1.17 water-related things (#6695)
* caribe monster unit * some sea-related terrain overlays * minor variation of dead oak * update rubble on the water
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data/core/images/portraits/monsters/caribe.webp
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data/core/images/portraits/monsters/nibbler.webp
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data/core/images/terrain/embellishments/seashells-tile.png
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data/core/images/terrain/embellishments/seashells.png
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data/core/images/terrain/embellishments/seashells2.png
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data/core/images/terrain/embellishments/seashells3.png
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data/core/images/terrain/embellishments/seashells4.png
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data/core/images/terrain/embellishments/seashells5.png
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data/core/images/terrain/embellishments/seashells6.png
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data/core/images/terrain/forest/great-oak-tree-dead-water.png
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data/core/images/terrain/misc/rubble-water.png
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data/core/images/terrain/misc/rubble-water2.png
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data/core/images/terrain/misc/rubble-water3.png
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data/core/images/terrain/misc/rubble-water4.png
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After Width: | Height: | Size: 11 KiB |
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data/core/images/terrain/water/seaweed/kelp-1.png
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data/core/images/terrain/water/seaweed/kelp-2.png
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data/core/images/terrain/water/seaweed/kelp-3.png
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data/core/images/terrain/water/seaweed/kelp-4.png
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data/core/images/terrain/water/seaweed/kelp-dead-small.png
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data/core/images/terrain/water/seaweed/kelp-dead-small2.png
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data/core/images/terrain/water/seaweed/kelp-dead-small3.png
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data/core/images/terrain/water/seaweed/kelp-dead.png
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data/core/images/terrain/water/seaweed/kelp-dead2.png
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data/core/images/terrain/water/seaweed/kelp-dead3.png
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data/core/images/terrain/water/seaweed/kelp-dead4.png
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data/core/images/terrain/water/seaweed/kelp-small-1.png
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data/core/images/terrain/water/seaweed/kelp-small-2.png
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data/core/images/terrain/water/seaweed/kelp-small-3.png
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data/core/images/terrain/water/seaweed/kelp-small-4.png
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data/core/images/terrain/water/seaweed/kelp-tile.png
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data/core/images/terrain/water/seaweed/kelp2-1.png
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data/core/images/terrain/water/seaweed/kelp2-2.png
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data/core/images/terrain/water/seaweed/kelp2-3.png
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data/core/images/terrain/water/seaweed/kelp2-4.png
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data/core/images/units/monsters/caribe/caribe-attack-1.png
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data/core/images/units/monsters/caribe/caribe-attack-2.png
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data/core/images/units/monsters/caribe/caribe-default.png
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data/core/images/units/monsters/caribe/caribe-defend-1.png
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data/core/images/units/monsters/caribe/caribe-defend-2.png
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data/core/images/units/monsters/caribe/caribe-hi.png
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data/core/images/units/monsters/caribe/caribe-land.png
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data/core/images/units/monsters/caribe/caribe-lo.png
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data/core/images/units/monsters/caribe/caribe-mask.png
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data/core/images/units/monsters/caribe/caribe-shadow.png
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data/core/images/units/monsters/caribe/caribe.png
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data/core/images/units/monsters/caribe/nibbler--hi.png
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data/core/images/units/monsters/caribe/nibbler-attack-1.png
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data/core/images/units/monsters/caribe/nibbler-default.png
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data/core/images/units/monsters/caribe/nibbler-defend-1.png
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data/core/images/units/monsters/caribe/nibbler-defend-2.png
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data/core/images/units/monsters/caribe/nibbler-hi.png
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data/core/images/units/monsters/caribe/nibbler-land.png
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data/core/images/units/monsters/caribe/nibbler-lo.png
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data/core/images/units/monsters/caribe/nibbler-shadow.png
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data/core/images/units/monsters/caribe/nibbler.png
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@ -180,12 +180,16 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
||||
{NEW:FOREST (W*^Tf*) (Wo*) forest/mushrooms-water}
|
||||
{NEW:FOREST (*^Uf*,*^Tf*) {SMALL_FOREST_FILTER} forest/mushrooms}
|
||||
|
||||
{NEW:FOREST (W*^Wkf) (Wwr*,!,W*) water/seaweed/kelp ANIM="-[1~4,3,2]" TIME=":[700*6]"}
|
||||
{NEW:FOREST (*^Wkf) {SMALL_FOREST_FILTER} water/seaweed/kelp-dead}
|
||||
|
||||
#undef SMALL_FOREST_FILTER
|
||||
|
||||
# Great-tree
|
||||
{NEW:OVERLAY *^Fet forest/great-tree}
|
||||
{NEW:OVERLAY *^Feta forest/great-tree-snowy}
|
||||
{NEW:OVERLAY *^Fetd forest/great-tree-dead}
|
||||
{NEW:OVERLAY W*^Feth forest/great-oak-tree-dead-water}
|
||||
{NEW:OVERLAY *^Feth forest/great-oak-tree-dead}
|
||||
|
||||
# Oasis
|
||||
@ -401,6 +405,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
||||
{NEW:WALL_FLAMES_OVERLAY (Xo*^Efs) walls/stone/flames/sconce}
|
||||
{NEW:TORCH_FLAMES_OVERLAY (!,X*^Efs,!,*^Efs) walls/stone/flames/torch}
|
||||
|
||||
# seashells
|
||||
{NEW:OVERLAY *^Ewsh embellishments/seashells LAYER=-86}
|
||||
|
||||
#Farmland
|
||||
{NEW:OVERLAY *^Gvs embellishments/farm-veg-spring LAYER=-81}
|
||||
|
||||
@ -426,6 +433,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
||||
{NEW:OVERLAY (!,Xof^Efm,!,*^Efm) embellishments/flowers-mixed LAYER=-500}
|
||||
|
||||
#Rubble
|
||||
{NEW:OVERLAY W*^Dr misc/rubble-water FLAG=rubble LAYER=-1}
|
||||
{NEW:OVERLAY *^Dr misc/rubble FLAG=rubble LAYER=-1}
|
||||
|
||||
{NEW:OVERLAY *^Es embellishments/stones-small}
|
||||
@ -936,7 +944,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
||||
# Default layer is -500, so anything layering above should be higher.
|
||||
|
||||
|
||||
{NEW:TRANSITION_INTRA (*^Dr) -158 misc/rubble FLAG=intra}
|
||||
{NEW:TRANSITION_INTRA (!,W*^Dr,!,*^Dr) -158 misc/rubble FLAG=intra}
|
||||
{NEW:TRANSITION_INTRA (*^Esd) -158 embellishments/rocks FLAG=intra}
|
||||
{NEW:TRANSITION (Md,Mv) (!,Md,Hhd,Mv,W*,S*) -166 mountains/dry}
|
||||
|
||||
|
@ -2061,6 +2061,15 @@ corner#endarg
|
||||
# causes problems; this is why the rules for setting the flag for a small
|
||||
# forest and placing the actual image are separate.
|
||||
|
||||
#arg LAYER
|
||||
0#endarg
|
||||
|
||||
#arg ANIM
|
||||
#endarg
|
||||
|
||||
#arg TIME
|
||||
#endarg
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, 2
|
||||
@ -2096,9 +2105,9 @@ corner#endarg
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
name={IMAGESTEM}-small@V.png
|
||||
name={IMAGESTEM}-small@V{ANIM}.png{TIME}
|
||||
variations=";2;3;4;5;6;7;8;9;10;11"
|
||||
layer=0
|
||||
layer={LAYER}
|
||||
base=90,161
|
||||
center=90,144
|
||||
[/image]
|
||||
@ -2118,9 +2127,9 @@ corner#endarg
|
||||
[/tile]
|
||||
|
||||
[image]
|
||||
name={IMAGESTEM}@V.png
|
||||
name={IMAGESTEM}@V{ANIM}.png{TIME}
|
||||
variations=";2;3;4;5;6;7;8;9;10;11"
|
||||
layer=0
|
||||
layer={LAYER}
|
||||
base=90,161
|
||||
center=90,144
|
||||
[/image]
|
||||
|
@ -128,6 +128,19 @@
|
||||
editor_group=water
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=water/seaweed/kelp-tile
|
||||
id=sea_kelp
|
||||
name= _ "Swamp"
|
||||
editor_name= _ "Kelp Forest"
|
||||
string=^Wkf
|
||||
aliasof=_bas, St
|
||||
submerge=0.45
|
||||
default_base=Ww
|
||||
mvt_alias=-,_bas,St
|
||||
editor_group=water
|
||||
[/terrain_type]
|
||||
|
||||
# ## Swamp ##
|
||||
|
||||
[terrain_type]
|
||||
@ -554,6 +567,16 @@ Most units receive 20 to 40% defense in sand."
|
||||
editor_group=water,embellishments
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=embellishments/seashells-tile
|
||||
id=seashells
|
||||
editor_name= _ "Seashells"
|
||||
string=^Ewsh
|
||||
default_base=Ds
|
||||
aliasof=_bas
|
||||
editor_group=water,embellishments
|
||||
[/terrain_type]
|
||||
|
||||
## Trash and battlefield litter ##
|
||||
[terrain_type]
|
||||
symbol_image=misc/detritus/trashC-1
|
||||
|
146
data/core/units/monsters/Caribe.cfg
Normal file
@ -0,0 +1,146 @@
|
||||
#textdomain wesnoth-units
|
||||
|
||||
#define CARIBE_IMAGE_PATH
|
||||
units/monsters/caribe#enddef
|
||||
|
||||
[unit_type]
|
||||
id=Caribe
|
||||
name= _ "Caribe"
|
||||
race=monster
|
||||
image="{CARIBE_IMAGE_PATH}/caribe-shadow.png~BLIT("{CARIBE_IMAGE_PATH}/caribe-default.png")"
|
||||
profile="portraits/monsters/caribe.webp"
|
||||
hitpoints=38
|
||||
# needs some adjustment
|
||||
movement_type=deepsea
|
||||
[resistance]
|
||||
arcane=100
|
||||
pierce=90
|
||||
impact=80
|
||||
[/resistance]
|
||||
movement=8
|
||||
experience=40
|
||||
level=1
|
||||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=16
|
||||
undead_variation=serpent
|
||||
usage=fighter
|
||||
description= _ "The giant caribe are seldom encountered in the inland rivers near Weldyn, but tales of their ferocious attacks have spread far and wide. Their angry red eyes are embedded in an armored face. While it is their teeth that are a dangerous weapon, they do posses small, bony arms and claws, which they can use to extricate themselves from situations dire to most other fish. The giant caribe can climb over land and untie fishing nets, some have said they even commune with the saurian augers. Whatever the truth, these fish are unusually clever and should not be understimated."
|
||||
die_sound=water-blast.wav
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[defend]
|
||||
start_time=-126
|
||||
terrain_type=W*,W*^Wkf
|
||||
offset=0:110,0~-0.2:42,-0.2~0:100
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-defend-[1,2,1].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[1,250,1]
|
||||
[/frame]
|
||||
[if]
|
||||
hit_sound_start_time=-25
|
||||
hits=hit
|
||||
[hit_sound_frame]
|
||||
sound=hiss-hit.wav
|
||||
[/hit_sound_frame]
|
||||
[/if]
|
||||
[/defend]
|
||||
[defend]
|
||||
start_time=-126
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
offset=0:110,0~-0.1:42,-0.1~0:100
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-land.png
|
||||
[/frame]
|
||||
[if]
|
||||
hit_sound_start_time=-25
|
||||
hits=hit
|
||||
[hit_sound_frame]
|
||||
sound=hiss-hit.wav
|
||||
[/hit_sound_frame]
|
||||
[/if]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
start_time=0
|
||||
fish_start_time=0
|
||||
fish_y=1:250,1~3:600,3:150,3~1:600
|
||||
fish_offset="0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200"
|
||||
terrain_type=W*,W*^Wkf
|
||||
alpha=0.3
|
||||
[fish_frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-[hi,default,lo,default].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[400*4]
|
||||
auto_vflip=no
|
||||
# submerge=0.45
|
||||
[/fish_frame]
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-shadow.png:1600
|
||||
layer=2
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[movement_anim]
|
||||
start_time=0
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-land.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[standing_anim]
|
||||
start_time=0
|
||||
fish_start_time=0
|
||||
fish_y=1:250,1~3:600,3:150,3~1:600
|
||||
terrain_type=W*,W*^Wkf
|
||||
alpha=0.3
|
||||
[fish_frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-[hi,default,lo,default].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[400*4]
|
||||
auto_vflip=no
|
||||
# submerge=0.45
|
||||
[/fish_frame]
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-shadow.png:1600
|
||||
layer=2
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=0
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-land.png
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[attack]
|
||||
name=fangs
|
||||
description=_"fangs"
|
||||
icon=attacks/fangs-angler.png
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=6
|
||||
number=4
|
||||
[/attack]
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=fangs
|
||||
[/filter_attack]
|
||||
terrain_type=W*,W*^Wkf
|
||||
start_time=-250
|
||||
offset=0~-0.1:75,-0.1~0.65:175,0.65~0:250
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-[default,attack-1,attack-2,default].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[50,125,150,175]
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -100}
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=fangs
|
||||
[/filter_attack]
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
start_time=-250
|
||||
offset=0~-0.1:75,-0.1~0.65:175,0.65~0:250
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/caribe-[land,attack-1,attack-2,land].png:[50,125,150,175]
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -100}
|
||||
[/attack_anim]
|
||||
[/unit_type]
|
||||
|
||||
#undef CARIBE_IMAGE_PATH
|
160
data/core/units/monsters/Caribe_Nibbler.cfg
Normal file
@ -0,0 +1,160 @@
|
||||
#textdomain wesnoth-units
|
||||
|
||||
#define CARIBE_IMAGE_PATH
|
||||
units/monsters/caribe#enddef
|
||||
|
||||
[unit_type]
|
||||
id=Nibbler
|
||||
name= _ "Nibbler"
|
||||
race=monster
|
||||
image="{CARIBE_IMAGE_PATH}/nibbler.png"
|
||||
profile="portraits/monsters/nibbler.webp"
|
||||
hitpoints=28
|
||||
# needs some adjustment
|
||||
movement_type=deepsea
|
||||
[resistance]
|
||||
arcane=100
|
||||
[/resistance]
|
||||
[movement_costs]
|
||||
deep_water=1
|
||||
shallow_water=1
|
||||
reef=2
|
||||
swamp_water=2
|
||||
flat=99
|
||||
sand=99
|
||||
forest=99
|
||||
hills=99
|
||||
village=2
|
||||
castle=3
|
||||
cave=99
|
||||
frozen=99
|
||||
fungus=99
|
||||
[/movement_costs]
|
||||
movement=6
|
||||
experience=32
|
||||
level=0
|
||||
alignment=neutral
|
||||
advances_to=Caribe
|
||||
cost=10
|
||||
undead_variation=serpent
|
||||
usage=fighter
|
||||
description= _ "Nibblers are juvenile predator fish, often more curious than dangerous. A single individual may not be a threat, but these fish seldom travel alone."
|
||||
die_sound=water-blast.wav
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[defend]
|
||||
start_time=-126
|
||||
terrain_type=W*,W*^Wkf
|
||||
offset=0:110,0~-0.2:42,-0.2~0:100
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-defend-[1,2,1].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[1,250,1]
|
||||
[/frame]
|
||||
[if]
|
||||
hit_sound_start_time=-25
|
||||
hits=hit
|
||||
[hit_sound_frame]
|
||||
sound=hiss-hit.wav
|
||||
[/hit_sound_frame]
|
||||
[/if]
|
||||
[/defend]
|
||||
[defend]
|
||||
start_time=-126
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
offset=0:110,0~-0.1:42,-0.1~0:100
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-land.png
|
||||
[/frame]
|
||||
[if]
|
||||
hit_sound_start_time=-25
|
||||
hits=hit
|
||||
[hit_sound_frame]
|
||||
sound=hiss-hit.wav
|
||||
[/hit_sound_frame]
|
||||
[/if]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
start_time=0
|
||||
fish_start_time=0
|
||||
fish_y=1:250,1~3:600,3:150,3~1:600
|
||||
fish_offset="0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200,0~1:200"
|
||||
terrain_type=W*,W*^Wkf
|
||||
alpha=0.3
|
||||
[fish_frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-[hi,default,lo,default].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[400*4]
|
||||
auto_vflip=no
|
||||
# submerge=0.45
|
||||
[/fish_frame]
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-shadow.png:1600
|
||||
layer=2
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[movement_anim]
|
||||
start_time=0
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-land.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[standing_anim]
|
||||
start_time=0
|
||||
fish_start_time=0
|
||||
fish_y=1:250,1~3:600,3:150,3~1:600
|
||||
terrain_type=W*,W*^Wkf
|
||||
alpha=0.3
|
||||
[fish_frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-[hi,default,lo,default].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[400*4]
|
||||
auto_vflip=no
|
||||
# submerge=0.45
|
||||
[/fish_frame]
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-shadow.png:1600
|
||||
layer=2
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[standing_anim]
|
||||
start_time=0
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-land.png
|
||||
[/frame]
|
||||
[/standing_anim]
|
||||
[attack]
|
||||
name=fangs
|
||||
description=_"fangs"
|
||||
icon=attacks/fangs-angler.png
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
[/attack]
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=fangs
|
||||
[/filter_attack]
|
||||
terrain_type=W*,W*^Wkf
|
||||
# place holder anim
|
||||
start_time=-225
|
||||
offset=0~-0.1:75,-0.1~0.65:150,0.65~0:225
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-[default,attack-1,default].png~MASK({CARIBE_IMAGE_PATH}/caribe-mask.png):[50,200,200]
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -100}
|
||||
[/attack_anim]
|
||||
[attack_anim]
|
||||
[filter_attack]
|
||||
name=fangs
|
||||
[/filter_attack]
|
||||
terrain_type=!,W*,W*^Wkf
|
||||
# place holder anim
|
||||
start_time=-225
|
||||
offset=0~-0.1:75,-0.1~0.65:150,0.65~0:225
|
||||
[frame]
|
||||
image={CARIBE_IMAGE_PATH}/nibbler-[land,attack-1,land].png:[50,200,200]
|
||||
[/frame]
|
||||
{SOUND:HIT_AND_MISS bite.ogg {SOUND_LIST:MISS} -100}
|
||||
[/attack_anim]
|
||||
[/unit_type]
|
||||
|
||||
#undef CARIBE_IMAGE_PATH
|