critical fixes needed due to outdated descriptions...

...about the internal hosting of games without a server does break the
stringfreeze, will run a pot-update soon to warn translators
This commit is contained in:
Nils Kneuper 2008-02-27 11:31:37 +00:00
parent 92fe16e9ec
commit e52651316a
2 changed files with 12 additions and 14 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

After

Width:  |  Height:  |  Size: 20 KiB

View File

@ -197,7 +197,7 @@ other players either over the internet or at your computer. Scenarios
are accessed through the "Multiplayer" button on the main menu.
In general multiplayer games are played against other players via the Internet
(you can also run them on your LAN if you have one). These games are
(you can also run them on your LAN if you have one). All these games are
co-ordinated through the Wesnoth multiplayer server. Multiplayer games can
take anywhere from 1 hour to 10 hours, depending on how many players
there are (and the size of the map). The average time is between 3 to
@ -223,25 +223,23 @@ Connect to Host/Server
++++++++++++++++++++++
This option opens a dialog box allowing you to enter the address of the
machine to join. This can either be another client that currently is hosting
a networked game without using a server, or a different server. In this dialog
machine to join. In this dialog
there also is the button "View List" that does show a list of official servers
that can be used as backup if the main server is currently not available.
A rather complete list of official and user setup servers is listed at this
website: http://wesnoth.org/wiki/MultiplayerServers[Multiplayer servers].
Host Networked Game
+++++++++++++++++++
You can host multiplayer games with your client without the need of using a
dedicated server. If you host a
game with your client, other players need to be able to connect to your
port 15000 using TCP. If you are behind a firewall, you will probably
need to change your firewall settings to allow incoming connections to
port 15000, and tell your firewall to forward such traffic to the machine
hosting the game. You should not need to make firewall changes to join
games hosted on a public server or by someone else.
To be able to start a multiplayer game without using an external multiplayer
server, you have to start the server, which is usually named 'wesnothd',
yourself. Then you have to connect to your
own machine in the 'Connect to Host/Server' dialog by typing 127.0.0.1 as
adress to use. Other players need to be able to connect to your
port 15000 using TCP to play with you on your server. If you are behind a
firewall, you will probably need to change your firewall settings to allow
incoming connections to port 15000, and tell your firewall to forward such
traffic to the machine hosting the game. You should not need to make firewall
changes to join games hosted on a public server or by someone else.
Local Game
++++++++++