C-style cast cleanup.

This commit is contained in:
Mark de Wever 2007-08-26 17:09:54 +00:00
parent e56c3a86f2
commit e3402ac112

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@ -2165,7 +2165,7 @@ int ai::rate_terrain(const unit& u, const gamemap::location& loc)
if(map_.is_village(terrain)) {
const int owner = village_owner(loc,teams_);
if(owner+1 == (int)team_num_) {
if(owner + 1 == static_cast<int>(team_num_)) {
rating += friendly_village_value;
} else if(owner == -1) {
rating += neutral_village_value;