Heh, now fix the bug I added :)

This commit is contained in:
James Spencer 2005-03-21 22:50:18 +00:00
parent 9900c36635
commit ec46907c1a

View File

@ -1,4 +1,5 @@
{./utils.cfg}
[tutorial]
name= _ "Traits and Specialties"
id=tutorial-2
@ -6,12 +7,14 @@ map_data="{maps/Tutorial/Traits_and_Specialties}"
turns=24
music=wesnoth-4.ogg
experience_modifier=50
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
[side]
type=Lord
description=Konrad
@ -19,7 +22,9 @@ experience_modifier=50
recruit=Elvish Archer,Elvish Fighter,Elvish Shaman,Elvish Scout
controller=human
[/side]
{STARTING_VILLAGES 1 6}
[side]
type=Elder Mage
description=Delfador
@ -31,7 +36,9 @@ experience_modifier=50
passive_leader=yes
[/ai]
[/side]
{STARTING_VILLAGES 2 6}
[event]
name=start
[message]
@ -42,12 +49,14 @@ experience_modifier=50
description=Delfador
message= _ "You can win most scenarios simply by defeating all enemy leaders. Win this scenario by defeating me. Your fighter from the previous scenario can help you in this battle. To recall him, right-click on a castle tile, select Recall, select your fighter, then select 'OK'. You should also recruit Elvish Fighters and Elvish Archers."
[/message]
#this assumes that they only have 1 Elvish Fighter
#it should be changed
[role]
type=Elvish Fighter
role=recalled
[/role]
[objectives]
summary= _ "Skills covered:
Recalling
@ -72,6 +81,7 @@ Objects"
[/objective]
[/objectives]
[/event]
[event]
#even though this says 'recruit' it applies to recall also
name=recruit
@ -90,6 +100,7 @@ Objects"
{RECALL_QUESTIONS}
{QUESTION_OPTIONS_END}
[/event]
[event]
name=turn 2
[message]
@ -245,17 +256,6 @@ Objects"
[filter]
description=Delfador
[/filter]
[message]
description=Delfador
message= _ "Congratulations! You have defeated me, and completed the second and final training scenario. Next, you may want to begin a campaign, or play multiplayer."
[/message]
{QUESTION_OPTIONS_START (_"Hooray!")}
#define WESNOTH_QUESTIONS
{QUESTION_OPTION (_"How do I play a campaign?") (_"To begin a campaign, run Wesnoth, select 'Campaign', select which campaign to play, then select Easy, Normal, or Hard. Heir to the Throne is the suggested for newcomers to Wesnoth.")}
{QUESTION_OPTION (_"How do I play multiplayer?") (_"To play Wesnoth against other people, select 'Multiplayer'. Then select 'Join Official Server'. This will connect you to the official Wesnoth server, where you can join a game by selecting it, then selecting 'Join Game'.")}
#enddef
{WESNOTH_QUESTIONS}
{QUESTION_OPTIONS_END}
[message]
description=Delfador
@ -287,4 +287,19 @@ Objects"
[/endlevel]
[/event]
[event]
name=victory
[message]
description=Delfador
message= _ "Next, you may want to begin a campaign, or play multiplayer."
[/message]
{QUESTION_OPTIONS_START (_"Hooray!")}
#define WESNOTH_QUESTIONS
{QUESTION_OPTION (_"How do I play a campaign?") (_"To begin a campaign, run Wesnoth, select 'Campaign', select which campaign to play, then select Easy, Normal, or Hard. Heir to the Throne is the suggested for newcomers to Wesnoth.")}
{QUESTION_OPTION (_"How do I play multiplayer?") (_"To play Wesnoth against other people, select 'Multiplayer'. Then select 'Join Official Server'. This will connect you to the official Wesnoth server, where you can join a game by selecting it, then selecting 'Join Game'.")}
#enddef
{WESNOTH_QUESTIONS}
{QUESTION_OPTIONS_END}
[/event]
[/tutorial]