From e4ee05708461eac6958a9e5ca7153a550cf63422 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomasz=20=C5=9Aniatowski?= Date: Fri, 15 Aug 2008 16:23:09 +0100 Subject: [PATCH] update players_changelog and RELEASE_NOTES with editor2 info --- RELEASE_NOTES | 18 ++++++++++++++++++ players_changelog | 11 +++++++++++ 2 files changed, 29 insertions(+) diff --git a/RELEASE_NOTES b/RELEASE_NOTES index ea8a37991f9..de824313c47 100644 --- a/RELEASE_NOTES +++ b/RELEASE_NOTES @@ -14,3 +14,21 @@ The release team should empty this file after each release. Terrain graphic rules for user-made add-ons are now loaded before the core ones, making custom tiles look the same in-game as they did in the editor in the previous release (1.5.2). + + +Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 is +a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2 +is compiled in the game executable. The old editor remains in its own +executable, both can safely coexist. + +To build the game with the new editor, use scons with editor2=yes or an +equivalent option in the other build systems (--with-editor2). Remember that +you need to build the game, not the editor target -- wesnoth_editor is the +largely unmodified old editor. If building manually, you must define the +USE_EDITOR symbol and add the editor2 sources to the build. The USE_EDITOR2 +symbol does not affect building of the old editor. + +To start the new editor, launch wesnoth.exe and choose "Editor" in the title +menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this +fails and there is no "Editor" button, it means the game was compiled without +editor2 support. \ No newline at end of file diff --git a/players_changelog b/players_changelog index f736a79cc3c..6ce74783e77 100644 --- a/players_changelog +++ b/players_changelog @@ -3,6 +3,17 @@ changes may be omitted). For a complete list of changes, see the main changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog Version 1.5.2+svn: + * Editor2 + * Editor2 is a replacement for the old editor. It is launched from + within the game: "Editor" button in the title screen or command + line "-e" or "--editor" option. The interface is largely unchanged. + * The game must be compiled with editor2 support for this to work. See + RELEASE_NOTES for details. + * See http://www.wesnoth.org/wiki/Editor2 for details known issues + * You can continue to use the old editor by launching wesnoth_editor + like you did so far. New features, however, are much more likely to + appear in editor2. + * Language and translations * updated translations: Chinese (Traditional), Danish, Finnish, Galician, German, Italian, Latvian, Polish, Russian, Slovak.