New multihex snow forest

This commit is contained in:
Hogne Håskjold 2005-06-28 16:51:03 +00:00
parent 5736e48868
commit e8027cbe31
22 changed files with 41 additions and 29 deletions

View File

@ -15,7 +15,7 @@
#-----------------------------------------------------------------
# Forest<->Castle|Encampment special cases
#-----------------------------------------------------------------
#define FORESTADJCASTLEA ID PROB TILE
#define FORESTADJCASTLEA FID ID PROB TILE
[terrain_graphics]
map="
1
@ -31,7 +31,7 @@
[tile]
pos=2
type=f
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@ -49,9 +49,10 @@
[/terrain_graphics]
#enddef
{FORESTADJCASTLEA Cn 100 forest-castle}
{FORESTADJCASTLEA f Cn 100 forest-castle}
{FORESTADJCASTLEA F Cn 100 snow-forest-castle}
#define FORESTADJCASTLES ID PROB TILE
#define FORESTADJCASTLES FID ID PROB TILE
[terrain_graphics]
map="
1
@ -67,7 +68,7 @@
[tile]
pos=2
type=f
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@ -85,9 +86,10 @@
[/terrain_graphics]
#enddef
{FORESTADJCASTLES Cn 100 forest-castle}
{FORESTADJCASTLES f Cn 100 forest-castle}
{FORESTADJCASTLES F Cn 100 snow-forest-castle}
#define FORESTADJCASTLEO ID PROB TILE
#define FORESTADJCASTLEO FID ID PROB TILE
[terrain_graphics]
map="
1
@ -103,7 +105,7 @@
[tile]
pos=2
type=f
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@ -121,9 +123,10 @@
[/terrain_graphics]
#enddef
{FORESTADJCASTLEO Cn 100 forest-castle}
{FORESTADJCASTLEO f Cn 100 forest-castle}
{FORESTADJCASTLEO F Cn 100 snow-forest-castle}
#define FORESTADJCASTLE ID PROB TILE
#define FORESTADJCASTLE FID ID PROB TILE
[terrain_graphics]
map="
1
@ -139,7 +142,7 @@
[tile]
pos=2
type=f
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@ -157,13 +160,14 @@
[/terrain_graphics]
#enddef
{FORESTADJCASTLE Cnv 100 forest-castle}
{FORESTADJCASTLE f Cnv 100 forest-castle}
{FORESTADJCASTLE F Cnv 100 snow-forest-castle}
#-----------------------------------------------------------------
# Use a Different forest tile when next to:
# Shallow and deep Water, mountain, desert hill & mountain, swamp
#-----------------------------------------------------------------
#define FORESTADJ ID PROB TILE
#define FORESTADJ FID ID PROB TILE
[terrain_graphics]
map="
1
@ -179,7 +183,7 @@
[tile]
pos=2
type=f
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
@ -197,10 +201,12 @@
[/terrain_graphics]
#enddef
{FORESTADJ csmJMw 33 forest_small}
{FORESTADJ csmJMw 25 forest3}
{FORESTADJ csmJMw 10 forest4}
{FORESTADJ csmJMw 100 forest2_small}
{FORESTADJ f csmJMw 33 forest_small}
{FORESTADJ f csmJMw 25 forest3}
{FORESTADJ f csmJMw 10 forest4}
{FORESTADJ f csmJMw 100 forest2_small}
{FORESTADJ F csmJMw 100 snow-forest_small}
#Macro for Single Hex
#define SHEX TYPE FLAG PROB TILE
@ -235,6 +241,12 @@
{SHEX f overlay 10 forest4}
{SHEX f overlay 100 forest2}
#Single hex normal snow forest tiles
{SHEX F overlay 25 snow-forest2}
{SHEX F overlay 25 snow-forest3}
{SHEX F overlay 25 snow-forest4}
{SHEX F overlay 100 snow-forest}
#Multi-hex: shadow for desert village
[terrain_graphics]
map="
@ -276,19 +288,19 @@
# Castle-specific transitions. Those are placed before base terrains, as they
# override the normal base terrain.
{CASTLE_TRANSITION CK f forest-ctrans}
{CASTLE_TRANSITION CK F snow-forest-ctrans}
#{CASTLE_TRANSITION CK f forest-ctrans}
#{CASTLE_TRANSITION CK F snow-forest-ctrans}
{CASTLE_TRANSITION CK T tropical-forest-ctrans}
#Special cases for encampment (nw, nw-n-ne and ne)
{CASTLE_TRANSITION nK f forest-etrans}
{CASTLE_TRANSITION nK F snow-forest-ctrans}
#{CASTLE_TRANSITION nK f forest-etrans}
#{CASTLE_TRANSITION nK F snow-forest-ctrans}
{CASTLE_TRANSITION nK T tropical-forest-ctrans}
#On the rest fall back on forest-castle
{CASTLE_TRANSITION nK f forest-ctrans}
#added ruins
{CASTLE_TRANSITION NK f forest-ctrans}
{CASTLE_TRANSITION QK f forest-ctrans}
{CASTLE_TRANSITION qK f forest-ctrans}
#{CASTLE_TRANSITION NK f forest-ctrans}
#{CASTLE_TRANSITION QK f forest-ctrans}
#{CASTLE_TRANSITION qK f forest-ctrans}
#
# Attachs graphics to each known terrain types
@ -324,9 +336,9 @@
{TERRAIN_BASE_PROB SF snow2 30}
{TERRAIN_BASE_PROB SF snow3 30}
{TERRAIN_BASE SF snow}
{TERRAIN_BASE_PROB_OV F snow-forest2 30}
{TERRAIN_BASE_PROB_OV F snow-forest3 30}
{TERRAIN_BASE_OV F snow-forest}
#{TERRAIN_BASE_PROB_OV F snow-forest2 30}
#{TERRAIN_BASE_PROB_OV F snow-forest3 30}
#{TERRAIN_BASE_OV F snow-forest}
{TERRAIN_BASE_PROB g grassland-rocks1 2}
{TERRAIN_BASE_PROB g grassland-rocks2 2}
{TERRAIN_BASE_PROB g grassland-flowers1 3}
@ -680,7 +692,7 @@
# {TERRAIN_ADJACENT_OV -78 F !F snow-forest}
#added ruins
{TERRAIN_ADJACENT_VERTICAL T !TNQq tropical-forest}
{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
#{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
#{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
{TERRAIN_ADJACENT -174 mHhfF N grassland}
{TERRAIN_ADJACENT -175 M !M desert-mountains}

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