removed unused units from tutorial (completed porting of 2006-08-05T23:36:12Z!rusty@rustcorp.com.au)

This commit is contained in:
Nils Kneuper 2006-08-07 11:12:06 +00:00
parent 55a17e725f
commit e3ab0973ff
3 changed files with 0 additions and 735 deletions

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@ -1,305 +0,0 @@
[unit]
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-commander-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
number=4
[animation]
hits=yes
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-commander-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/sword-human.png
type=blade
range=melee
damage=8
number=4
[animation]
hits=yes
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-175
image="konrad-commander.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-attack-1.png"
[/frame]
[frame]
begin=-100
end=50
image="konrad-commander-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=125
image="konrad-commander-attack-3.png"
[/frame]
[frame]
begin=125
end=200
image="konrad-commander-attack-4.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-200
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=0
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
[/variation]
[/unit]

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@ -1,357 +0,0 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-lord-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=12
number=4
[animation]
direction=sw,s,se
[frame]
begin=-200
end=-150
image="konrad-lord.png"
[/frame]
[frame]
begin=-150
end=-50
image="konrad-lord-attack-w1.png"
[/frame]
[if]
hits=no
[frame]
begin=-50
end=100
image="konrad-lord-attack-w2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-50
end=100
image="konrad-lord-attack-w2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=100
end=175
image="konrad-lord-attack-w1.png"
[/frame]
[frame]
begin=175
end=200
image="konrad-lord.png"
[/frame]
[/animation]
[animation]
direction=nw,n,ne
[frame]
begin=-200
end=-150
image="konrad-lord.png"
[/frame]
[frame]
begin=-150
end=-50
image="konrad-lord-attack-w1.png"
[/frame]
[if]
hits=no
[frame]
begin=-50
end=100
image="konrad-lord-attack-w3.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-50
end=100
image="konrad-lord-attack-w3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=100
end=175
image="konrad-lord-attack-w1.png"
[/frame]
[frame]
begin=175
end=200
image="konrad-lord.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=3
[animation]
hits=no
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-lord-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-lord-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
[leading_anim]
[frame]
begin=-150
end=150
image="konrad-lord-leading.png"
[/frame]
[/leading_anim]
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade
icon=attacks/greatsword-human.png
range=melee
damage=12
number=4
[animation]
direction=sw,s,se
[frame]
begin=-200
end=-150
image="konrad-lord.png"
[/frame]
[frame]
begin=-150
end=-50
image="konrad-lord-attack-w1.png"
[/frame]
[if]
hits=no
[frame]
begin=-50
end=100
image="konrad-lord-attack-w2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-50
end=100
image="konrad-lord-attack-w2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=100
end=175
image="konrad-lord-attack-w1.png"
[/frame]
[frame]
begin=175
end=200
image="konrad-lord.png"
[/frame]
[/animation]
[animation]
direction=nw,n,ne
[frame]
begin=-200
end=-150
image="konrad-lord.png"
[/frame]
[frame]
begin=-150
end=-50
image="konrad-lord-attack-w1.png"
[/frame]
[if]
hits=no
[frame]
begin=-50
end=100
image="konrad-lord-attack-w3.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-50
end=100
image="konrad-lord-attack-w3.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/else]
[frame]
begin=100
end=175
image="konrad-lord-attack-w1.png"
[/frame]
[frame]
begin=175
end=200
image="konrad-lord.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-200
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-150
image="konrad-lord-attack-w2.png"
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

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@ -1,73 +0,0 @@
[unit]
id=Youth
name= _ "Youth"
race=human
image="konrad-young.png"
ellipse="misc/ellipse-nozoc"
[defend]
[frame]
begin=-150
end=150
image="konrad-young-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=20
movement_type=smallfoot
movement=4
experience=8
level=0
alignment=neutral
advanceto=Fighter
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=3
number=2
[animation]
hits=yes
[frame]
begin=-175
end=-100
image="konrad-young.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-young-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=175
image="konrad-young.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-175
end=-100
image="konrad-young.png"
[/frame]
[frame]
begin=-100
end=100
image="konrad-young-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=175
image="konrad-young.png"
[/frame]
[/animation]
[/attack]
[/unit]