diff --git a/data/units/Undead_Corpse_Soulless.cfg b/data/units/Undead_Corpse_Soulless.cfg index 258fa21ed59..d6e33db328a 100644 --- a/data/units/Undead_Corpse_Soulless.cfg +++ b/data/units/Undead_Corpse_Soulless.cfg @@ -17,7 +17,6 @@ usage=fighter unit_description= _ "These animated walking corpses have become strong from long experience fighting the living." get_hit_sound=zombie-hit.wav #enddef -#undef UNIT_BODY_SOULLESS [defend] [frame] begin=-150 @@ -129,3 +128,4 @@ get_hit_sound=zombie-hit.wav [/movement_costs] [/variation] [/unit] +#undef UNIT_BODY_SOULLESS diff --git a/data/units/Undead_Corpse_Walking.cfg b/data/units/Undead_Corpse_Walking.cfg index 07c4d6f5347..f059aa78d23 100644 --- a/data/units/Undead_Corpse_Walking.cfg +++ b/data/units/Undead_Corpse_Walking.cfg @@ -16,7 +16,6 @@ usage=fighter unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead." get_hit_sound=zombie-hit.wav #enddef -#undef UNIT_BODY_WALKING_CORPSE [defend] [frame] begin=-150 @@ -128,3 +127,4 @@ get_hit_sound=zombie-hit.wav [/movement_costs] [/variation] [/unit] +#undef UNIT_BODY_WALKING_CORPSE