mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-18 11:23:27 +00:00
GUI2/Dispatcher: simplify signal type alias names
This commit is contained in:
parent
9cec01b680
commit
e8e1572442
@ -72,25 +72,25 @@ bool dispatcher::fire(const ui_event event, widget& target)
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switch(event) {
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case LEFT_BUTTON_DOUBLE_CLICK:
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return fire_event_double_click<LEFT_BUTTON_CLICK, LEFT_BUTTON_DOUBLE_CLICK,
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&event_executor::wants_mouse_left_double_click, signal_function>(this, &target);
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&event_executor::wants_mouse_left_double_click, signal>(this, &target);
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case MIDDLE_BUTTON_DOUBLE_CLICK:
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return fire_event_double_click<MIDDLE_BUTTON_CLICK, MIDDLE_BUTTON_DOUBLE_CLICK,
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&event_executor::wants_mouse_middle_double_click, signal_function>(this, &target);
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&event_executor::wants_mouse_middle_double_click, signal>(this, &target);
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case RIGHT_BUTTON_DOUBLE_CLICK:
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return fire_event_double_click<RIGHT_BUTTON_CLICK, RIGHT_BUTTON_DOUBLE_CLICK,
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&event_executor::wants_mouse_right_double_click, signal_function>(this, &target);
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&event_executor::wants_mouse_right_double_click, signal>(this, &target);
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default:
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return fire_event<signal_function>(event, this, &target);
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return fire_event<signal>(event, this, &target);
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}
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}
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bool dispatcher::fire(const ui_event event, widget& target, const point& coordinate)
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{
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assert(is_in_category(event, event_category::mouse));
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return fire_event<signal_mouse_function>(event, this, &target, coordinate);
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return fire_event<signal_mouse>(event, this, &target, coordinate);
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}
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bool dispatcher::fire(const ui_event event,
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@ -100,43 +100,43 @@ bool dispatcher::fire(const ui_event event,
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const std::string& unicode)
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{
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assert(is_in_category(event, event_category::keyboard));
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return fire_event<signal_keyboard_function>(event, this, &target, key, modifier, unicode);
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return fire_event<signal_keyboard>(event, this, &target, key, modifier, unicode);
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}
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bool dispatcher::fire(const ui_event event, widget& target, const point& pos, const point& distance)
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{
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assert(is_in_category(event, event_category::touch_motion));
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return fire_event<signal_touch_motion_function>(event, this, &target, pos, distance);
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return fire_event<signal_touch_motion>(event, this, &target, pos, distance);
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}
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bool dispatcher::fire(const ui_event event, widget& target, const point& center, float dTheta, float dDist, uint8_t numFingers)
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{
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assert(is_in_category(event, event_category::touch_gesture));
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return fire_event<signal_touch_gesture_function>(event, this, &target, center, dTheta, dDist, numFingers);
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return fire_event<signal_touch_gesture>(event, this, &target, center, dTheta, dDist, numFingers);
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}
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bool dispatcher::fire(const ui_event event, widget& target, const SDL_Event& sdlevent)
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{
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assert(is_in_category(event, event_category::raw_event));
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return fire_event<signal_raw_event_function>(event, this, &target, sdlevent);
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return fire_event<signal_raw_event>(event, this, &target, sdlevent);
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}
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bool dispatcher::fire(const ui_event event, widget& target, const std::string& text, int32_t start, int32_t len)
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{
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assert(is_in_category(event, event_category::text_input));
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return fire_event<signal_text_input_function>(event, this, &target, text, start, len);
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return fire_event<signal_text_input>(event, this, &target, text, start, len);
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}
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bool dispatcher::fire(const ui_event event, widget& target, void*)
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{
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assert(is_in_category(event, event_category::notification));
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return fire_event<signal_notification_function>(event, this, &target, nullptr);
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return fire_event<signal_notification>(event, this, &target, nullptr);
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}
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bool dispatcher::fire(const ui_event event, widget& target, const message& msg)
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{
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assert(is_in_category(event, event_category::message));
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return fire_event<signal_message_function>(event, this, &target, msg);
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return fire_event<signal_message>(event, this, &target, msg);
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}
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void dispatcher::register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function& function)
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@ -164,32 +164,32 @@ bool dispatcher::execute_hotkey(const hotkey::HOTKEY_COMMAND id)
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return true;
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}
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void connect_signal_pre_key_press(dispatcher& dispatcher, const signal_keyboard_function& signal)
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void connect_signal_pre_key_press(dispatcher& dispatcher, const signal_keyboard& signal)
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{
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dispatcher.connect_signal<SDL_KEY_DOWN>(signal, dispatcher::front_child);
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}
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void connect_signal_mouse_left_click(dispatcher& dispatcher, const signal_function& signal)
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void connect_signal_mouse_left_click(dispatcher& dispatcher, const signal& signal)
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{
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dispatcher.connect_signal<LEFT_BUTTON_CLICK>(signal);
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}
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void disconnect_signal_mouse_left_click(dispatcher& dispatcher, const signal_function& signal)
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void disconnect_signal_mouse_left_click(dispatcher& dispatcher, const signal& signal)
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{
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dispatcher.disconnect_signal<LEFT_BUTTON_CLICK>(signal);
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}
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void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal_function& signal)
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void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal& signal)
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{
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dispatcher.connect_signal<LEFT_BUTTON_DOUBLE_CLICK>(signal, dispatcher::back_post_child);
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}
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void connect_signal_notify_modified(dispatcher& dispatcher, const signal_notification_function& signal)
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void connect_signal_notify_modified(dispatcher& dispatcher, const signal_notification& signal)
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{
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dispatcher.connect_signal<NOTIFY_MODIFIED>(signal);
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}
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void connect_signal_on_draw(dispatcher& dispatcher, const signal_function& signal)
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void connect_signal_on_draw(dispatcher& dispatcher, const signal& signal)
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{
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// TODO: evaluate whether draw events need go in this queue position.
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dispatcher.connect_signal<DRAW>(signal, dispatcher::front_child);
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@ -50,14 +50,14 @@ struct message;
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* 4. Reference to the flag controlling whether to halt execution of this event.
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*/
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template<typename... T>
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using dispatcher_callback_func = std::function<void(widget&, const ui_event, bool&, bool&, T...)>;
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using dispatcher_callback = std::function<void(widget&, const ui_event, bool&, bool&, T...)>;
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/**
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* Callback function signature.
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*
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* This is used for events in event_category::general.
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*/
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using signal_function = dispatcher_callback_func<>;
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using signal = dispatcher_callback<>;
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/**
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* Callback function signature.
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@ -67,7 +67,7 @@ using signal_function = dispatcher_callback_func<>;
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* Extra parameters:
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* 5. The x,y coordinate of the mouse when this event is fired.
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*/
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using signal_mouse_function = dispatcher_callback_func<const point&>;
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using signal_mouse = dispatcher_callback<const point&>;
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/**
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* Callback function signature.
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@ -79,7 +79,7 @@ using signal_mouse_function = dispatcher_callback_func<const point&>;
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* 6. Any applicable active modifer key.
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* 7. Any applicable text associated with the key.
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*/
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using signal_keyboard_function = dispatcher_callback_func<const SDL_Keycode, const SDL_Keymod, const std::string&>;
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using signal_keyboard = dispatcher_callback<const SDL_Keycode, const SDL_Keymod, const std::string&>;
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/**
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* Callback function signature.
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@ -90,7 +90,7 @@ using signal_keyboard_function = dispatcher_callback_func<const SDL_Keycode, con
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* 5. Origin of the touch event, in x,y format.
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* 6. Number of pixels dragged, in x,y format.
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*/
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using signal_touch_motion_function = dispatcher_callback_func<const point&, const point&>;
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using signal_touch_motion = dispatcher_callback<const point&, const point&>;
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/**
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* Callback function signature.
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@ -103,7 +103,7 @@ using signal_touch_motion_function = dispatcher_callback_func<const point&, cons
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* 7. dDist
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* 8. numFingers
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*/
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using signal_touch_gesture_function = dispatcher_callback_func<const point&, float, float, uint8_t>;
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using signal_touch_gesture = dispatcher_callback<const point&, float, float, uint8_t>;
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/**
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* Callback function signature.
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@ -112,9 +112,9 @@ using signal_touch_gesture_function = dispatcher_callback_func<const point&, flo
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*
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* Extra parameters:
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* 5. A dummy void* parameter which will always be nullptr, used to differentiate
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* this function from signal_function.
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* this function from signal.
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*/
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using signal_notification_function = dispatcher_callback_func<void*>;
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using signal_notification = dispatcher_callback<void*>;
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/**
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* Callback function signature.
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@ -124,7 +124,7 @@ using signal_notification_function = dispatcher_callback_func<void*>;
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* Extra parameters:
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* 5. The applicable data this event requires.
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*/
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using signal_message_function = dispatcher_callback_func<const message&>;
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using signal_message = dispatcher_callback<const message&>;
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/**
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* Raw event callback function signature.
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@ -134,7 +134,7 @@ using signal_message_function = dispatcher_callback_func<const message&>;
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* Extra parameters:
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* 5. The raw SDL_Event.
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*/
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using signal_raw_event_function = dispatcher_callback_func<const SDL_Event&>;
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using signal_raw_event = dispatcher_callback<const SDL_Event&>;
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/**
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* Callback function signature.
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@ -146,7 +146,7 @@ using signal_raw_event_function = dispatcher_callback_func<const SDL_Event&>;
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* 6. The current input position.
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* 7. The current text selection length.
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*/
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using signal_text_input_function = dispatcher_callback_func<const std::string&, int32_t, int32_t>;
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using signal_text_input = dispatcher_callback<const std::string&, int32_t, int32_t>;
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/** Hotkey function handler signature. */
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using hotkey_function = std::function<void(widget& dispatcher, hotkey::HOTKEY_COMMAND id)>;
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@ -595,31 +595,31 @@ private:
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bool want_keyboard_input_;
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/** Signal queue for callbacks in set_event. */
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signal_queue<signal_function> signal_queue_;
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signal_queue<signal> signal_queue_;
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/** Signal queue for callbacks in set_event_mouse. */
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signal_queue<signal_mouse_function> signal_mouse_queue_;
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signal_queue<signal_mouse> signal_mouse_queue_;
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/** Signal queue for callbacks in set_event_keyboard. */
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signal_queue<signal_keyboard_function> signal_keyboard_queue_;
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signal_queue<signal_keyboard> signal_keyboard_queue_;
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/** Signal queue for callbacks in set_event_touch. */
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signal_queue<signal_touch_motion_function> signal_touch_motion_queue_;
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signal_queue<signal_touch_motion> signal_touch_motion_queue_;
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/** Signal queue for callbacks in set_event_touch. */
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signal_queue<signal_touch_gesture_function> signal_touch_gesture_queue_;
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signal_queue<signal_touch_gesture> signal_touch_gesture_queue_;
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/** Signal queue for callbacks in set_event_notification. */
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signal_queue<signal_notification_function> signal_notification_queue_;
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signal_queue<signal_notification> signal_notification_queue_;
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/** Signal queue for callbacks in set_event_message. */
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signal_queue<signal_message_function> signal_message_queue_;
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signal_queue<signal_message> signal_message_queue_;
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/** Signal queue for callbacks in set_raw_event. */
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signal_queue<signal_raw_event_function> signal_raw_event_queue_;
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signal_queue<signal_raw_event> signal_raw_event_queue_;
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/** Signal queue for callbacks in set_event_text_input. */
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signal_queue<signal_text_input_function> signal_text_input_queue_;
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signal_queue<signal_text_input> signal_text_input_queue_;
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/** Are we connected to the event handler. */
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bool connected_;
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@ -667,13 +667,13 @@ private:
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* This callback is called before the widget itself allowing you to either
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* snoop on the input or filter it.
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*/
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void connect_signal_pre_key_press(dispatcher& dispatcher, const signal_keyboard_function& signal);
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void connect_signal_pre_key_press(dispatcher& dispatcher, const signal_keyboard& signal);
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/** Connects a signal handler for a left mouse button click. */
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void connect_signal_mouse_left_click(dispatcher& dispatcher, const signal_function& signal);
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void connect_signal_mouse_left_click(dispatcher& dispatcher, const signal& signal);
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/** Disconnects a signal handler for a left mouse button click. */
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void disconnect_signal_mouse_left_click(dispatcher& dispatcher, const signal_function& signal);
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void disconnect_signal_mouse_left_click(dispatcher& dispatcher, const signal& signal);
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/**
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* Connects a signal handler for a left mouse button double click.
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@ -684,13 +684,13 @@ void disconnect_signal_mouse_left_click(dispatcher& dispatcher, const signal_fun
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*
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* - vultraz, 2017-08-23
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*/
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void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal_function& signal);
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void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal& signal);
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/** Connects a signal handler for getting a notification upon modification. */
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void connect_signal_notify_modified(dispatcher& dispatcher, const signal_notification_function& signal);
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void connect_signal_notify_modified(dispatcher& dispatcher, const signal_notification& signal);
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/** Connects a signal handler for a callback when the widget is drawn. */
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void connect_signal_on_draw(dispatcher& dispatcher, const signal_function& signal);
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void connect_signal_on_draw(dispatcher& dispatcher, const signal& signal);
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} // namespace event
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@ -29,14 +29,14 @@ namespace gui2::event
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struct dispatcher_implementation
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{
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#define FUNCTION_QUEUE_CHECK(TYPE) \
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else if constexpr(std::is_same_v<F, signal_##TYPE##_function>) { \
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else if constexpr(std::is_same_v<F, signal_##TYPE##>) { \
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return dispatcher.signal_##TYPE##_queue_.queue[event]; \
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}
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/**
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* Returns the appropriate signal queue for an event by function signature.
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*
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* @tparam F For example, signal_function.
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* @tparam F For example, signal.
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* @param dispatcher The dispatcher whose signal queue is used.
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* @param event The event to get the signal for.
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*
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@ -45,7 +45,7 @@ struct dispatcher_implementation
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template<typename F>
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static auto& event_signal(dispatcher& dispatcher, const ui_event event)
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{
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if constexpr(std::is_same_v<F, signal_function>) {
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if constexpr(std::is_same_v<F, signal>) {
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return dispatcher.signal_queue_.queue[event];
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}
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@ -181,7 +181,7 @@ build_event_chain(const ui_event event, widget* dispatcher, widget* w)
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}
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/**
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* Build the event chain for signal_notification_function.
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* Build the event chain for signal_notification.
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*
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* The notification is only send to the receiver it returns an empty chain.
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* Since the pre and post queues are unused, it validates whether they are
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@ -191,7 +191,7 @@ build_event_chain(const ui_event event, widget* dispatcher, widget* w)
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*/
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template<>
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std::vector<std::pair<widget*, ui_event>>
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build_event_chain<signal_notification_function>(const ui_event event, widget* dispatcher, widget* w)
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build_event_chain<signal_notification>(const ui_event event, widget* dispatcher, widget* w)
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{
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assert(dispatcher);
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assert(w);
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@ -202,7 +202,7 @@ build_event_chain<signal_notification_function>(const ui_event event, widget* di
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}
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/**
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* Build the event chain for signal_message_function.
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* Build the event chain for signal_message.
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*
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* This function expects that the widget sending it is also the receiver. This
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* assumption might change, but is valid for now. The function doesn't build an
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@ -220,7 +220,7 @@ build_event_chain<signal_notification_function>(const ui_event event, widget* di
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*/
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template<>
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std::vector<std::pair<widget*, ui_event>>
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build_event_chain<signal_message_function>(const ui_event event, widget* dispatcher, widget* w)
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build_event_chain<signal_message>(const ui_event event, widget* dispatcher, widget* w)
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{
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assert(dispatcher);
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assert(w);
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@ -770,17 +770,17 @@ void distributor::signal_handler_keyboard_internal(event::ui_event evt, P1&& p1,
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void distributor::signal_handler_sdl_key_down(const SDL_Keycode key, const SDL_Keymod modifier, const std::string& unicode)
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{
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signal_handler_keyboard_internal<signal_keyboard_function>(event::SDL_KEY_DOWN, key, modifier, unicode);
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signal_handler_keyboard_internal<signal_keyboard>(event::SDL_KEY_DOWN, key, modifier, unicode);
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}
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void distributor::signal_handler_sdl_text_input(const std::string& unicode, int32_t start, int32_t end)
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{
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signal_handler_keyboard_internal<signal_text_input_function>(event::SDL_TEXT_INPUT, unicode, start, end);
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signal_handler_keyboard_internal<signal_text_input>(event::SDL_TEXT_INPUT, unicode, start, end);
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}
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void distributor::signal_handler_sdl_text_editing(const std::string& unicode, int32_t start, int32_t end)
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{
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signal_handler_keyboard_internal<signal_text_input_function>(event::SDL_TEXT_EDITING, unicode, start, end);
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signal_handler_keyboard_internal<signal_text_input>(event::SDL_TEXT_EDITING, unicode, start, end);
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}
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void distributor::signal_handler_notify_removal(dispatcher& w, const ui_event event)
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@ -16,7 +16,7 @@
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* @file
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* This file contains the definitions for the @ref gui2::event::message class.
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*
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* The class is used in the @ref gui2::event::signal_message_function
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* The class is used in the @ref gui2::event::signal_message
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*/
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#pragma once
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@ -89,7 +89,7 @@ private:
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styled_widget* clock_;
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/** The signal patched in the drawing routine. */
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event::signal_function signal_;
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event::signal signal_;
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/** Helper struct to keep track of the time. */
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struct time
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virtual unsigned get_state() const override;
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/** Inherited from clickable_item. */
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virtual void connect_click_handler(const event::signal_function& signal) override
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virtual void connect_click_handler(const event::signal& signal) override
|
||||
{
|
||||
connect_signal_mouse_left_click(*this, signal);
|
||||
}
|
||||
|
||||
/** Inherited from clickable_item. */
|
||||
virtual void disconnect_click_handler(const event::signal_function& signal) override
|
||||
virtual void disconnect_click_handler(const event::signal& signal) override
|
||||
{
|
||||
disconnect_signal_mouse_left_click(*this, signal);
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ public:
|
||||
*
|
||||
* @param signal The signal to connect.
|
||||
*/
|
||||
virtual void connect_click_handler(const event::signal_function& signal)
|
||||
virtual void connect_click_handler(const event::signal& signal)
|
||||
= 0;
|
||||
|
||||
/**
|
||||
@ -61,7 +61,7 @@ public:
|
||||
* @param signal The signal to disconnect (should be the same
|
||||
* as send to the connect call.
|
||||
*/
|
||||
virtual void disconnect_click_handler(const event::signal_function& signal)
|
||||
virtual void disconnect_click_handler(const event::signal& signal)
|
||||
= 0;
|
||||
};
|
||||
|
||||
|
@ -61,13 +61,13 @@ repeating_button::~repeating_button()
|
||||
}
|
||||
|
||||
void repeating_button::connect_signal_mouse_left_down(
|
||||
const event::signal_function& signal)
|
||||
const event::signal& signal)
|
||||
{
|
||||
connect_signal<event::LEFT_BUTTON_DOWN>(signal);
|
||||
}
|
||||
|
||||
void repeating_button::disconnect_signal_mouse_left_down(
|
||||
const event::signal_function& signal)
|
||||
const event::signal& signal)
|
||||
{
|
||||
disconnect_signal<event::LEFT_BUTTON_DOWN>(signal);
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
*
|
||||
* @param signal The signal to connect.
|
||||
*/
|
||||
void connect_signal_mouse_left_down(const event::signal_function& signal);
|
||||
void connect_signal_mouse_left_down(const event::signal& signal);
|
||||
|
||||
/**
|
||||
* Disconnects a signal handler for a left mouse button down.
|
||||
@ -65,7 +65,7 @@ public:
|
||||
* as send to the connect call.
|
||||
*/
|
||||
void
|
||||
disconnect_signal_mouse_left_down(const event::signal_function& signal);
|
||||
disconnect_signal_mouse_left_down(const event::signal& signal);
|
||||
|
||||
/***** ***** ***** ***** Inherited ***** ***** ***** *****/
|
||||
|
||||
@ -79,13 +79,13 @@ public:
|
||||
virtual unsigned get_state() const override;
|
||||
|
||||
/** Inherited from clickable_item. */
|
||||
virtual void connect_click_handler(const event::signal_function& signal) override
|
||||
virtual void connect_click_handler(const event::signal& signal) override
|
||||
{
|
||||
connect_signal_mouse_left_down(signal);
|
||||
}
|
||||
|
||||
/** Inherited from clickable_item. */
|
||||
virtual void disconnect_click_handler(const event::signal_function& signal) override
|
||||
virtual void disconnect_click_handler(const event::signal& signal) override
|
||||
{
|
||||
disconnect_signal_mouse_left_down(signal);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user