fix missing check for network_processing_stopped_

This commit is contained in:
gfgtdf 2023-03-16 02:47:41 +01:00
parent e52a1d6aa7
commit ee46a6e671

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@ -456,7 +456,7 @@ void playmp_controller::send_user_choice()
void playmp_controller::play_slice(bool is_delay_enabled)
{
if(!is_linger_mode() && !is_replay()) {
if(!is_linger_mode() && !is_replay() && !network_processing_stopped_) {
// receive chat during animations and delay
process_network_data(true);
// cannot use turn_data_.send_data() here.