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Added a reminder note to also change the hardcoded default...
...multiplayer objectives if the [objectives] text formatting gets changed.
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@ -22,6 +22,10 @@ local function insert_before_nl(s, t)
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end
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local function generate_objectives(cfg)
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-- Note: when changing the text formatting, remember to check if you also
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-- need to change the hardcoded default multiplayer objective text in
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-- multiplayer_connect.cpp.
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local _ = wesnoth.textdomain("wesnoth")
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local objectives = ""
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local win_objectives = ""
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