Convert letter= attributes.

This commit is contained in:
Eric S. Raymond 2007-05-08 11:30:07 +00:00
parent a78e29de14
commit e469957b65
7 changed files with 24 additions and 24 deletions

View File

@ -155,7 +155,7 @@ next_scenario=2_Closing_the_Gates
[/capture_village]
#ifdef HARD
[terrain]
letter=H
letter=Ha
x,y=12,4
[/terrain]
#else
@ -179,11 +179,11 @@ next_scenario=2_Closing_the_Gates
[/capture_village]
#else
[terrain]
letter=F
letter=Aa^Fpa
x,y=1,5
[/terrain]
[terrain]
letter=F
letter=Aa^Fpa
x,y=3,9
[/terrain]
#endif

View File

@ -319,7 +319,7 @@ victory_when_enemies_defeated=no
[/message]
[terrain]
x,y=2,6
letter=W
letter=Xu
[/terrain]
[/event]
@ -339,7 +339,7 @@ victory_when_enemies_defeated=no
[/message]
[terrain]
x,y=21,24
letter=W
letter=Xu
[/terrain]
[/event]
@ -396,7 +396,7 @@ victory_when_enemies_defeated=no
[terrain]
x=11,14
y=13,14
letter=W
letter=Xu
[/terrain]
[redraw]
[/redraw]
@ -406,7 +406,7 @@ victory_when_enemies_defeated=no
[terrain]
x=12,13
y=13,14
letter=W
letter=Xu
[/terrain]
[redraw]
[/redraw]

View File

@ -263,7 +263,7 @@ name=typeofenemy
[/clear_variable]
[terrain]
x,y=$thur_x,$thur_y
letter=V
letter=Aa^Vha
[/terrain]
#this is here so that a hacky "location sighted" event can take place
#the unit will never actually be seen by the player

View File

@ -88,7 +88,7 @@ village_gold=0
[/objectives]
[terrain]
x,y=17,4
letter=g
letter=Gg
[/terrain]
[unit]
x,y=1,1

View File

@ -104,7 +104,7 @@ disallow_recall=yes
[/objectives]
[terrain]
x,y=11,7
letter=D
letter=Uu^Vu
[/terrain]
[/event]

View File

@ -213,7 +213,7 @@ victory_when_enemies_defeated=no
#remove the keep
[terrain]
x,y=15,4
letter=u
letter=Uu
[/terrain]
#orcs/trolls start out
[unit]
@ -473,12 +473,12 @@ generate_description=yes)}
[rule]
old=uoD3456'R[]
new=l
terrain=Rd
terrain=Rr,Ds
[/rule]
[rule]
old=ElW
new=l
terrain=Ql
terrain=Chw,Ql
[/rule]
[rule]
use_old=yes
@ -510,7 +510,7 @@ generate_description=yes)}
[terrain]
x=12,19
y=4-5,4-5
letter=u
letter=Uu
[/terrain]
{TREMOR}
{TREMOR}
@ -625,7 +625,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -697,7 +697,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -721,7 +721,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -745,7 +745,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -769,7 +769,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -793,7 +793,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -851,7 +851,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -875,7 +875,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}
@ -899,7 +899,7 @@ generate_description=yes)}
[/filter]
x=1-32
y=1-32
terrain=Ql
terrain=Chw,Ql
variable=lavadead
[/store_locations]
{FOREACH_FORMAT lavadead i}

View File

@ -73,7 +73,7 @@ type=Royal Guard
#remove keep
[terrain]
x,y=18,5
letter=R
letter=Rr
[/terrain]
#royal guardians
[unit]