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fix missing check for network_processing_stopped_
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@ -456,7 +456,7 @@ void playmp_controller::send_user_choice()
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void playmp_controller::play_slice(bool is_delay_enabled)
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{
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if(!is_linger_mode() && !is_replay()) {
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if(!is_linger_mode() && !is_replay() && !network_processing_stopped_) {
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// receive chat during animations and delay
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process_network_data(true);
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// cannot use turn_data_.send_data() here.
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