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Schema: Add some undocumented child tags of ScenarioWML
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@ -819,21 +819,9 @@
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{REQUIRED_KEY name string_list}
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{DEFAULT_KEY repeat s_unsigned 0}
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[/tag]
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[tag]
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name="sound_source"
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max=infinite
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{SIMPLE_KEY id string}
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{SIMPLE_KEY sounds string_list}
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{SIMPLE_KEY delay s_unsigned}
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{SIMPLE_KEY chance s_unsigned}
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{SIMPLE_KEY check_fogged s_bool}
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{SIMPLE_KEY check_shrouded s_bool}
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{SIMPLE_KEY x s_range_list}
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{SIMPLE_KEY y s_range_list}
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{DEFAULT_KEY fade_range s_unsigned 3}
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{DEFAULT_KEY full_range s_unsigned 14}
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{SIMPLE_KEY loop s_int}
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[/tag]
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[link]
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name="scenario/sound_source"
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[/link]
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[tag]
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name="story"
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max=infinite
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@ -509,12 +509,46 @@
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{SIMPLE_KEY controller_lock bool}
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{SIMPLE_KEY color_lock bool}
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[/tag]
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[tag]
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name="display"
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{SIMPLE_KEY view_locked bool}
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{SIMPLE_KEY color_adjust_red unsigned}
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{SIMPLE_KEY color_adjust_green unsigned}
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{SIMPLE_KEY color_adjust_blue unsigned}
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[tag]
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name="location"
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{REQUIRED_KEY x unsigned}
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{REQUIRED_KEY y unsigned}
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[/tag]
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[/tag]
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[tag]
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name="sound_source"
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max=infinite
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{SIMPLE_KEY id string}
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{SIMPLE_KEY sounds string_list}
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{SIMPLE_KEY delay s_unsigned}
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{SIMPLE_KEY chance s_unsigned}
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{SIMPLE_KEY check_fogged s_bool}
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{SIMPLE_KEY check_shrouded s_bool}
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{SIMPLE_KEY x s_range_list}
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{SIMPLE_KEY y s_range_list}
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{DEFAULT_KEY fade_range s_unsigned 3}
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{DEFAULT_KEY full_range s_unsigned 14}
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{SIMPLE_KEY loop s_int}
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[/tag]
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[link]
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name="titlescreen_music/music"
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[/link]
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[link]
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name="terrain_graphics"
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[/link]
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[link]
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name="game_config/color_palette"
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[/link]
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[link]
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name="game_config/color_range"
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[/link]
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# TODO: Document [menu_item] and [undo_stack]
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[if]
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map_generation=default
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[or]
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@ -533,6 +567,7 @@
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[/then]
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[/elseif]
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[/if]
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{DATA_TAG variables 0 1}
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# TODO: These are needed here for MP campaigns... can we work around that somehow?
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{SIMPLE_KEY new_game_title t_string}
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{BASE_COMPATIBILITY_KEYS}
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