mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-29 11:29:31 +00:00
removed unused units from tutorial (completed porting of 2006-08-05T23:36:12Z!rusty@rustcorp.com.au)
This commit is contained in:
parent
55a17e725f
commit
e3ab0973ff
@ -1,305 +0,0 @@
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[unit]
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=8
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number=4
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=6
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-475
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end=-400
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image="konrad-commander-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-325
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image="konrad-commander-bow-attack1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="konrad-commander-bow-attack2.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-250
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end=-175
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image="konrad-commander-bow-attack3.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-bow-attack4.png"
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-commander-bow.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-475
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end=-400
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image="konrad-commander-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-325
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image="konrad-commander-bow-attack1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="konrad-commander-bow-attack2.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-250
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end=-175
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image="konrad-commander-bow-attack3.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-bow-attack4.png"
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[/frame]
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[frame]
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begin=-100
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end=0
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image="konrad-commander-bow.png"
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[variation]
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variation_name=scepter
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id=Commander
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name= _ "Commander"
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race=human
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image="konrad-commander.png"
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-commander-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=45
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=8
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number=4
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-175
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image="konrad-commander.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-commander-attack-1.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="konrad-commander-attack-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=50
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end=125
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image="konrad-commander-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="konrad-commander-attack-4.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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icon=attacks/fireball.png
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damage=16
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number=4
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[animation]
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[missile_frame]
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begin=-200
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[frame]
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sound=fire.wav
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begin=-200
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end=0
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[/variation]
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[/unit]
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@ -1,357 +0,0 @@
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[unit]
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/greatsword-human.png
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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direction=sw,s,se
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[frame]
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begin=-200
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end=-150
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image="konrad-lord.png"
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[/frame]
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[frame]
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begin=-150
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end=-50
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image="konrad-lord-attack-w1.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-50
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end=100
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image="konrad-lord-attack-w2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-50
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end=100
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image="konrad-lord-attack-w2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image="konrad-lord-attack-w1.png"
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[/frame]
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[frame]
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begin=175
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end=200
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image="konrad-lord.png"
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[/frame]
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[/animation]
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[animation]
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direction=nw,n,ne
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[frame]
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begin=-200
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end=-150
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image="konrad-lord.png"
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[/frame]
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[frame]
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begin=-150
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end=-50
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image="konrad-lord-attack-w1.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-50
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end=100
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image="konrad-lord-attack-w3.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-50
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end=100
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image="konrad-lord-attack-w3.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image="konrad-lord-attack-w1.png"
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[/frame]
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[frame]
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begin=175
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end=200
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image="konrad-lord.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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icon=attacks/bow-elven.png
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type=pierce
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range=ranged
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damage=9
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-475
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end=-400
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image="konrad-lord-bow.png"
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[/frame]
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[frame]
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begin=-400
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end=-325
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image="konrad-lord-bow-attack1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="konrad-lord-bow-attack2.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-250
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end=-175
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image="konrad-lord-bow-attack3.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-lord-bow-attack4.png"
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[/frame]
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[frame]
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begin=-100
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||||
end=0
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image="konrad-lord-bow.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-150
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||||
end=0
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||||
image="projectiles/missile-n.png"
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||||
image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-475
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end=-400
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image="konrad-lord-bow.png"
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[/frame]
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[frame]
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||||
begin=-400
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||||
end=-325
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image="konrad-lord-bow-attack1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="konrad-lord-bow-attack2.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-250
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end=-175
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image="konrad-lord-bow-attack3.png"
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[/frame]
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[frame]
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begin=-175
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end=-100
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image="konrad-lord-bow-attack4.png"
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[/frame]
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[frame]
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begin=-100
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||||
end=0
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image="konrad-lord-bow.png"
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[/frame]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
|
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{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
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[leading_anim]
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[frame]
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begin=-150
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end=150
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||||
image="konrad-lord-leading.png"
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[/frame]
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[/leading_anim]
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/greatsword-human.png
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
direction=sw,s,se
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="konrad-lord.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="konrad-lord-attack-w1.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="konrad-lord-attack-w2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="konrad-lord-attack-w2.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=100
|
||||
end=175
|
||||
image="konrad-lord-attack-w1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=175
|
||||
end=200
|
||||
image="konrad-lord.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=nw,n,ne
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="konrad-lord.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="konrad-lord-attack-w1.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="konrad-lord-attack-w3.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="konrad-lord-attack-w3.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=100
|
||||
end=175
|
||||
image="konrad-lord-attack-w1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=175
|
||||
end=200
|
||||
image="konrad-lord.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MAGICAL}
|
||||
[/specials]
|
||||
icon=attacks/fireball.png
|
||||
damage=18
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-150
|
||||
image="konrad-lord-attack-w2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
@ -1,73 +0,0 @@
|
||||
[unit]
|
||||
id=Youth
|
||||
name= _ "Youth"
|
||||
race=human
|
||||
image="konrad-young.png"
|
||||
ellipse="misc/ellipse-nozoc"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-young-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=20
|
||||
movement_type=smallfoot
|
||||
movement=4
|
||||
experience=8
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Fighter
|
||||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=3
|
||||
number=2
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-100
|
||||
image="konrad-young.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-young-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=175
|
||||
image="konrad-young.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-100
|
||||
image="konrad-young.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-young-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=175
|
||||
image="konrad-young.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
Loading…
x
Reference in New Issue
Block a user