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fog and shroud tiles are defined by the terrainWML instead of game_config
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@ -32,6 +32,7 @@ Version 1.3.6+svn:
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* now [base_unit]id= inside [unit] can extend upon existing unit types
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* new extra_defines key to define in campaigns some other preprocessor
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symbol *before* the files are repreprocessed
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* fog and shroud tiles are defined by the terrainWML instead of game_config
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* team color
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* allow color ranges to be defined on-the-fly (like color palettes)
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* now [side] colour=<string> is valid (previously only int)
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