diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index a20e5040690..b9e9e670c22 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -3,7 +3,7 @@ msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2005-11-12 21:22+0100\n" -"PO-Revision-Date: 2005-08-07 19:47+0200\n" +"PO-Revision-Date: 2005-11-13 08:40+0200\n" "Last-Translator: ott \n" "Language-Team: en_GB\n" "MIME-Version: 1.0\n" @@ -239,35 +239,32 @@ msgid "Best Possible Enemy Moves" msgstr "Best Possible Enemy Moves" #: src/hotkeys.cpp:81 -#, fuzzy msgid "Play" -msgstr "Players:" +msgstr "Play" #: src/hotkeys.cpp:82 msgid "Reset" -msgstr "" +msgstr "Reset" #: src/hotkeys.cpp:83 msgid "Stop" -msgstr "" +msgstr "Stop" #: src/hotkeys.cpp:84 -#, fuzzy msgid "Next Turn" -msgstr "Next unit" +msgstr "Next Turn" #: src/hotkeys.cpp:85 -#, fuzzy msgid "Next Side" -msgstr "Next unit" +msgstr "Next Side" #: src/hotkeys.cpp:86 msgid "Shroud" -msgstr "" +msgstr "Shroud" #: src/hotkeys.cpp:87 msgid "Fog" -msgstr "" +msgstr "Fog" #: src/hotkeys.cpp:89 msgid "Set Terrain" diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 0fbaf14d28e..b2883d06da3 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -3,7 +3,7 @@ msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2005-11-12 21:17+0100\n" -"PO-Revision-Date: 2005-11-05 08:18+0200\n" +"PO-Revision-Date: 2005-11-13 17:19+0200\n" "Last-Translator: ott \n" "Language-Team: en_GB\n" "MIME-Version: 1.0\n" @@ -355,7 +355,6 @@ msgid "Movement" msgstr "Movement" #: data/help.cfg:126 -#, fuzzy msgid "" "Movement in Battle for Wesnoth is simple. Click on the unit you wish to move " "to select it, then click on the hex you wish to move it to. When a unit is " @@ -377,7 +376,11 @@ msgstr "" "the defence rating the unit would have if you moved it to that hex. Mousing " "over a dull hex will also show the number of turns required to reach it, and " "clicking will cause the unit to move towards it by the fastest route over " -"this and subsequent turns." +"this and subsequent turns. If you don't use up all of a unit's movement when " +"you first move a unit, you may move it again. This is useful when having two " +"units switch places. Attacking with a unit will use up its movement. Ending " +"a move in a village you don't already own will also use up a unit's " +"movement, but will still allow it to attack." #: data/help.cfg:128 msgid "" @@ -441,7 +444,7 @@ msgstr "" #: data/help.cfg:137 msgid "Shroud and Fog of War" -msgstr "" +msgstr "Shroud and Fog of War" #: data/help.cfg:138 msgid "" @@ -455,6 +458,15 @@ msgid "" "unit will clear of the locations within one turn's move (ignoring ZOC and " "enemy units) and locations adjacent to those locations." msgstr "" +"In some scenarios, parts of the map will be hidden from you. There " +"are two mechanisms that can be used separately or together. The Shroud " +"hides both the terrain and any units at a location. However, once it is " +"cleared, you can always see that location. The Fog of War only hides units " +"and ownership of villages (other than by you or your allies). The Fog " +"of War is cleared temporarily when you have units nearby, but returns when " +"they leave. Both the Shroud and the Fog of War are cleared by units. Each " +"unit clears locations within one turn's move (ignoring ZOC and " +"enemy units) and locations adjacent to those locations." #: data/help.cfg:143 msgid "Combat" @@ -1932,9 +1944,8 @@ msgstr "" "Baldras." #: data/scenarios/multiplayer/2p_Across_the_River.cfg:3 -#, fuzzy msgid "2p - Across the River" -msgstr "2p - Across The River" +msgstr "2p - Across the River" #: data/scenarios/multiplayer/2p_Across_the_River.cfg:5 msgid "" @@ -2444,7 +2455,7 @@ msgstr "Keep" #: data/terrain.cfg:432 msgid "Chasm" -msgstr "" +msgstr "Chasm" #: data/terrain.cfg:439 msgid "Ruin" @@ -2507,33 +2518,28 @@ msgid "statuspanel^movement" msgstr "movement" #: data/themes/default.cfg:443 -#, fuzzy msgid "Replay" -msgstr "replay" +msgstr "Replay" #: data/themes/default.cfg:453 -#, fuzzy msgid "Play" -msgstr "Players:" +msgstr "Play" #: data/themes/default.cfg:463 msgid "Stop" -msgstr "" +msgstr "Stop" #: data/themes/default.cfg:473 -#, fuzzy msgid "Reset" -msgstr "Desert" +msgstr "Reset" #: data/themes/default.cfg:483 -#, fuzzy msgid "Next Turn" -msgstr "Turn" +msgstr "Next Turn" #: data/themes/default.cfg:493 -#, fuzzy msgid "Next Side" -msgstr "Next" +msgstr "Next Side" #: data/themes/default.cfg:606 msgid "Act." @@ -2796,15 +2802,14 @@ msgstr "" "needing to attack anything themselves." #: data/tips.cfg:29 -#, fuzzy msgid "" "The 'slow' attack ability makes enemy units move slower, but it also removes " "their zone of control, allowing your wounded units to escape or helping you " "reach fleeing ennemy units." msgstr "" -"The 'slow' attack ability makes enemy units move slower, but it also gives " -"them one less attack than they would normally have. It is thus very " -"effective against units that have a few powerful attacks." +"The 'slow' attack ability makes enemy units move slower, but it also removes " +"their zone of control, allowing your wounded units to escape or helping you " +"reach fleeing enemy units." #: data/tips.cfg:30 msgid "Holy attacks are very powerful against undead." @@ -3087,7 +3092,6 @@ msgid "regenerates" msgstr "regenerates" #: data/translations/english.cfg:76 -#, fuzzy msgid "" "Skirmisher:\n" "This unit is skilled in moving past enemies quickly, and ignores all Enemy " @@ -3096,7 +3100,8 @@ msgid "" msgstr "" "Skirmisher:\n" "This unit is skilled in moving past enemies quickly, and ignores all enemy " -"Zones of Control." +"Zones of Control. (Exception: if you stop in an enemy ZOC your remaining " +"movement will be set to 0 even if you are a skirmisher.)" #: data/translations/english.cfg:78 data/units/Assassin.cfg:18 #: data/units/Assassin.cfg:113 data/units/Duelist.cfg:16 @@ -3146,9 +3151,11 @@ msgid "" "is not allied with the target and that is not incapacitated (e.g. turned to " "stone)." msgstr "" +"Backstab:\n" +"This attack deals double damage if there is a unit on the opposite side of" +"the target that is neither an enemy nor incapacitated (eg. turned to stone)." #: data/translations/english.cfg:96 -#, fuzzy msgid "" "Berserk:\n" "Whether used offensively or defensively, this attack presses the engagement " @@ -3156,7 +3163,7 @@ msgid "" msgstr "" "Berserk:\n" "Whether used offensively or defensively, this attack presses the engagement " -"until one of the combatants is slain." +"until one of the combatants is slain (or 30 rounds of attacks have occurred)." #: data/translations/english.cfg:99 msgid "" @@ -3169,7 +3176,6 @@ msgstr "" "take double damage from the target's counterattack." #: data/translations/english.cfg:102 -#, fuzzy msgid "" "Drain:\n" "This unit drains health from living units, healing itself for half the " @@ -3177,7 +3183,7 @@ msgid "" msgstr "" "Drain:\n" "This unit drains health from living units, healing itself for half the " -"amount of damage it deals." +"amount of damage it deals (rounded down)." #: data/translations/english.cfg:105 msgid "" @@ -3233,6 +3239,11 @@ msgid "" "move at half normal speed, do not emit a zone of control, and always lose " "initiative in fights." msgstr "" +"Slow:\n" +"This attack slows the target. Slow reorders the attacks allowing the " +"attacker to strike one more time until the defender can fight. Slowed units " +"move at half normal speed, do not emit a zone of control, and always lose " +"initiative in fights." #: data/translations/english.cfg:123 msgid "" @@ -8944,9 +8955,8 @@ msgid "+Polish Translation" msgstr "+Polish Translation" #: src/about.cpp:293 -#, fuzzy msgid "+Portuguese Translation" -msgstr "+Portuguese (Brazil) Translation" +msgstr "+Portuguese Translation" #: src/about.cpp:296 msgid "+Portuguese (Brazil) Translation" @@ -10436,13 +10446,12 @@ msgid "invisible: " msgstr "invisible: " #: src/reports.cpp:139 -#, fuzzy msgid "" "This unit has been slowed. It emits no zone of control, moves at half speed " "and ennemies will be able to strike earlier once during a fight" msgstr "" -"This unit has been slowed. It moves at half normal speed and receives one " -"less attack than normal in combat." +"This unit has been slowed. It emits no zone of control, moves at half speed " +"and enemies will be able to strike earlier once during a fight." #: src/reports.cpp:139 msgid "slowed: "