr ""
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"per unit."
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#: data/help.cfg:206
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#, fuzzy
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msgid ""
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"\n"
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"Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability "
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@ -833,10 +851,10 @@ msgid ""
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"the same side as the healing unit, and only up to 8HP per unit."
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msgstr ""
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"\n"
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"\n"
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"Curing units: Units with the <ref>dst=ability_cures text=Cures</ref> ability "
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"will heal all friendly units immediately beside them for 8HP each turn, to a "
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"total maximum of 18 points healed, or cure a unit of Poison."
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"will heal up to 18HP of damage per turn, as well as curing Poison. Only "
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"those units will be healed or cured that are adjacent to and are fighting on "
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"the same side as the healing unit, and only up to 8HP per unit."
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#: data/help.cfg:208
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msgid ""
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@ -1013,7 +1031,6 @@ msgid "Intelligent units require 20% less experience than usual to advance."
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msgstr "Intelligent units require 20% less experience than usual to advance."
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#: data/help.cfg:257
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -1025,16 +1042,11 @@ msgid ""
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msgstr ""
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"\n"
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"\n"
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"\n"
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"<header>text=Intelligent</header>\n"
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"\n"
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"Intelligent units require 20% less experience than usual to advance.\n"
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"\n"
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"Intelligent units are very useful at the beginning of a campaign as they can "
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"advance to higher levels more quickly. Later in campaigns Intelligent is not "
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"quite as useful because units no longer have any use for experience points "
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"after reaching their maximum level. If you have many 'maximum level' units "
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"you may wish to recall units with more desirable traits."
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"quite as useful because the After Maximum Level Advancement (AMLA) is not as "
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"significant a change as advancing a level. If you have many 'maximum level' "
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"units you may wish to recall units with more desirable traits."
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#: data/help.cfg:262
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msgid "Quick"
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@ -1615,6 +1627,17 @@ msgid ""
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"occupying the bridge hex. Note that a swimming unit and a land unit are not "
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"capable of occupying a bridge hex at the same time."
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msgstr ""
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"To those capable of building one, the ability to lay a bridge offers a "
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"liberation from the fickle nature of waterways, whose fords come and go with "
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"the rise and fall of the waterline. This is to say nothing of the luxury of "
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"dry feet, the loss of which is no laughing matter in the cold months of the "
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"year.\n"
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"\n"
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"For those who go by land or sea, a bridge is the best of both worlds - for "
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"gameplay purposes, it is treated either as grassland or shallow water, "
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"whichever offers the best movement and defensive bonuses for the unit "
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"occupying the bridge hex. Note that a swimming unit and a land unit are not "
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"capable of occupying a bridge hex at the same time."
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#: data/help.cfg:495 data/terrain.cfg:349
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msgid "Cave Wall"
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@ -2158,7 +2181,7 @@ msgid ""
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"Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. "
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"Recommended setting of 2 gold per village."
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msgstr ""
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"Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. "
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"Small map for 2v2. Teams should be player 1 and 3, vs player 2 and 4. "
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"Recommended setting of 2 gold per village."
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#: data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:3
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@ -2295,7 +2318,7 @@ msgid ""
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"unbalanced, but if you have time, you can regenerate them until you get a "
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"good one."
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msgstr ""
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"A random map with swamp as the primary terrain. Note: random maps are often "
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"A random map with swamp as the primary terrain. Note: random maps are often "
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"unbalanced, but if you have time, you can regenerate them until you get a "
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"good one."
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@ -2311,7 +2334,7 @@ msgid ""
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"can regenerate them until you get a good one."
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msgstr ""
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"A random map set in the break between spring and winter, mainly with snowy "
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"terrains. Note: random maps are often unbalanced, but if you have time, you "
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"terrains. Note: random maps are often unbalanced, but if you have time, you "
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"can regenerate them until you get a good one."
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#: data/scenarios/multiplayer/scenarios.cfg:3
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@ -2756,7 +2779,7 @@ msgid ""
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"the unit. You will learn more about these statistics throughout the tutorial."
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msgstr ""
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"You have to carefully review their skills, which are displayed to the left "
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"of the unit selection box, and cost, which is displayed after the name of "
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"of the unit selection box, and cost, which is displayed after the name of "
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"the unit. You will learn more about these statistics throughout the tutorial."
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#: data/scenarios/tutorial/utils.cfg:69
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@ -4856,7 +4879,6 @@ msgid "Bone Shooter"
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msgstr "Bone Shooter"
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#: data/units/Bone_Shooter.cfg:15
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#, fuzzy
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msgid ""
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"Of a necromancer's creations, some take more strongly to the false life "
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"given them. Potency of life is given equipment to match; archers, in "
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@ -4865,11 +4887,12 @@ msgid ""
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"Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these "
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"abominations are a terror to all who live."
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msgstr ""
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"These, whose masters have found to be more potent creations, have been "
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"outfitted with a truly vile arsenal. Their quivers are filled with shafts "
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"made not of wood, but of the bones of their victims. Dubbed simply 'Bone-"
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"Shooters' by their unfortunate enemies, these abominations are a terror to "
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"all who live."
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"Of a necromancer's creations, some take more strongly to the false life "
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"given them. Potency of life is given equipment to match; archers, in "
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"particular, are often outfitted with a truly vile arsenal. Their quivers are "
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"filled with shafts made not of wood, but of the bones of their victims. "
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"Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these "
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"abominations are a terror to all who live."
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#: data/units/Bone_Shooter.cfg:36 data/units/Soul_Shooter.cfg:27
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msgid "stab"
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@ -5006,7 +5029,6 @@ msgid "Cavalryman"
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msgstr "Cavalryman"
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#: data/units/Cavalryman.cfg:28
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#, fuzzy
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msgid ""
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"Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
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"cavalryman wears heavier armor, and carries a sword and shield, rather than "
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@ -5017,10 +5039,10 @@ msgid ""
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"Cavalrymen are very useful for taking and holding positions on open ground, "
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"for screening friendly soldiers, and also for scoutwork."
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msgstr ""
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"Cavalrymen are distinguished from horsemen by their tactics and equipment. "
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"A cavalryman wears heavier armour, and carries a sword and shield, rather "
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"than a lance. Their tactics do not include charging, but instead manoeuvres "
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"like hit and run slashes with their sword, using both horse and rider as an "
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"Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
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"cavalryman wears heavier armour, and carries a sword and shield, rather than "
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"a lance. Their tactics do not include charging, but instead manoeuvres like "
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"hit and run slashes with their sword, using both horse and rider as an "
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"effective tool of melee.\n"
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"\n"
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"Cavalrymen are very useful for taking and holding positions on open ground, "
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@ -5686,10 +5708,10 @@ msgid ""
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"of their struggle have long faded into oblivion."
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msgstr ""
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"Towering remains of what once were legendary warriors, the Draug strike fear "
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"in the hearts of all who oppose them. They are driven not by malice, but "
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"in the hearts of all who oppose them. They are driven not by malice, but "
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"are forever bound within the dream of unlife, wandering through the greatest "
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"battles of their memory, and fighting desperately for release, for a peace "
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"bought only by strength of arms. The memory of their enemy, and the purpose "
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"bought only by strength of arms. The memory of their enemy, and the purpose "
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"of their struggle have long faded into oblivion."
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#: data/units/Draug.cfg:37 data/units/Dwarvish_Fighter.cfg:22
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@ -5711,7 +5733,7 @@ msgid ""
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"quest to achieve them."
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msgstr ""
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"At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into "
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"which he has delved, and has, himself, entered into undeath. At the apex of "
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"which he has delved, and has, himself, entered into undeath. At the apex of "
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"his power, he has become a lich, a waking embodiment of dread. He has, "
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"beyond any doubt, passed the point of no return, and his power and "
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"immortality will have to provide consolation for what he has lost in his "
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@ -5722,7 +5744,6 @@ msgid "Duelist"
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msgstr "Duellist"
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#: data/units/Duelist.cfg:21
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#, fuzzy
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msgid ""
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"It is a peculiar fashion of Wesnoth's nobility, in that they typically "
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"enroll their sons into one of two orders of armigers, training them either "
|
||||
@ -5740,11 +5761,11 @@ msgid ""
|
||||
"Special Notes: their skill at skirmishing allows these fencers to dart right "
|
||||
"past an opponent, ignoring zones of control."
|
||||
msgstr ""
|
||||
"It is a peculiar fashion of Wesnoth's nobility, in that they typically enrol "
|
||||
"their sons into one of two orders of armigers, training them either in the "
|
||||
"art of horsemanship, or fencing. Duelists are so named for an unfortunately "
|
||||
"common practise of young aristocrats, for whom the heat of insult can "
|
||||
"sometimes incite a rash demonstration of their natural right.\n"
|
||||
"It is a peculiar fashion of Wesnoth's nobility, in that they typically "
|
||||
"enrol their sons into one of two orders of armigers, training them either "
|
||||
"in the art of horsemanship, or fencing. Duellists are so named for an "
|
||||
"unfortunately common practice of young aristocrats, for whom the heat of "
|
||||
"insult can sometimes incite a rash demonstration of their natural right.\n"
|
||||
"\n"
|
||||
"Experienced fencers, who often look the part of nobility if not always "
|
||||
"actually of noble birth, carry with them a small crossbow that is easily "
|
||||
@ -5753,8 +5774,8 @@ msgstr ""
|
||||
"enough to be veterans typically do so by making such concessions to utility "
|
||||
"and survival.\n"
|
||||
"\n"
|
||||
"Special Notes: their skill at skirmishing allows fencers to dart right past "
|
||||
"an opponent, ignoring zones of control."
|
||||
"Special Notes: their skill at skirmishing allows these fencers to dart right "
|
||||
"past an opponent, ignoring zones of control."
|
||||
|
||||
#: data/units/Duelist.cfg:37 data/units/Fencer.cfg:24
|
||||
#: data/units/Master_at_Arms.cfg:38
|
||||
@ -6471,7 +6492,7 @@ msgid ""
|
||||
"upon bursts of chilling ethereal wind to smite those who oppose them."
|
||||
msgstr ""
|
||||
"Eschewing the study of healing in favour of more aggressive uses of magic, "
|
||||
"Elvish Sorceresses have become quite proficient at ranged combat. Their "
|
||||
"Elvish Sorceresses have become quite proficient at ranged combat. Their "
|
||||
"entangling attack is notably more effective than that of the Elvish Shaman, "
|
||||
"and they can call upon bursts of chilling ethereal wind to smite those who "
|
||||
"oppose them."
|
||||
@ -6486,7 +6507,7 @@ msgid ""
|
||||
"developed their faerie side, they transform into creatures of both worlds, "
|
||||
"wielding powerful magic against their enemies."
|
||||
msgstr ""
|
||||
"Elvish Sylphs are scions of beauty in the mortal plane. Having fully "
|
||||
"Elvish Sylphs are scions of beauty in the mortal plane. Having fully "
|
||||
"developed their faerie side, they transform into creatures of both worlds, "
|
||||
"wielding powerful magic against their enemies."
|
||||
|
||||
@ -6651,7 +6672,6 @@ msgid "General"
|
||||
msgstr "General"
|
||||
|
||||
#: data/units/General.cfg:28
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"As the leaders of their armies, Generals are responsible for the protection "
|
||||
"of large or important areas in the kingdoms they swore fealty to. Their "
|
||||
@ -6661,10 +6681,13 @@ msgid ""
|
||||
"to deal more damage in combat, though this only applies to units of lower "
|
||||
"level."
|
||||
msgstr ""
|
||||
"As the great leaders of the human armies, Generals are responsible for the "
|
||||
"protection of large or important areas in the human kingdoms. Generals can "
|
||||
"coordinate the attacks of level 1 and 2 units, thereby increasing their "
|
||||
"fighting efficiency."
|
||||
"As the leaders of their armies, Generals are responsible for the protection "
|
||||
"of large or important areas in the kingdoms they swore fealty to. Their "
|
||||
"training and experience suffice to carry out these orders.\n"
|
||||
"\n"
|
||||
"Special Notes: the leadership of a General enables friendly units next to it "
|
||||
"to deal more damage in combat, though this only applies to units of lower "
|
||||
"level."
|
||||
|
||||
#: data/units/Ghost.cfg:3
|
||||
msgid "Ghost"
|
||||
@ -6690,7 +6713,6 @@ msgid "Ghoul"
|
||||
msgstr "Ghoul"
|
||||
|
||||
#: data/units/Ghoul.cfg:20
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Only those who have delved into the circles of necromancy know what must be "
|
||||
"done to turn a person into a ghoul, and it is a secret they are not telling. "
|
||||
@ -6707,11 +6729,11 @@ msgid ""
|
||||
"healer."
|
||||
msgstr ""
|
||||
"Only those who have delved into the circles of necromancy know what must be "
|
||||
"done to turn a person into a ghoul, and it is a secret they are not "
|
||||
"telling. Whatever unspeakable rites they have performed, the result is a "
|
||||
"beast that knows nothing of its days as a human being, a creature that "
|
||||
"shambles about as naked as the day it was born, and gorges itself on the "
|
||||
"flesh of the dead.\n"
|
||||
"done to turn a person into a ghoul, and it is a secret they are not telling. "
|
||||
"Whatever unspeakable rites they have performed, the result is a beast that "
|
||||
"knows nothing of its days as a human being, a creature that shambles about "
|
||||
"as naked as the day it was born, and gorges itself on the flesh of the "
|
||||
"dead.\n"
|
||||
"\n"
|
||||
"It is because of such things that necromancy is condemned with an almost "
|
||||
"primal hatred.\n"
|
||||
@ -6890,7 +6912,6 @@ msgid "Grand Marshal"
|
||||
msgstr "Grand Marshal"
|
||||
|
||||
#: data/units/Grand_Marshal.cfg:24
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The rank of Grand Marshal is one of the most esteemed in the armies of "
|
||||
"humanity, and those who bear its title have surpassed many trials by fire, "
|
||||
@ -6902,10 +6923,13 @@ msgid ""
|
||||
"lower level."
|
||||
msgstr ""
|
||||
"The rank of Grand Marshal is one of the most esteemed in the armies of "
|
||||
"humanity, and those who bear this title have surpassed many trials by fire, "
|
||||
"proving their considerable mettle at both personal combat and tactical "
|
||||
"facility. Their presence on the battlefield is of great aid to those "
|
||||
"serving beneath them."
|
||||
"humanity, and those who bear its title have surpassed many trials by fire, "
|
||||
"proving their tactical facility and their considerable mettle at personal "
|
||||
"combat.\n"
|
||||
"\n"
|
||||
"Special Notes: the leadership of a Grand Marshal enables friendly units next "
|
||||
"to it to deal more damage in combat, though this only applies to units of "
|
||||
"lower level."
|
||||
|
||||
#: data/units/Great_Mage.cfg:3
|
||||
msgid "Great Mage"
|
||||
@ -7286,7 +7310,6 @@ msgid "Lieutenant"
|
||||
msgstr "Lieutenant"
|
||||
|
||||
#: data/units/Lieutenant.cfg:23
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Trained at swords and crossbows, Lieutenants lead small groups of human "
|
||||
"soldiers, coordinating their attacks.\n"
|
||||
@ -7296,8 +7319,11 @@ msgid ""
|
||||
"level."
|
||||
msgstr ""
|
||||
"Trained at swords and crossbows, Lieutenants lead small groups of human "
|
||||
"soldiers, coordinating their attacks and increasing the fighting ability of "
|
||||
"those of lower rank around them."
|
||||
"soldiers, coordinating their attacks.\n"
|
||||
"\n"
|
||||
"Special Notes: the leadership of a Lieutenant enables friendly units next to "
|
||||
"it to deal more damage in combat, though this only applies to units of lower "
|
||||
"level."
|
||||
|
||||
#: data/units/Longbowman.cfg:3
|
||||
msgid "Longbowman"
|
||||
@ -7499,7 +7525,6 @@ msgid "female^Mermaid Diviner"
|
||||
msgstr "Mermaid Diviner"
|
||||
|
||||
#: data/units/Mermaid_Diviner.cfg:28
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mermaid Priestesses meet their calling with a fervor that leaves their human "
|
||||
"counterparts somewhat taken aback. This may have its roots in a legend they "
|
||||
@ -7514,20 +7539,18 @@ msgid ""
|
||||
"power of Illumination, which increases the lighting level in the area "
|
||||
"adjacent to the mermaid."
|
||||
msgstr ""
|
||||
"After years of experience, the most devout of white magi are bestowed with "
|
||||
"vast spiritual powers. By strict devotion to the path of the light, they can "
|
||||
"call upon its aid to chase away the shadows of the night.\n"
|
||||
"Mermaid Priestesses meet their calling with a fervour that leaves their human "
|
||||
"counterparts somewhat taken aback. This may have its roots in a legend they "
|
||||
"recite, telling of a nameless, shadowy horror which was once the bane of "
|
||||
"their people. Though little is told about it, it is clear that it was the "
|
||||
"power of the light which somehow defeated it, and made their people safe.\n"
|
||||
"\n"
|
||||
"Following a strict code of piety and honour, these men and women work "
|
||||
"tirelessly to bring life and order to the troubled world in which they "
|
||||
"live.\n"
|
||||
"\n"
|
||||
"Special Notes: the light cast by a mage of light is magical in nature, and "
|
||||
"always has a high chance of hitting an opponent. This light does tremendous "
|
||||
"damage to the undead, and even does some to living creatures. Magi of Light "
|
||||
"are capable of healing units around them, and curing them of poison. They "
|
||||
"also have the power of Illumination, which increases the lighting level in "
|
||||
"the area adjacent to the mage."
|
||||
"Special Notes: the light cast by a diviner is magical in nature, and always "
|
||||
"has a high chance of hitting an opponent. This light does tremendous damage "
|
||||
"to the undead, and even does some to living creatures. Diviners are capable "
|
||||
"of healing units around them, and curing them of poison. They also have the "
|
||||
"power of Illumination, which increases the lighting level in the area "
|
||||
"adjacent to the mermaid."
|
||||
|
||||
#: data/units/Mermaid_Enchantress.cfg:3
|
||||
msgid "female^Mermaid Enchantress"
|
||||
@ -7573,7 +7596,6 @@ msgid "female^Mermaid Priestess"
|
||||
msgstr "Mermaid Priestess"
|
||||
|
||||
#: data/units/Mermaid_Priestess.cfg:23
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mermen share the creed that much of humanity follows, though for cultural "
|
||||
"reasons, the upholding of this is left to the mermaids, who are more "
|
||||
@ -7588,21 +7610,18 @@ msgid ""
|
||||
"damage to the undead, and even does some to living creatures. Priestesses "
|
||||
"are capable of healing units around them, and curing them of poison."
|
||||
msgstr ""
|
||||
"Some magi, as they learn about the world around them, and learn the truth of "
|
||||
"the suffering and squalor in which humanity too often lives, find that they "
|
||||
"cannot bring themselves to be cloistered into a life of study. These men and "
|
||||
"women give up the life of a mage, and join monastic orders, dedicating the "
|
||||
"skills they have been given to the good of all. After their ordination, they "
|
||||
"often travel the world, ministering to sickness and injury.\n"
|
||||
"Mermen share the creed that much of humanity follows, though for cultural "
|
||||
"reasons, the upholding of this is left to the mermaids, who are more "
|
||||
"intellectually inclined. It is they who dedicate themselves to the ideal of "
|
||||
"bringing peace and life to the world, and they who study the arts of "
|
||||
"battling sickness and injury, maladies which they share in no small part "
|
||||
"with humanity. Their diligence and piety also grant them certain spiritual "
|
||||
"powers, allowing them to guard their people against the unworldly.\n"
|
||||
"\n"
|
||||
"Though not trained for combat, there is one enemy against which they are a "
|
||||
"potent ally. If need arises, they can call on the power of the Light to "
|
||||
"banish the unworldly from the mortal plane.\n"
|
||||
"\n"
|
||||
"Special Notes: the light cast by a white mage is magical in nature, and "
|
||||
"Special Notes: the light cast by a priestess is magical in nature, and "
|
||||
"always has a high chance of hitting an opponent. This light does tremendous "
|
||||
"damage to the undead, and can even damage living creatures. White magi are "
|
||||
"capable of healing units around them, and curing them of poison."
|
||||
"damage to the undead, and even does some to living creatures. Priestesses "
|
||||
"are capable of healing units around them, and curing them of poison."
|
||||
|
||||
#: data/units/Mermaid_Siren.cfg:3
|
||||
msgid "Siren"
|
||||
@ -7679,8 +7698,8 @@ msgid ""
|
||||
"can even do so on land, though not nearly as well as a creature with legs."
|
||||
msgstr ""
|
||||
"With their towering shields, the Merman Hoplites form the elite guard of the "
|
||||
"watery realm. Their powerful armour and rigid discipline allow them to hold "
|
||||
"a steadfast line against the rages of battle. In times of desperation, they "
|
||||
"watery realm. Their powerful armour and rigid discipline allow them to hold "
|
||||
"a steadfast line against the rages of battle. In times of desperation, they "
|
||||
"can even do so on land, though not nearly as well as a creature with legs."
|
||||
|
||||
#: data/units/Merman_Hunter.cfg:3
|
||||
@ -7777,7 +7796,7 @@ msgid ""
|
||||
"The Mermen Warriors form the core of the mermen armies. Wielding powerful "
|
||||
"tridents, they are a bane to any who dare enter their waters."
|
||||
msgstr ""
|
||||
"The Mermen Warriors form the core of the mermen armies. Wielding powerful "
|
||||
"The Mermen Warriors form the core of the mermen armies. Wielding powerful "
|
||||
"tridents, they are a bane to any who dare enter their waters."
|
||||
|
||||
#: data/units/Mounted_Fighter.cfg:3
|
||||
@ -7837,9 +7856,9 @@ msgid ""
|
||||
"somewhat frail in form, but often much more nimble than their opponents."
|
||||
msgstr ""
|
||||
"The serpentine naga are one of the few races capable of any meaningful "
|
||||
"mobility in water, giving them a whole world forbidden to land dwellers. "
|
||||
"mobility in water, giving them a whole world forbidden to land dwellers. "
|
||||
"Still, they are not true creatures of the sea, and their inability to "
|
||||
"breathe water leaves them in trepidation of the abyss. They are small, and "
|
||||
"breathe water leaves them in trepidation of the abyss. They are small, and "
|
||||
"somewhat frail in form, but often much more nimble than their opponents."
|
||||
|
||||
#: data/units/Naga-Fighter.cfg:39
|
||||
@ -7859,8 +7878,8 @@ msgid ""
|
||||
"allows them a deadly mobility."
|
||||
msgstr ""
|
||||
"The most practised of the naga blademasters are initiated into the caste of "
|
||||
"the Myrmidon, masters of their twin-bladed art. They strike as fast as the "
|
||||
"snakes which they resemble, and dance away from attacks with grace. Not "
|
||||
"the Myrmidon, masters of their twin-bladed art. They strike as fast as the "
|
||||
"snakes which they resemble, and dance away from attacks with grace. Not "
|
||||
"only are they potent enemies on any open terrain, but their ability to swim "
|
||||
"allows them a deadly mobility."
|
||||
|
||||
@ -7877,8 +7896,8 @@ msgid ""
|
||||
"allows them a deadly mobility."
|
||||
msgstr ""
|
||||
"The most practised of the nagini blademasters are initiated into the caste "
|
||||
"of the Myrmidon, masters of their twin-bladed art. They strike as fast as "
|
||||
"the snakes which they resemble, and dance away from attacks with grace. Not "
|
||||
"of the Myrmidon, masters of their twin-bladed art. They strike as fast as "
|
||||
"the snakes which they resemble, and dance away from attacks with grace. Not "
|
||||
"only are they potent enemies on any open terrain, but their ability to swim "
|
||||
"allows them a deadly mobility."
|
||||
|
||||
@ -7896,10 +7915,10 @@ msgid ""
|
||||
"greatly impedes their ability to do this."
|
||||
msgstr ""
|
||||
"Many of the young warriors of the naga aspire for the day when they merit "
|
||||
"their second blade. Their martial practice of using twin blades is wholly "
|
||||
"their second blade. Their martial practice of using twin blades is wholly "
|
||||
"unlike that of the Orcs and other races, for they have begun to learn the "
|
||||
"art of using their serpentine form to best effect, twisting and turning to "
|
||||
"dodge from blows. This makes them potent on land, but the friction of water "
|
||||
"dodge from blows. This makes them potent on land, but the friction of water "
|
||||
"greatly impedes their ability to do this."
|
||||
|
||||
#: data/units/Naga-Warrior.cfg:43
|
||||
@ -8116,9 +8135,9 @@ msgid ""
|
||||
"in battle: if the Leader is lost, so is the battle."
|
||||
msgstr ""
|
||||
"Orcish Leaders are the chiefs of their tribe. They make the important "
|
||||
"decisions and lead their people into battle. They carry a bow out of "
|
||||
"decisions and lead their people into battle. They carry a bow out of "
|
||||
"necessity, but are much more skilled with the sword; all in all, they are "
|
||||
"powerful fighters. Their natural leadership skills make them very precious "
|
||||
"powerful fighters. Their natural leadership skills make them very precious "
|
||||
"in battle: if the Leader is lost, so is the battle."
|
||||
|
||||
#: data/units/Orcish_Ruler.cfg:3
|
||||
@ -8134,9 +8153,9 @@ msgid ""
|
||||
"in battle: if the Ruler is lost, so is the battle."
|
||||
msgstr ""
|
||||
"Orcish Rulers are the chiefs of their tribe. They make the important "
|
||||
"decisions and lead their people into battle. They carry a bow out of "
|
||||
"decisions and lead their people into battle. They carry a bow out of "
|
||||
"necessity, but are much more skilled with the sword; all in all, they are "
|
||||
"powerful fighters. Their natural leadership skills make them very precious "
|
||||
"powerful fighters. Their natural leadership skills make them very precious "
|
||||
"in battle: if the Ruler is lost, so is the battle."
|
||||
|
||||
#: data/units/Orcish_Shaman.cfg:3
|
||||
@ -8256,9 +8275,9 @@ msgid ""
|
||||
"in battle: if the Sovereign is lost, so is the battle."
|
||||
msgstr ""
|
||||
"Orcish Sovereigns are the chiefs of their tribe. They make the important "
|
||||
"decisions and lead their people into battle. They carry a bow out of "
|
||||
"decisions and lead their people into battle. They carry a bow out of "
|
||||
"necessity, but are much more skilled with the sword; all in all, they are "
|
||||
"powerful fighters. Their natural leadership skills make them very precious "
|
||||
"powerful fighters. Their natural leadership skills make them very precious "
|
||||
"in battle: if the Sovereign is lost, so is the battle."
|
||||
|
||||
#: data/units/Orcish_Warlord.cfg:3
|
||||
@ -8374,7 +8393,6 @@ msgstr ""
|
||||
"the unworldly, and has trained in ministering to the wounds of his comrades."
|
||||
|
||||
#: data/units/Paladin.cfg:26
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
@ -8389,7 +8407,7 @@ msgstr ""
|
||||
"Special Notes: the Paladin's charging lance attack doubles both damage dealt "
|
||||
"and received. This does not affect his defensive retaliation. The Paladin's "
|
||||
"holy attack with his sword deals tremendous damage to the undead, and even "
|
||||
"some to living creatures. Paladins are capable of some healing, though they "
|
||||
"some to living creatures. Paladins are capable of some healing, though they "
|
||||
"can only delay the effects of poison, not cure them entirely."
|
||||
|
||||
#: data/units/Peasant.cfg:3
|
||||
@ -8834,7 +8852,6 @@ msgid "Silver Mage"
|
||||
msgstr "Silver Mage"
|
||||
|
||||
#: data/units/Silver_Mage.cfg:29 data/units/Silver_Mage.cfg:165
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The many paths that a mage can take in study lead to strikingly different "
|
||||
"ends. The silver magi have devoted themselves to a study of the forces that "
|
||||
@ -8863,20 +8880,20 @@ msgid ""
|
||||
"village must be unoccupied."
|
||||
msgstr ""
|
||||
"The many paths that a mage can take in study lead to strikingly different "
|
||||
"ends. Silver magi have devoted themselves to a study of the forces that bind "
|
||||
"the world together, and have managed, somewhat, to lift the veil of a world "
|
||||
"far more vast than most men would ever imagine. Often viewed as sages, or "
|
||||
"wandering mystics, silver magi act under an agenda which is obscure even to "
|
||||
"their own colleagues. Though helpful to the magisteriums which often employ "
|
||||
"them in the field, they remain somewhat aloof.\n"
|
||||
"ends. Silver magi have devoted themselves to a study of the forces that "
|
||||
"bind reality together, and have managed, somewhat, to unravel the mysteries "
|
||||
"of a world far more vast than most would ever imagine. Often viewed as "
|
||||
"sages, or wandering mystics, silver magi act under an agenda which is "
|
||||
"obscure even to their own colleagues. Though helpful to the magisteriums "
|
||||
"which often employ them in the field, they remain somewhat aloof.\n"
|
||||
"\n"
|
||||
"They have, in fact, their own order among the ranks of magi, an order which "
|
||||
"withholds certain secrets from their peers. One of these is an apparent "
|
||||
"ability to cross great distances, faster than one could possibly travel on "
|
||||
"foot. Members of the silver order ardently refuse to discuss the workings of "
|
||||
"this with any of their fellow magi, and on those rare occasions when others "
|
||||
"have pried into their work, they have always abandoned the endeavour, never "
|
||||
"to speak of it again.\n"
|
||||
"They have, in fact, their own order among the ranks of magi, an order "
|
||||
"which withholds certain secrets from their peers. One of these is an "
|
||||
"apparent ability to cross great distances, faster than one could possibly "
|
||||
"travel on foot. Members of the silver order ardently refuse to discuss the "
|
||||
"workings of this with any of their fellow magi, and on those rare occasions "
|
||||
"when others have pried into their work, they have abandoned the endeavour, "
|
||||
"never to speak of it again.\n"
|
||||
"\n"
|
||||
"Silver magi are often more physically adept than other magi, and their "
|
||||
"skills are of undeniable use on the battlefield, if one can manage to coerce "
|
||||
@ -8964,9 +8981,9 @@ msgid ""
|
||||
"borne of the anguish of their empty and incoherent existence."
|
||||
msgstr ""
|
||||
"The most powerful of the undead archers invariably end up being those who "
|
||||
"were themselves archers in their previous life. They wander the fields of "
|
||||
"were themselves archers in their previous life. They wander the fields of "
|
||||
"battle, guided by the fading memory of their former skill, neither knowing, "
|
||||
"nor caring what their purpose, or foes be. They are driven only by a malice "
|
||||
"nor caring what their purpose, or foes be. They are driven only by a malice "
|
||||
"borne of the anguish of their empty and incoherent existence."
|
||||
|
||||
#: data/units/Soulless.cfg:3 data/units/Soulless.cfg:76
|
||||
@ -9435,6 +9452,15 @@ msgid ""
|
||||
"mounts have a rather easy time traversing the mountains, though water and "
|
||||
"woods will still slow them down."
|
||||
msgstr ""
|
||||
"No one is quite sure how the practice of taming and riding wolves came into "
|
||||
"being. Goblins are smaller and much weaker than orcs. Any who can manage to "
|
||||
"win themselves a mount have a much safer, and daresay, more amusing role in "
|
||||
"combat.\n"
|
||||
"\n"
|
||||
"Wolves, likely, could never support the weight of a man in plate, but a "
|
||||
"goblin in leather armour is a simple load to bear. Quite unlike horses, these "
|
||||
"mounts have a rather easy time traversing the mountains, though water and "
|
||||
"woods will still slow them down."
|
||||
|
||||
#: data/units/Wose.cfg:3
|
||||
msgid "Wose"
|
||||
@ -9490,6 +9516,19 @@ msgid ""
|
||||
"renew the wraith. Wraiths have very unusual resistances to damage, and move "
|
||||
"quite slowly over open water."
|
||||
msgstr ""
|
||||
"These tortured forms of what were once warriors are among the most "
|
||||
"terrifying things a necromancer can create, for a sword will cleave right "
|
||||
"through them, as through air itself. What inspires such fear is the thought "
|
||||
"that these beasts are invincible, a belief that is actually far from the "
|
||||
"truth.\n"
|
||||
"\n"
|
||||
"Because of this, a means was made by which the enchantments that drive these "
|
||||
"creatures could renew themselves through the very thing which threatened "
|
||||
"them.\n"
|
||||
"\n"
|
||||
"Special Notes: a strike from their blade will drain life from the victim, to "
|
||||
"renew the wraith. Wraiths have very unusual resistances to damage, and move "
|
||||
"quite slowly over open water."
|
||||
|
||||
#: data/units/Yeti.cfg:3
|
||||
msgid "Yeti"
|
||||
@ -10961,7 +11000,7 @@ msgstr "Choose weapon:"
|
||||
msgid ""
|
||||
"You have not started your turn yet. Do you really want to end your turn?"
|
||||
msgstr ""
|
||||
"You have not started your turn yet. Do you really want to end your turn?"
|
||||
"You have not started your turn yet. Do you really want to end your turn?"
|
||||
|
||||
#: src/playturn.cpp:1319 src/playturn.cpp:1324
|
||||
msgid "Some units have movement left. Do you really want to end your turn?"
|
||||
@ -11534,12 +11573,6 @@ msgstr "neutral"
|
||||
#~ "\n"
|
||||
#~ "Other special traits that may be assigned to units are:"
|
||||
|
||||
#~ msgid "Tundra"
|
||||
#~ msgstr "Tundra"
|
||||
|
||||
#~ msgid "2p - Icy Waters"
|
||||
#~ msgstr "2p - Icy Waters"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Battle in and around the icy waters of this crucial harbor in North "
|
||||
#~ "Wesnoth."
|
||||
@ -12091,14 +12124,14 @@ msgstr "neutral"
|
||||
#~ msgstr ""
|
||||
#~ "The most devout and pious amongst the mermaids gain the striking power of "
|
||||
#~ "illumination, which prevents their surroundings from ever seeing true "
|
||||
#~ "night. Their power is a stalwart counter to the forces of darkness."
|
||||
#~ "night. Their power is a stalwart counter to the forces of darkness."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Young Mermaids are often initiated in the water magics of their people. "
|
||||
#~ "Despite their frailty, this makes them formidable opponents, as they can "
|
||||
#~ "call upon the very water about them to smite their enemies."
|
||||
#~ msgstr ""
|
||||
#~ "Young Mermaids are often initiated in the water magics of their people. "
|
||||
#~ "Young Mermaids are often initiated in the water magics of their people. "
|
||||
#~ "Despite their frailty, this makes them formidable opponents, as they can "
|
||||
#~ "call upon the very water about them to smite their enemies."
|
||||
|
||||
@ -12107,7 +12140,7 @@ msgstr "neutral"
|
||||
#~ "leaves them quite capable of ministering to the wounds of their comrades, "
|
||||
#~ "as well as being a potent defense against the unworldly."
|
||||
#~ msgstr ""
|
||||
#~ "The more learned among the mermaids often take a path of holy study. "
|
||||
#~ "The more learned among the mermaids often take a path of holy study. "
|
||||
#~ "This leaves them quite capable of ministering to the wounds of their "
|
||||
#~ "comrades, as well as being a potent defence against the unworldly."
|
||||
|
||||
@ -12210,20 +12243,6 @@ msgstr "neutral"
|
||||
#~ "caverns, Wolf Riders can brave even the mountains, unlike most other "
|
||||
#~ "mounted units."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Wraiths are some of the most powerful ghosts in the undead ranks. They "
|
||||
#~ "can summon a spectral sword that drains the life out of their foes, "
|
||||
#~ "thereby strengthening themselves. They also have a terrible wail that "
|
||||
#~ "freezes the heart of the weak."
|
||||
#~ msgstr ""
|
||||
#~ "Wraiths are some of the most powerful ghosts in the undead ranks. They "
|
||||
#~ "can summon a spectral sword that drains the life out of their foes, "
|
||||
#~ "thereby strengthening themselves. They also have a terrible wail that "
|
||||
#~ "freezes the heart of the weak."
|
||||
|
||||
#~ msgid "Vera.ttf"
|
||||
#~ msgstr "Vera.ttf"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "There are two types of combat in Battle for Wesnoth, short- and long-"
|
||||
#~ "ranged, but both of them take place between units in adjacent hexes. "
|
||||
@ -12241,21 +12260,6 @@ msgstr "neutral"
|
||||
#~ "and defender alternate attacks until each has used their allotted number "
|
||||
#~ "of attacks."
|
||||
|
||||
#~ msgid "tough"
|
||||
#~ msgstr "tough"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Sometimes starved and ravenous humans who are forced to eat human corpses "
|
||||
#~ "awake after their deaths to find that they are trapped in a tortured "
|
||||
#~ "existence as Ghouls."
|
||||
#~ msgstr ""
|
||||
#~ "Sometimes starved and ravenous humans who are forced to eat human corpses "
|
||||
#~ "awake after their deaths to find that they are trapped in a tortured "
|
||||
#~ "existence as Ghouls."
|
||||
|
||||
#~ msgid "satiated"
|
||||
#~ msgstr "satiated"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Assassins are masters of the night. Like Rogues, they can surround and "
|
||||
#~ "backstab an opponent, doing double damage. They can also throw poison-"
|
||||
@ -12285,26 +12289,6 @@ msgstr "neutral"
|
||||
#~ "as rigorous a training as the spearman or heavy infantry, because their "
|
||||
#~ "battle tactics require more finesse than brute strength."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The best riders in Wesnoth are recruited into the military to become "
|
||||
#~ "Cavalrymen. A Cavalryman, strictly disciplined, does not charge across "
|
||||
#~ "the field of battle like a horseman, but makes more of an effort to hold "
|
||||
#~ "his position."
|
||||
#~ msgstr ""
|
||||
#~ "The best riders in Wesnoth are recruited into the military to become "
|
||||
#~ "Cavalrymen. A Cavalryman, strictly disciplined, does not charge across "
|
||||
#~ "the field of battle like a horseman, but makes more of an effort to hold "
|
||||
#~ "his position."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Duelists are masters of the art of swordplay. Their skill with the rapier "
|
||||
#~ "allows them to attack and parry with only one hand, while they wield a "
|
||||
#~ "crossbow in the other to shoot distant foes."
|
||||
#~ msgstr ""
|
||||
#~ "Duellists are masters of the art of swordplay. Their skill with the "
|
||||
#~ "rapier allows them to attack and parry with only one hand, while they "
|
||||
#~ "wield a crossbow in the other to shoot distant foes."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "The guardians of the great dwarvish cities, they blast at their enemies "
|
||||
#~ "using fire from what are called dragonstaves. They are the chief "
|
||||
@ -12415,8 +12399,8 @@ msgstr "neutral"
|
||||
#~ "when defending."
|
||||
#~ msgstr ""
|
||||
#~ "Javelineers have mastered the use of the pointy sticks they were given as "
|
||||
#~ "recruits. Dangerous in melee, they have also developed their skill at "
|
||||
#~ "throwing their javelins, making them potent in both demesnes of combat. "
|
||||
#~ "recruits. Dangerous in melee, they have also developed their skill at "
|
||||
#~ "throwing their javelins, making them potent in both demesnes of combat. "
|
||||
#~ "Because of the length of their spears, they strike first in melee, even "
|
||||
#~ "when defending."
|
||||
|
||||
@ -12540,11 +12524,11 @@ msgstr "neutral"
|
||||
#~ "incur the wrath of these otherwise kind and curious beings."
|
||||
#~ msgstr ""
|
||||
#~ "Terrible and awe-inspiring, the most ancient of woses grow to a "
|
||||
#~ "tremendous size. They are a thing rarely seen outside of legend, wherein "
|
||||
#~ "tremendous size. They are a thing rarely seen outside of legend, wherein "
|
||||
#~ "they are said to kick aside their enemies like sticks and feathers, and "
|
||||
#~ "to possess an unearthly strength, crushing the greatest of boulders into "
|
||||
#~ "powder, as though all the strength of a tree to grow and split through "
|
||||
#~ "stone over the course of years was brought to bear in a mere moment. "
|
||||
#~ "stone over the course of years was brought to bear in a mere moment. "
|
||||
#~ "These same legends speak of their tireless stewardship of the forests of "
|
||||
#~ "the world, the desecration of which is often the only thing which could "
|
||||
#~ "incur the wrath of these otherwise kind and curious beings."
|
||||
@ -12920,9 +12904,6 @@ msgstr "neutral"
|
||||
#~ "very flammable. By drawing nutrients from the ground and energy from the "
|
||||
#~ "sun, Woses can regrow missing limbs after a fight."
|
||||
|
||||
#~ msgid "Socket error"
|
||||
#~ msgstr "Socket error"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "A noble at birth, the Princess has learnt swordplay with the greatest "
|
||||
#~ "generals, and battle tactics with the greatest sages, making her both a "
|
||||
@ -12935,6 +12916,3 @@ msgstr "neutral"
|
||||
#~ "great combatant and leader. The units of lower level around the Princess "
|
||||
#~ "will fight better due to her presence. The Princess is a skilled "
|
||||
#~ "skirmisher, and ignores enemy zones of control."
|
||||
|
||||
#~ msgid "Thugs are bandits who use large clubs to beat their victims."
|
||||
#~ msgstr "Thugs are bandits who use large clubs to subdue their victims."
|
||||
|
Loading…
x
Reference in New Issue
Block a user