New multihex snow forest
@ -15,7 +15,7 @@
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#-----------------------------------------------------------------
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# Forest<->Castle|Encampment special cases
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#-----------------------------------------------------------------
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#define FORESTADJCASTLEA ID PROB TILE
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#define FORESTADJCASTLEA FID ID PROB TILE
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[terrain_graphics]
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map="
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1
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@ -31,7 +31,7 @@
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[tile]
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pos=2
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type=f
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type={FID}
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no_flag="overlay"
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set_flag="overlay"
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[/tile]
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@ -49,9 +49,10 @@
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[/terrain_graphics]
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#enddef
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{FORESTADJCASTLEA Cn 100 forest-castle}
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{FORESTADJCASTLEA f Cn 100 forest-castle}
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{FORESTADJCASTLEA F Cn 100 snow-forest-castle}
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#define FORESTADJCASTLES ID PROB TILE
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#define FORESTADJCASTLES FID ID PROB TILE
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[terrain_graphics]
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map="
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1
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@ -67,7 +68,7 @@
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[tile]
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pos=2
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type=f
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type={FID}
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no_flag="overlay"
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set_flag="overlay"
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[/tile]
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@ -85,9 +86,10 @@
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[/terrain_graphics]
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#enddef
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{FORESTADJCASTLES Cn 100 forest-castle}
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{FORESTADJCASTLES f Cn 100 forest-castle}
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{FORESTADJCASTLES F Cn 100 snow-forest-castle}
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#define FORESTADJCASTLEO ID PROB TILE
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#define FORESTADJCASTLEO FID ID PROB TILE
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[terrain_graphics]
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map="
|
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1
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@ -103,7 +105,7 @@
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[tile]
|
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pos=2
|
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type=f
|
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type={FID}
|
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no_flag="overlay"
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set_flag="overlay"
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[/tile]
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@ -121,9 +123,10 @@
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[/terrain_graphics]
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#enddef
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{FORESTADJCASTLEO Cn 100 forest-castle}
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{FORESTADJCASTLEO f Cn 100 forest-castle}
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{FORESTADJCASTLEO F Cn 100 snow-forest-castle}
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#define FORESTADJCASTLE ID PROB TILE
|
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#define FORESTADJCASTLE FID ID PROB TILE
|
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[terrain_graphics]
|
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map="
|
||||
1
|
||||
@ -139,7 +142,7 @@
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[tile]
|
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pos=2
|
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type=f
|
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type={FID}
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no_flag="overlay"
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set_flag="overlay"
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[/tile]
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@ -157,13 +160,14 @@
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[/terrain_graphics]
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#enddef
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{FORESTADJCASTLE Cnv 100 forest-castle}
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{FORESTADJCASTLE f Cnv 100 forest-castle}
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{FORESTADJCASTLE F Cnv 100 snow-forest-castle}
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#-----------------------------------------------------------------
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# Use a Different forest tile when next to:
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# Shallow and deep Water, mountain, desert hill & mountain, swamp
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#-----------------------------------------------------------------
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#define FORESTADJ ID PROB TILE
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#define FORESTADJ FID ID PROB TILE
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[terrain_graphics]
|
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map="
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1
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@ -179,7 +183,7 @@
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[tile]
|
||||
pos=2
|
||||
type=f
|
||||
type={FID}
|
||||
no_flag="overlay"
|
||||
set_flag="overlay"
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||||
[/tile]
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@ -197,10 +201,12 @@
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[/terrain_graphics]
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#enddef
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{FORESTADJ csmJMw 33 forest_small}
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{FORESTADJ csmJMw 25 forest3}
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{FORESTADJ csmJMw 10 forest4}
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{FORESTADJ csmJMw 100 forest2_small}
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{FORESTADJ f csmJMw 33 forest_small}
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{FORESTADJ f csmJMw 25 forest3}
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{FORESTADJ f csmJMw 10 forest4}
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{FORESTADJ f csmJMw 100 forest2_small}
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{FORESTADJ F csmJMw 100 snow-forest_small}
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#Macro for Single Hex
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#define SHEX TYPE FLAG PROB TILE
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@ -235,6 +241,12 @@
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{SHEX f overlay 10 forest4}
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{SHEX f overlay 100 forest2}
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#Single hex normal snow forest tiles
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{SHEX F overlay 25 snow-forest2}
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{SHEX F overlay 25 snow-forest3}
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{SHEX F overlay 25 snow-forest4}
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{SHEX F overlay 100 snow-forest}
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#Multi-hex: shadow for desert village
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[terrain_graphics]
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map="
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@ -276,19 +288,19 @@
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# Castle-specific transitions. Those are placed before base terrains, as they
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# override the normal base terrain.
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{CASTLE_TRANSITION CK f forest-ctrans}
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{CASTLE_TRANSITION CK F snow-forest-ctrans}
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#{CASTLE_TRANSITION CK f forest-ctrans}
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#{CASTLE_TRANSITION CK F snow-forest-ctrans}
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{CASTLE_TRANSITION CK T tropical-forest-ctrans}
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#Special cases for encampment (nw, nw-n-ne and ne)
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{CASTLE_TRANSITION nK f forest-etrans}
|
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{CASTLE_TRANSITION nK F snow-forest-ctrans}
|
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#{CASTLE_TRANSITION nK f forest-etrans}
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#{CASTLE_TRANSITION nK F snow-forest-ctrans}
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{CASTLE_TRANSITION nK T tropical-forest-ctrans}
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#On the rest fall back on forest-castle
|
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{CASTLE_TRANSITION nK f forest-ctrans}
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#added ruins
|
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{CASTLE_TRANSITION NK f forest-ctrans}
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{CASTLE_TRANSITION QK f forest-ctrans}
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{CASTLE_TRANSITION qK f forest-ctrans}
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#{CASTLE_TRANSITION NK f forest-ctrans}
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#{CASTLE_TRANSITION QK f forest-ctrans}
|
||||
#{CASTLE_TRANSITION qK f forest-ctrans}
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||||
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||||
#
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||||
# Attachs graphics to each known terrain types
|
||||
@ -324,9 +336,9 @@
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||||
{TERRAIN_BASE_PROB SF snow2 30}
|
||||
{TERRAIN_BASE_PROB SF snow3 30}
|
||||
{TERRAIN_BASE SF snow}
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{TERRAIN_BASE_PROB_OV F snow-forest2 30}
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||||
{TERRAIN_BASE_PROB_OV F snow-forest3 30}
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{TERRAIN_BASE_OV F snow-forest}
|
||||
#{TERRAIN_BASE_PROB_OV F snow-forest2 30}
|
||||
#{TERRAIN_BASE_PROB_OV F snow-forest3 30}
|
||||
#{TERRAIN_BASE_OV F snow-forest}
|
||||
{TERRAIN_BASE_PROB g grassland-rocks1 2}
|
||||
{TERRAIN_BASE_PROB g grassland-rocks2 2}
|
||||
{TERRAIN_BASE_PROB g grassland-flowers1 3}
|
||||
@ -680,7 +692,7 @@
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# {TERRAIN_ADJACENT_OV -78 F !F snow-forest}
|
||||
#added ruins
|
||||
{TERRAIN_ADJACENT_VERTICAL T !TNQq tropical-forest}
|
||||
{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
|
||||
#{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
|
||||
#{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
|
||||
{TERRAIN_ADJACENT -174 mHhfF N grassland}
|
||||
{TERRAIN_ADJACENT -175 M !M desert-mountains}
|
||||
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Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 3.4 KiB |
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Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 921 B |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 14 KiB |